leef-class-cd2025/new_class.lua
2024-09-05 19:17:02 -07:00

95 lines
3.9 KiB
Lua

--- An instantiatable class to inherit for defining new instantiatble classes classes
-- the "base" class. To make a new class call `new_class:inherit(your_new_class)`.
-- also note that these classes will not have the type "table" but "class".
--
-- @classmod new_class
local objects = {}
setmetatable(objects, {
__mode = 'kv' --allow garbage collection.
})
mtul.class.new_class = {
instance = false,
--__no_copy = true
}
--- new_class
-- @table new_class
-- @field instance defines wether the object is an instance, use this in construction to determine what changes to make
-- @field base_class only present for instances: the class from which this instance originates
-- @field parent_class the class from which this class was inherited from
--- creates a new base class. Calls all constructors in the chain with def.instance=true
-- @param def the table containing a new definition (where the class calling the method is the parent). The content of the definition will override the fields for it's children.
-- @return def a new base class
-- @function Guns4d.Instantiatable_class:inherit()
function mtul.class.new_class:inherit(def)
objects[def] = true
--construction chain for inheritance
--if not def then def = {} else def = table.shallow_copy(def) end
def.parent_class = self
def.instance = false
--def.__no_copy = true
def._construct_low = def.construct
--this effectively creates a construction chain by overwriting .construct
function def.construct(parameters)
--rawget because in a instance it may only be present in a hierarchy but not the table itself
if self.construct then
self.construct(parameters)
end
if rawget(def, "_construct_low") then
def._construct_low(parameters)
end
end
--iterate through table properties
setmetatable(def, {__index = self})
def.construct(def) --moved this to call after the setmetatable, it doesnt seem to break anything, and how it should be? I dont know when I changed it... hopefully not totally broken.
return def
end
--- construct
-- every parent constructor is called in order of inheritance, this is used to make changes to the child table. In self you will find base_class defining what class it is from, and the bool instance indicating (shocking) wether it is an instance.
-- @function construct where self is the definition (after all higher parent calls) of the table. This is the working object, no returns necessary to change it's fields/methods.
--- creates an instance of the base class. Calls all constructors in the chain with def.instance=true
-- @return def a new instance of the class.
-- @function Guns4d.Instantiatable_class:new(def)
function mtul.class.new_class:new(def)
--if not def then def = {} else def = table.shallow_copy(def) end
def.base_class = self
def.instance = true
--def.__no_copy = true
function def:inherit()
assert(false, "cannot inherit instantiated object")
end
setmetatable(def, {__index = self})
--call the construct chain for inherited objects, also important this is called after meta changes
self.construct(def)
return def
end
function mtul.class.new_class:dump(dump_classes)
local str = "{"
for i, v in pairs(self) do
if type(i) == "string" then
str=str.."\n\t[\""..tostring(i).."\"] = "
else
str=str.."\n\t["..tostring(i).."] = "
end
if type(v) == "table" then
local dumptable = dump(v):gsub("\n", "\n\t")
str=str..dumptable
elseif type(v) == "class" then
if dump_classes then
str = str..v:dump():gsub("\n", "\n\t")
else
str = str..tostring(dump_classes)
end
else
str = str..tostring(v)
end
end
return str.."\n}"
end
local old_type = type
function type(a, ...)
if objects[a] then return "class" end
return old_type(a, ...)
end