91 lines
2.9 KiB
INI
91 lines
2.9 KiB
INI
// hardcoded cube sounds (i.e. order matters, and these must always be the first to be registered).
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registersound "aard/jump" // 0
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registersound "aard/land"
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registersound "q009/rifle" 80 // "awesund/rifle" //"free/rifle1"
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altsound "q009/rifle2" 80
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altsound "q009/rifle3" 80
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registersound "free/punch1"
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registersound "q009/shotgun" 120 // "free/shotgun" //"awesund/shotgun"
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altsound "q009/shotgun2" 120
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altsound "q009/shotgun3" 120
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registersound "q009/minigun" 80 // "awesund/cg1" 90 // "free/chaingun_once" //"awesund/cg2"
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altsound "q009/minigun2" 80
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altsound "q009/minigun3" 80
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registersound "q009/rlauncher" // "awesund/rlaunch" //"free/rocketlaunch"
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altsound "q009/rlauncher2"
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altsound "q009/rlauncher3"
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registersound "q009/ren" 200 // "awesund/explode" //"free/rocketl"
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altsound "q009/ren2" 200
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altsound "q009/ren3" 200
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registersound "aard/weapload"
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registersound "aard/itempick"
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registersound "free/itempick" // 10
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registersound "free/tick"
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registersound "free/acid6"
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registersound "free/itemback"
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registersound "q009/teleport" 200
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registersound "aard/outofammo"
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registersound "free/acid5"
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registersound "aard/pain1"
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registersound "aard/pain2"
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registersound "aard/pain3"
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registersound "aard/pain4" // 20
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registersound "aard/pain5"
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registersound "aard/pain6"
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registersound "aard/die1"
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registersound "aard/die2"
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registersound "q009/glauncher" // "awesund/flaunch"
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registersound "q009/explosion"
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registersound "free/splash1"
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registersound "free/splash2"
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registersound "aard/grunt1"
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registersound "aard/grunt2" // 30
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registersound "free/rumble"
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registersound "ppm/paino"
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registersound "ppm/painr"
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registersound "ppm/deathr"
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registersound "ppm/paine"
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registersound "ppm/deathe"
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registersound "ppm/pains"
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registersound "ppm/deaths"
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registersound "ppm/painb"
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registersound "ppm/deathb" // 40
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registersound "ppm/painp"
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registersound "free/piggrunt2"
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registersound "ppm/painh"
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registersound "ppm/deathh"
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registersound "ppm/paind"
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registersound "ppm/deathd"
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registersound "free/piggrunt1"
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registersound "ppm/iceball"
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registersound "ppm/slimeball"
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registersound "q009/jumppad2" 150 // 50
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registersound "q009/pistol" // "free/pistol"
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altsound "q009/pistol2"
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altsound "q009/pistol3"
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registersound "blindabuser/base_captured" 150
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registersound "blindabuser/base_lost" 150
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registersound "blindabuser/fight" 150
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registersound "blindabuser/health_boost" 150
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registersound "blindabuser/health_boost_in_10_seconds" 150
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registersound "blindabuser/quad_damage" 150
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registersound "blindabuser/quad_damage_in_10_seconds" 150
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registersound "blindabuser/respawn_point_set" 150
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registersound "ctf/flagpickup"
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registersound "ctf/flagdrop"
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registersound "ctf/flagreturn"
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registersound "ctf/flagscore"
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registersound "ctf/flagreturn"
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registersound "soundsnap/burn"
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registersound "soundsnap/chainsaw_attack" 150
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registersound "soundsnap/chainsaw_idle" 230
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registersound "free/hit" 60
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registersound "ctf/flagfail" 200
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