Fix for random blocks with ID's > 127

master
MarioG1 2015-04-15 19:59:27 +02:00
parent ea85592d96
commit e9b8f9689e
1 changed files with 3 additions and 3 deletions

View File

@ -184,10 +184,10 @@ public class OrebfuscatorConfig {
return retval.length() > 1 ? retval.substring(0, retval.length() - 2) : retval;
}
public static byte getRandomBlock(int index, boolean alternate, World.Environment environment) {
public static int getRandomBlock(int index, boolean alternate, World.Environment environment) {
if (environment == World.Environment.NETHER)
return (byte) (int) (NetherRandomBlocks[index]);
return (byte) (int) (alternate ? RandomBlocks2[index] : RandomBlocks[index]);
return (int) (NetherRandomBlocks[index]);
return (int) (alternate ? RandomBlocks2[index] : RandomBlocks[index]);
}
public static Integer[] getRandomBlocks(boolean alternate, World.Environment environment) {