69 lines
2.5 KiB
Lua
69 lines
2.5 KiB
Lua
levels_api = {}
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levels_api.player_hud_ids = {}
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local ADDED_XP_PER_LEVEL = 100
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function levels_api.get_player_attribute(name, attr, defval)
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minetest.debug(name)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false
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end
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return tonumber(player:get_attribute(attr) or defval)
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end
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function levels_api.set_player_attribute(name, attr, value)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false
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end
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player:set_attribute(attr, value)
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end
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function levels_api.increment_attribute(name, attr)
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local current_attr = levels_api.get_player_attribute(name, attr, 0) or 0
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levels_api.set_player_attribute(name, attr, current_attr + 1)
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return true
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end
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function levels_api.decrement_attribute(name, attr)
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local current_attr = levels_api.get_player_attribute(name, attr, 0)
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levels_api.set_player_attribute(name, attr, current_attr - 1)
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return true
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end
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function levels_api.get_needed_xp(name)
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local current_level = levels_api.get_player_attribute(name, "levels:level", 1)
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local current_xp = levels_api.get_player_attribute(name, "levels:xp", 0)
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local needed_xp = ADDED_XP_PER_LEVEL * current_level
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return needed_xp
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end
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function levels_api.update_hud(name)
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local current_level = levels_api.get_player_attribute(name, "levels:level", 1)
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local current_xp = levels_api.get_player_attribute(name, "levels:xp", 0)
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local player = minetest.get_player_by_name(name)
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if levels_api.player_hud_ids[name] then
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player:hud_remove(levels_api.player_hud_ids[name])
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end
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levels_api.player_hud_ids[name] = player:hud_add({
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hud_elem_type = "text",
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text = current_xp .. " / " .. levels_api.get_needed_xp(name),
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position = {x=0.5,y=0.5},
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number = 0xFFFFFF,
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})
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end
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function levels_api.update_level(name)
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local current_level = levels_api.get_player_attribute(name, "levels:level", 1)
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local current_xp = levels_api.get_player_attribute(name, "levels:xp", 0)
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local needed_xp = ADDED_XP_PER_LEVEL * current_level
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while current_xp >= needed_xp do
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minetest.chat_send_player(name, "You have leveled up!")
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minetest.chat_send_player(name, "You have received 1 more attribute point.")
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current_level = current_level + 1
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current_xp = current_xp - needed_xp
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levels_api.increment_attribute(name, "levels:points")
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needed_xp = ADDED_XP_PER_LEVEL * current_level
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end
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levels_api.set_player_attribute(name, "levels:level", current_level)
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levels_api.set_player_attribute(name, "levels:xp", current_xp)
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levels_api.update_hud(name)
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end
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