Commit Graph

3887 Commits (c40e993ce4a13321e57856fb40566fa93a5ef187)

Author SHA1 Message Date
sapier 944e79d7a6 Fix access to invalid data on reception of packet with size 0 2014-09-06 17:42:34 +02:00
BlockMen 8948907431 Change screenshot colorformat properly 2014-09-03 19:41:29 +02:00
BlockMen b2102bfe49 Don't save alpha channel in screenshots (fixes #1451) 2014-09-03 11:39:29 +02:00
kwolekr f3eefeb794 Add LuaVoxelManip methods: get_node_at() and set_node_at() 2014-09-01 17:33:21 -04:00
kwolekr 9e4e7072da Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
kwolekr 3fa4f782d9 Save previously generated blocks on Mapgen blitback 2014-09-01 14:58:05 -04:00
sapier e5b4748bb4 Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes 2014-08-29 01:35:35 +02:00
sapier fb2183b61d Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8 2014-08-29 00:54:46 +02:00
sapier 8ab2971e0b Remove invalid doc about minetest.get_time_us() 2014-08-25 21:52:52 +02:00
sapier d7364d65ac Add missing doc for minetest.get_us_time() 2014-08-25 21:16:32 +02:00
RealBadAngel e66bb9b864 Allow use all 6 faces for special tiles.
Protocol version bump.
2014-08-25 12:47:06 +02:00
sapier 3ce6888c1c Fix retval of entity.get_staticdata beeing lost while profiling is enabled 2014-08-24 01:56:27 +02:00
sapier e09293b483 Add lua exception handling test code
Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl 3e267a6ece Fix LuaJIT exception wrapper 2014-08-23 20:41:03 +02:00
Craig Robbins f33d31693e Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sapier 996ea60642 Add video driver selection to settings menu (based uppon idea from webdesigner97) 2014-08-23 01:55:54 +02:00
Kahrl 26f4a5c110 Minimal game: add /dummyball <count> command 2014-08-23 00:52:57 +02:00
sapier 7940a4264a Fix chat messages capturing mouse interactions for menu/formspecs 2014-08-23 00:23:14 +02:00
SmallJoker 55c646c5c2 Use pause_fps_max also on multiplayer 2014-08-22 22:52:20 +02:00
sfan5 b19dd922ec Add ^[mask texture modifier 2014-08-22 22:42:04 +02:00
SmallJoker e4d570eafc Reduce time of red screen when damaged
10 seconds in PvP is very long and annoying.
2014-08-22 22:19:07 +02:00
Selat c58b9d8da3 ban.cpp refactoring 2014-08-22 22:03:08 +02:00
sapier dec8c43de3 Fix to to too two times 2014-08-22 21:51:20 +02:00
sapier d7d8aa1039 Add player name length checks 2014-08-22 21:18:43 +02:00
sapier 8e9d896f2d Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
sapier 247a1ebf23 Improve timeout calculation
gf
2014-08-22 20:56:16 +02:00
rubenwardy 944ffe9e53 Correct spelling mistakes in documentation 2014-08-22 20:55:01 +02:00
sapier 7993696fc4 Fix wrong Icon name in minetest.desktop 2014-08-22 14:09:39 +02:00
Casimir 08f7ac5704 Remove buildable_to nodes without dropping item when replaced by a falling node 2014-08-22 11:14:15 +02:00
RealBadAngel d9df592da8 Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
sapier 2a5c88bde1 Don't call a player event without having player to do a event for 2014-08-21 17:29:26 +02:00
sapier a4c987b339 Fix caption of config mods button (simple menu) 2014-08-19 22:34:25 +02:00
sapier c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
sapier 4caa00cc99 Make scrollbar scale according to DPI and scaling factor 2014-08-16 15:30:56 +02:00
RealBadAngel bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 2014-08-16 14:48:52 +02:00
sapier 0a57b5b553 Revert "Fix inventory items blinking on item preloading"
The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
2014-08-16 14:18:33 +02:00
sapier ccf3985b7a Fix inventory items blinking on item preloading 2014-08-16 13:00:37 +02:00
selat 5f1f1151d3 Remove temporary file at safeWriteToFile() 2014-08-16 12:46:48 +02:00
sapier f6e01adab7 Makefile support for build without leveldb 2014-08-16 12:28:07 +02:00
sapier fa427d641b Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
SmallJoker 6c5f79fee9 Fix the *CDP display 2014-08-15 21:46:04 +02:00
BlockMen e9e9e42573 Fix mainmenu game initialisation 2014-08-14 07:18:32 +02:00
RealBadAngel 5e54bf1472 Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
Kahrl 587167e940 Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
ShadowNinja 15f3713e2f Formspec escape fixed seen in world creation menu 2014-08-05 15:37:53 -04:00
ShadowNinja d7bcde6db4 Disable preload_item_visuals by default
This can delay connections by several minutes.
2014-08-05 14:54:33 -04:00
Craig Robbins 6929206bc2 Fix issue 1527
https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
sfan5 17345404ba Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 2014-07-29 20:03:18 +02:00
sfan5 5884236046 Rework texture generating code, add texture grouping via ( ... ) 2014-07-29 20:02:56 +02:00
sfan5 5357a17bac Don't include cmake_config_githash.h into files that don't need it 2014-07-25 10:48:03 +02:00