Commit Graph

13 Commits (919d9d791c7dd2336792c5569a0604b062c8adc8)

Author SHA1 Message Date
est31 205e38f5b8 Replace CRLF with LF in shader files 2016-03-25 15:57:18 +01:00
RealBadAngel eb3840a3f8 Filmic HDR tone mapping 2016-02-09 02:55:59 -05:00
RealBadAngel 655fc6010f Fix relief mapping issues 2015-07-16 15:36:48 +02:00
est31 ee38bcd307 Automated whitespace error fix for last commit 2015-06-14 23:15:20 +02:00
RealBadAngel 43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
Loic Blot 46821f1156 Optimize bumpmapping mathematics
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-16 20:54:04 +10:00
Craig Robbins 516f1bcd16 Revert "Optimize bumpmapping mathematics"
This reverts commit 148fffb0f2.
2015-01-16 01:30:03 +10:00
Loic Blot 148fffb0f2 Optimize bumpmapping mathematics
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-15 23:12:45 +10:00
RealBadAngel 535c473103 Restore finalColorBlend implementation in shaders. 2014-12-07 11:05:00 +01:00
RealBadAngel bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 2014-08-16 14:48:52 +02:00
RealBadAngel c9ba92c4ad Faces shading fixes 2014-07-07 18:06:20 +02:00
RealBadAngel a0f78659f3 Improved faces shading with and without shaders. 2014-06-17 00:56:17 +02:00
RealBadAngel 6c98fd6658 Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00