Add node on_construct, on_destruct callbacks and update lua_api.txt

master
Perttu Ahola 2012-06-01 17:24:54 +03:00
parent c4315a7afa
commit fe8c5546f0
3 changed files with 77 additions and 15 deletions

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@ -775,18 +775,13 @@ methods:
- get_owner()
- set_owner(string)
Generic node metadata specific:
- set_infotext(infotext)
- get_inventory() -> InvRef
- set_inventory_draw_spec(string)
- set_allow_text_input(bool)
- set_allow_removal(bool)
- set_enforce_owner(bool)
- is_inventory_modified()
- reset_inventory_modified()
- is_text_modified()
- reset_text_modified()
- set_string(name, value)
- get_string(name)
- set_int(name, value)
- get_int(name)
- set_float(name, value)
- get_float(name)
- get_inventory() -> InvRef
ObjectRef: Moving things in the game are generally these
(basically reference to a C++ ServerActiveObject)
@ -983,9 +978,13 @@ Item definition (register_node, register_craftitem, register_tool)
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
}
on_drop = func(itemstack, dropper, pos),
on_place = func(itemstack, placer, pointed_thing),
^ default: minetest.item_place
on_drop = func(itemstack, dropper, pos),
^ default: minetest.item_drop
on_use = func(itemstack, user, pointed_thing),
^ default: nil
^ Function must return either nil if no item shall be removed from
inventory, or an itemstack to replace the original itemstack.
eg. itemstack:take_item(); return itemstack
@ -1032,6 +1031,19 @@ Node definition (register_node)
dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
dug = <SimpleSoundSpec>,
},
on_construct = func(pos),
^ Node constructor; always called after adding node
^ Can set up metadata and stuff like that
on_destruct = func(pos),
^ Node destructor; always called before removing node
on_punch = func(pos, node, puncher),
^ default: minetest.node_punch
^ By default: does nothing
on_dig = func(pos, node, digger),
^ default: minetest.node_dig
^ By default: checks privileges, wears out tool and removes node
}
Recipe: (register_craft)

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@ -2978,8 +2978,15 @@ private:
// content
MapNode n = readnode(L, 3, env->getGameDef()->ndef());
// Do it
// Call destructor
MapNode n_old = env->getMap().getNodeNoEx(pos);
scriptapi_node_on_destruct(L, pos, n_old);
// Replace node
bool succeeded = env->getMap().addNodeWithEvent(pos, n);
lua_pushboolean(L, succeeded);
// Call constructor
if(succeeded)
scriptapi_node_on_construct(L, pos, n);
return 1;
}
@ -2999,8 +3006,13 @@ private:
// pos
v3s16 pos = read_v3s16(L, 2);
// Do it
// Call destructor
MapNode n = env->getMap().getNodeNoEx(pos);
scriptapi_node_on_destruct(L, pos, n);
// Replace with air
bool succeeded = env->getMap().removeNodeWithEvent(pos);
lua_pushboolean(L, succeeded);
// Air doesn't require constructor
return 1;
}
@ -4881,7 +4893,7 @@ bool scriptapi_item_on_use(lua_State *L, ItemStack &item,
return true;
}
bool scriptapi_node_on_punch(lua_State *L, v3s16 pos, MapNode node,
bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *puncher)
{
realitycheck(L);
@ -4895,7 +4907,7 @@ bool scriptapi_node_on_punch(lua_State *L, v3s16 pos, MapNode node,
return false;
// Call function
push_v3s16(L, pos);
push_v3s16(L, p);
pushnode(L, node, ndef);
objectref_get_or_create(L, puncher);
if(lua_pcall(L, 3, 0, 0))
@ -4903,7 +4915,7 @@ bool scriptapi_node_on_punch(lua_State *L, v3s16 pos, MapNode node,
return true;
}
bool scriptapi_node_on_dig(lua_State *L, v3s16 pos, MapNode node,
bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *digger)
{
realitycheck(L);
@ -4917,7 +4929,7 @@ bool scriptapi_node_on_dig(lua_State *L, v3s16 pos, MapNode node,
return false;
// Call function
push_v3s16(L, pos);
push_v3s16(L, p);
pushnode(L, node, ndef);
objectref_get_or_create(L, digger);
if(lua_pcall(L, 3, 0, 0))
@ -4925,6 +4937,42 @@ bool scriptapi_node_on_dig(lua_State *L, v3s16 pos, MapNode node,
return true;
}
void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_construct"))
return;
// Call function
push_v3s16(L, p);
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
StackUnroller stack_unroller(L);
INodeDefManager *ndef = get_server(L)->ndef();
// Push callback function on stack
if(!get_item_callback(L, ndef->get(node).name.c_str(), "on_destruct"))
return;
// Call function
push_v3s16(L, p);
if(lua_pcall(L, 1, 0, 0))
script_error(L, "error: %s", lua_tostring(L, -1));
}
/*
environment
*/

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@ -81,6 +81,8 @@ bool scriptapi_node_on_punch(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *puncher);
bool scriptapi_node_on_dig(lua_State *L, v3s16 p, MapNode node,
ServerActiveObject *digger);
void scriptapi_node_on_construct(lua_State *L, v3s16 p, MapNode node);
void scriptapi_node_on_destruct(lua_State *L, v3s16 p, MapNode node);
/* luaentity */
// Returns true if succesfully added into Lua; false otherwise.