Mapgen: Combine dungeon generation code
parent
0810901766
commit
fd0efb21c3
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@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "log.h"
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#include "cavegen.h"
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#include "dungeongen.h"
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FlagDesc flagdesc_mapgen[] = {
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{"trees", MG_TREES},
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@ -414,13 +415,30 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
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c_sandstone = ndef->getId("mapgen_sandstone");
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c_river_water_source = ndef->getId("mapgen_river_water_source");
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//// Fall back to more basic content if not defined
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// Fall back to more basic content if not defined
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if (c_desert_stone == CONTENT_IGNORE)
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c_desert_stone = c_stone;
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if (c_sandstone == CONTENT_IGNORE)
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c_sandstone = c_stone;
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if (c_river_water_source == CONTENT_IGNORE)
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c_river_water_source = c_water_source;
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//// Content used for dungeon generation
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
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// Fall back to more basic content if not defined
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_sandstonebrick == CONTENT_IGNORE)
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c_sandstonebrick = c_sandstone;
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if (c_stair_sandstonebrick == CONTENT_IGNORE)
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c_stair_sandstonebrick = c_sandstone;
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}
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@ -614,6 +632,59 @@ void MapgenBasic::generateCaves(s16 max_stone_y, s16 large_cave_depth)
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}
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void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
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{
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if (max_stone_y < node_min.Y)
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return;
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DungeonParams dp;
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dp.np_rarity = nparams_dungeon_rarity;
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dp.np_density = nparams_dungeon_density;
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dp.np_wetness = nparams_dungeon_wetness;
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dp.c_water = c_water_source;
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switch (stone_type) {
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default:
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case MGSTONE_STONE:
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dp.c_cobble = c_cobble;
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dp.c_moss = c_mossycobble;
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dp.c_stair = c_stair_cobble;
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dp.diagonal_dirs = false;
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0, 0, 0);
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dp.notifytype = GENNOTIFY_DUNGEON;
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break;
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case MGSTONE_DESERT_STONE:
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dp.c_cobble = c_desert_stone;
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dp.c_moss = c_desert_stone;
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dp.c_stair = c_desert_stone;
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dp.diagonal_dirs = true;
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 3, 2);
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dp.roomsize = v3s16(2, 5, 2);
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dp.notifytype = GENNOTIFY_TEMPLE;
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break;
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case MGSTONE_SANDSTONE:
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dp.c_cobble = c_sandstonebrick;
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dp.c_moss = c_sandstonebrick;
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dp.c_stair = c_sandstonebrick;
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dp.diagonal_dirs = false;
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 2, 2);
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dp.roomsize = v3s16(2, 0, 2);
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dp.notifytype = GENNOTIFY_DUNGEON;
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break;
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}
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DungeonGen dgen(this, &dp);
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dgen.generate(blockseed, full_node_min, full_node_max);
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}
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////
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//// GenerateNotifier
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////
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11
src/mapgen.h
11
src/mapgen.h
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@ -219,9 +219,10 @@ public:
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MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emerge);
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virtual ~MapgenBasic();
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virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
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virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type);
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virtual MgStoneType generateBiomes();
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virtual void dustTopNodes();
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virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
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protected:
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EmergeManager *m_emerge;
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@ -234,12 +235,20 @@ protected:
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v3s16 full_node_min;
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v3s16 full_node_max;
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// Content required for generateBiomes
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content_t c_stone;
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content_t c_water_source;
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content_t c_river_water_source;
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content_t c_desert_stone;
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content_t c_sandstone;
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// Content required for generateDungeons
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content_t c_cobble;
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content_t c_stair_cobble;
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content_t c_mossycobble;
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content_t c_sandstonebrick;
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content_t c_stair_sandstonebrick;
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int ystride;
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int zstride;
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int zstride_1d;
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@ -69,23 +69,6 @@ MapgenFlat::MapgenFlat(int mapgenid, MapgenParams *params, EmergeManager *emerge
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MapgenBasic::np_cave1 = sp->np_cave1;
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MapgenBasic::np_cave2 = sp->np_cave2;
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// Content used for dungeon generation
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
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// Fall back to more basic content if not defined
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_sandstonebrick == CONTENT_IGNORE)
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c_sandstonebrick = c_sandstone;
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if (c_stair_sandstonebrick == CONTENT_IGNORE)
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c_stair_sandstonebrick = c_sandstone;
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}
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@ -215,48 +198,8 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
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if (flags & MG_CAVES)
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generateCaves(stone_surface_max_y, large_cave_depth);
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if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
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DungeonParams dp;
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dp.np_rarity = nparams_dungeon_rarity;
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dp.np_density = nparams_dungeon_density;
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dp.np_wetness = nparams_dungeon_wetness;
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dp.c_water = c_water_source;
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if (stone_type == MGSTONE_STONE) {
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dp.c_cobble = c_cobble;
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dp.c_moss = c_mossycobble;
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dp.c_stair = c_stair_cobble;
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dp.diagonal_dirs = false;
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0, 0, 0);
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dp.notifytype = GENNOTIFY_DUNGEON;
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} else if (stone_type == MGSTONE_DESERT_STONE) {
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dp.c_cobble = c_desert_stone;
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dp.c_moss = c_desert_stone;
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dp.c_stair = c_desert_stone;
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dp.diagonal_dirs = true;
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 3, 2);
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dp.roomsize = v3s16(2, 5, 2);
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dp.notifytype = GENNOTIFY_TEMPLE;
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} else if (stone_type == MGSTONE_SANDSTONE) {
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dp.c_cobble = c_sandstonebrick;
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dp.c_moss = c_sandstonebrick;
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dp.c_stair = c_sandstonebrick;
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dp.diagonal_dirs = false;
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 2, 2);
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dp.roomsize = v3s16(2, 0, 2);
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dp.notifytype = GENNOTIFY_DUNGEON;
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}
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DungeonGen dgen(this, &dp);
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dgen.generate(blockseed, full_node_min, full_node_max);
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}
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y, stone_type);
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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@ -70,12 +70,6 @@ private:
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float hill_threshold;
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float hill_steepness;
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Noise *noise_terrain;
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content_t c_cobble;
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content_t c_stair_cobble;
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content_t c_mossycobble;
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content_t c_sandstonebrick;
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content_t c_stair_sandstonebrick;
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};
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struct MapgenFactoryFlat : public MapgenFactory {
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@ -73,23 +73,6 @@ MapgenFractal::MapgenFractal(int mapgenid, MapgenParams *params, EmergeManager *
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this->formula = fractal / 2 + fractal % 2;
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this->julia = fractal % 2 == 0;
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// Content used for dungeon generation
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
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// Fall back to more basic content if not defined
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_sandstonebrick == CONTENT_IGNORE)
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c_sandstonebrick = c_sandstone;
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if (c_stair_sandstonebrick == CONTENT_IGNORE)
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c_stair_sandstonebrick = c_sandstone;
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}
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@ -231,48 +214,8 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
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if (flags & MG_CAVES)
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generateCaves(stone_surface_max_y, MGFRACTAL_LARGE_CAVE_DEPTH);
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if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
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DungeonParams dp;
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dp.np_rarity = nparams_dungeon_rarity;
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dp.np_density = nparams_dungeon_density;
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dp.np_wetness = nparams_dungeon_wetness;
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dp.c_water = c_water_source;
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if (stone_type == MGSTONE_STONE) {
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dp.c_cobble = c_cobble;
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dp.c_moss = c_mossycobble;
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dp.c_stair = c_stair_cobble;
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dp.diagonal_dirs = false;
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0, 0, 0);
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dp.notifytype = GENNOTIFY_DUNGEON;
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} else if (stone_type == MGSTONE_DESERT_STONE) {
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dp.c_cobble = c_desert_stone;
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dp.c_moss = c_desert_stone;
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dp.c_stair = c_desert_stone;
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dp.diagonal_dirs = true;
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 3, 2);
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dp.roomsize = v3s16(2, 5, 2);
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dp.notifytype = GENNOTIFY_TEMPLE;
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} else if (stone_type == MGSTONE_SANDSTONE) {
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dp.c_cobble = c_sandstonebrick;
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dp.c_moss = c_sandstonebrick;
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dp.c_stair = c_sandstonebrick;
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dp.diagonal_dirs = false;
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 2, 2);
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dp.roomsize = v3s16(2, 0, 2);
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dp.notifytype = GENNOTIFY_DUNGEON;
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}
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DungeonGen dgen(this, &dp);
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dgen.generate(blockseed, full_node_min, full_node_max);
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}
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y, stone_type);
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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@ -81,12 +81,6 @@ private:
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float julia_z;
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float julia_w;
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Noise *noise_seabed;
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content_t c_cobble;
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content_t c_stair_cobble;
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content_t c_mossycobble;
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content_t c_sandstonebrick;
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content_t c_stair_sandstonebrick;
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};
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struct MapgenFactoryFractal : public MapgenFactory {
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@ -64,23 +64,6 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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MapgenBasic::np_cave1 = sp->np_cave1;
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MapgenBasic::np_cave2 = sp->np_cave2;
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// Content used for dungeon generation
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
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// Fall back to more basic content if not defined
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if (c_mossycobble == CONTENT_IGNORE)
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c_mossycobble = c_cobble;
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if (c_stair_cobble == CONTENT_IGNORE)
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c_stair_cobble = c_cobble;
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if (c_sandstonebrick == CONTENT_IGNORE)
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c_sandstonebrick = c_sandstone;
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if (c_stair_sandstonebrick == CONTENT_IGNORE)
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c_stair_sandstonebrick = c_sandstone;
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}
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@ -215,48 +198,8 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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generateCaves(stone_surface_max_y, MGV5_LARGE_CAVE_DEPTH);
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// Generate dungeons and desert temples
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if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
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DungeonParams dp;
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dp.np_rarity = nparams_dungeon_rarity;
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dp.np_density = nparams_dungeon_density;
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dp.np_wetness = nparams_dungeon_wetness;
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dp.c_water = c_water_source;
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if (stone_type == MGSTONE_STONE) {
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dp.c_cobble = c_cobble;
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dp.c_moss = c_mossycobble;
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dp.c_stair = c_stair_cobble;
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dp.diagonal_dirs = false;
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dp.mossratio = 3.0;
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dp.holesize = v3s16(1, 2, 1);
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dp.roomsize = v3s16(0, 0, 0);
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dp.notifytype = GENNOTIFY_DUNGEON;
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} else if (stone_type == MGSTONE_DESERT_STONE) {
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dp.c_cobble = c_desert_stone;
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dp.c_moss = c_desert_stone;
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dp.c_stair = c_desert_stone;
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dp.diagonal_dirs = true;
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 3, 2);
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dp.roomsize = v3s16(2, 5, 2);
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dp.notifytype = GENNOTIFY_TEMPLE;
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} else if (stone_type == MGSTONE_SANDSTONE) {
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dp.c_cobble = c_sandstonebrick;
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dp.c_moss = c_sandstonebrick;
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dp.c_stair = c_sandstonebrick;
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dp.diagonal_dirs = false;
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dp.mossratio = 0.0;
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dp.holesize = v3s16(2, 2, 2);
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dp.roomsize = v3s16(2, 0, 2);
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dp.notifytype = GENNOTIFY_DUNGEON;
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}
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DungeonGen dgen(this, &dp);
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dgen.generate(blockseed, full_node_min, full_node_max);
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}
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if (flags & MG_DUNGEONS)
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generateDungeons(stone_surface_max_y, stone_type);
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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@ -61,12 +61,6 @@ private:
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Noise *noise_factor;
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Noise *noise_height;
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Noise *noise_ground;
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content_t c_cobble;
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content_t c_stair_cobble;
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content_t c_mossycobble;
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content_t c_sandstonebrick;
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content_t c_stair_sandstonebrick;
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};
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@ -74,23 +74,6 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
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MapgenBasic::np_cave1 = sp->np_cave1;
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MapgenBasic::np_cave2 = sp->np_cave2;
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// Content used for dungeon generation
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c_cobble = ndef->getId("mapgen_cobble");
|
||||
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
|
||||
c_mossycobble = ndef->getId("mapgen_mossycobble");
|
||||
c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
|
||||
c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
|
||||
|
||||
// Fall back to more basic content if not defined
|
||||
if (c_mossycobble == CONTENT_IGNORE)
|
||||
c_mossycobble = c_cobble;
|
||||
if (c_stair_cobble == CONTENT_IGNORE)
|
||||
c_stair_cobble = c_cobble;
|
||||
if (c_sandstonebrick == CONTENT_IGNORE)
|
||||
c_sandstonebrick = c_sandstone;
|
||||
if (c_stair_sandstonebrick == CONTENT_IGNORE)
|
||||
c_stair_sandstonebrick = c_sandstone;
|
||||
}
|
||||
|
||||
|
||||
|
@ -240,48 +223,8 @@ void MapgenV7::makeChunk(BlockMakeData *data)
|
|||
if (flags & MG_CAVES)
|
||||
generateCaves(stone_surface_max_y, water_level);
|
||||
|
||||
if ((flags & MG_DUNGEONS) && (stone_surface_max_y >= node_min.Y)) {
|
||||
DungeonParams dp;
|
||||
|
||||
dp.np_rarity = nparams_dungeon_rarity;
|
||||
dp.np_density = nparams_dungeon_density;
|
||||
dp.np_wetness = nparams_dungeon_wetness;
|
||||
dp.c_water = c_water_source;
|
||||
if (stone_type == MGSTONE_STONE) {
|
||||
dp.c_cobble = c_cobble;
|
||||
dp.c_moss = c_mossycobble;
|
||||
dp.c_stair = c_stair_cobble;
|
||||
|
||||
dp.diagonal_dirs = false;
|
||||
dp.mossratio = 3.0;
|
||||
dp.holesize = v3s16(1, 2, 1);
|
||||
dp.roomsize = v3s16(0, 0, 0);
|
||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
||||
} else if (stone_type == MGSTONE_DESERT_STONE) {
|
||||
dp.c_cobble = c_desert_stone;
|
||||
dp.c_moss = c_desert_stone;
|
||||
dp.c_stair = c_desert_stone;
|
||||
|
||||
dp.diagonal_dirs = true;
|
||||
dp.mossratio = 0.0;
|
||||
dp.holesize = v3s16(2, 3, 2);
|
||||
dp.roomsize = v3s16(2, 5, 2);
|
||||
dp.notifytype = GENNOTIFY_TEMPLE;
|
||||
} else if (stone_type == MGSTONE_SANDSTONE) {
|
||||
dp.c_cobble = c_sandstonebrick;
|
||||
dp.c_moss = c_sandstonebrick;
|
||||
dp.c_stair = c_sandstonebrick;
|
||||
|
||||
dp.diagonal_dirs = false;
|
||||
dp.mossratio = 0.0;
|
||||
dp.holesize = v3s16(2, 2, 2);
|
||||
dp.roomsize = v3s16(2, 0, 2);
|
||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
||||
}
|
||||
|
||||
DungeonGen dgen(this, &dp);
|
||||
dgen.generate(blockseed, full_node_min, full_node_max);
|
||||
}
|
||||
if (flags & MG_DUNGEONS)
|
||||
generateDungeons(stone_surface_max_y, stone_type);
|
||||
|
||||
// Generate the registered decorations
|
||||
if (flags & MG_DECORATIONS)
|
||||
|
|
|
@ -78,12 +78,6 @@ private:
|
|||
Noise *noise_ridge_uwater;
|
||||
Noise *noise_mountain;
|
||||
Noise *noise_ridge;
|
||||
|
||||
content_t c_cobble;
|
||||
content_t c_stair_cobble;
|
||||
content_t c_mossycobble;
|
||||
content_t c_sandstonebrick;
|
||||
content_t c_stair_sandstonebrick;
|
||||
};
|
||||
|
||||
struct MapgenFactoryV7 : public MapgenFactory {
|
||||
|
|
|
@ -113,25 +113,12 @@ MapgenValleys::MapgenValleys(int mapgenid, MapgenParams *params, EmergeManager *
|
|||
tcave_cache = new float[csize.Y + 2];
|
||||
|
||||
// Resolve content to be used
|
||||
c_cobble = ndef->getId("mapgen_cobble");
|
||||
c_lava_source = ndef->getId("mapgen_lava_source");
|
||||
c_mossycobble = ndef->getId("mapgen_mossycobble");
|
||||
c_sand = ndef->getId("mapgen_sand");
|
||||
c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
|
||||
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
|
||||
c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
|
||||
|
||||
// Fall back to more basic content if not defined
|
||||
if (c_mossycobble == CONTENT_IGNORE)
|
||||
c_mossycobble = c_cobble;
|
||||
if (c_sand == CONTENT_IGNORE)
|
||||
c_sand = c_stone;
|
||||
if (c_sandstonebrick == CONTENT_IGNORE)
|
||||
c_sandstonebrick = c_sandstone;
|
||||
if (c_stair_cobble == CONTENT_IGNORE)
|
||||
c_stair_cobble = c_cobble;
|
||||
if (c_stair_sandstonebrick == CONTENT_IGNORE)
|
||||
c_stair_sandstonebrick = c_sandstone;
|
||||
}
|
||||
|
||||
|
||||
|
@ -279,48 +266,8 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
|
|||
generateCaves(stone_surface_max_y, large_cave_depth);
|
||||
|
||||
// Dungeon creation
|
||||
if ((flags & MG_DUNGEONS) && node_max.Y < 50 && (stone_surface_max_y >= node_min.Y)) {
|
||||
DungeonParams dp;
|
||||
|
||||
dp.np_rarity = nparams_dungeon_rarity;
|
||||
dp.np_density = nparams_dungeon_density;
|
||||
dp.np_wetness = nparams_dungeon_wetness;
|
||||
dp.c_water = c_water_source;
|
||||
if (stone_type == MGSTONE_STONE) {
|
||||
dp.c_cobble = c_cobble;
|
||||
dp.c_moss = c_mossycobble;
|
||||
dp.c_stair = c_stair_cobble;
|
||||
|
||||
dp.diagonal_dirs = false;
|
||||
dp.mossratio = 3.f;
|
||||
dp.holesize = v3s16(1, 2, 1);
|
||||
dp.roomsize = v3s16(0, 0, 0);
|
||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
||||
} else if (stone_type == MGSTONE_DESERT_STONE) {
|
||||
dp.c_cobble = c_desert_stone;
|
||||
dp.c_moss = c_desert_stone;
|
||||
dp.c_stair = c_desert_stone;
|
||||
|
||||
dp.diagonal_dirs = true;
|
||||
dp.mossratio = 0.f;
|
||||
dp.holesize = v3s16(2, 3, 2);
|
||||
dp.roomsize = v3s16(2, 5, 2);
|
||||
dp.notifytype = GENNOTIFY_TEMPLE;
|
||||
} else if (stone_type == MGSTONE_SANDSTONE) {
|
||||
dp.c_cobble = c_sandstonebrick;
|
||||
dp.c_moss = c_sandstonebrick;
|
||||
dp.c_stair = c_sandstonebrick;
|
||||
|
||||
dp.diagonal_dirs = false;
|
||||
dp.mossratio = 0.f;
|
||||
dp.holesize = v3s16(2, 2, 2);
|
||||
dp.roomsize = v3s16(2, 0, 2);
|
||||
dp.notifytype = GENNOTIFY_DUNGEON;
|
||||
}
|
||||
|
||||
DungeonGen dgen(this, &dp);
|
||||
dgen.generate(blockseed, full_node_min, full_node_max);
|
||||
}
|
||||
if ((flags & MG_DUNGEONS) && node_max.Y < 50)
|
||||
generateDungeons(stone_surface_max_y, stone_type);
|
||||
|
||||
// Generate the registered decorations
|
||||
if (flags & MG_DECORATIONS)
|
||||
|
|
|
@ -124,13 +124,8 @@ private:
|
|||
Noise *noise_valley_depth;
|
||||
Noise *noise_valley_profile;
|
||||
|
||||
content_t c_cobble;
|
||||
content_t c_lava_source;
|
||||
content_t c_mossycobble;
|
||||
content_t c_sand;
|
||||
content_t c_sandstonebrick;
|
||||
content_t c_stair_cobble;
|
||||
content_t c_stair_sandstonebrick;
|
||||
|
||||
float terrainLevelAtPoint(s16 x, s16 z);
|
||||
|
||||
|
|
Loading…
Reference in New Issue