Remove lots of dead code
Add check for datatype overflows use native datatype indices instead of fixed 16bit/32bit onesmaster
parent
3670f5a37b
commit
f4f98c9550
672
src/client.cpp
672
src/client.cpp
File diff suppressed because it is too large
Load Diff
|
@ -384,9 +384,6 @@ public:
|
|||
core::line3d<f32> shootline_on_map
|
||||
);
|
||||
|
||||
// Prints a line or two of info
|
||||
void printDebugInfo(std::ostream &os);
|
||||
|
||||
std::list<std::string> getConnectedPlayerNames();
|
||||
|
||||
float getAnimationTime();
|
||||
|
|
21
src/game.cpp
21
src/game.cpp
|
@ -1518,6 +1518,9 @@ void the_game(
|
|||
str += "]";
|
||||
device->setWindowCaption(str.c_str());
|
||||
|
||||
// Info text
|
||||
std::wstring infotext;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
if(device->run() == false || kill == true)
|
||||
|
@ -1700,23 +1703,9 @@ void the_game(
|
|||
|
||||
// Hilight boxes collected during the loop and displayed
|
||||
std::vector<aabb3f> hilightboxes;
|
||||
|
||||
// Info text
|
||||
std::wstring infotext;
|
||||
|
||||
/*
|
||||
Debug info for client
|
||||
*/
|
||||
{
|
||||
static float counter = 0.0;
|
||||
counter -= dtime;
|
||||
if(counter < 0)
|
||||
{
|
||||
counter = 30.0;
|
||||
client.printDebugInfo(infostream);
|
||||
}
|
||||
}
|
||||
|
||||
/* reset infotext */
|
||||
infotext = L"";
|
||||
/*
|
||||
Profiler
|
||||
*/
|
||||
|
|
Loading…
Reference in New Issue