guiVolumeChange: prevent wrong value position by using 1 label instead of 2 (#5839)
* Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned * Add '%' character too, to reflect it's a percentage volume * Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation Fix issue #5837master
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c09e16ff5b
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ef152428ef
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@ -30,10 +30,9 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "gettext.h"
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const int ID_soundText1 = 263;
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const int ID_soundText2 = 264;
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const int ID_soundExitButton = 265;
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const int ID_soundSlider = 266;
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const int ID_soundText = 263;
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const int ID_soundExitButton = 264;
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const int ID_soundSlider = 265;
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GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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@ -50,10 +49,7 @@ GUIVolumeChange::~GUIVolumeChange()
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void GUIVolumeChange::removeChildren()
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{
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if (gui::IGUIElement *e = getElementFromId(ID_soundText1))
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e->remove();
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if (gui::IGUIElement *e = getElementFromId(ID_soundText2))
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if (gui::IGUIElement *e = getElementFromId(ID_soundText))
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e->remove();
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if (gui::IGUIElement *e = getElementFromId(ID_soundExitButton))
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@ -73,34 +69,31 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize)
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/*
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Calculate new sizes and positions
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*/
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core::rect<s32> rect(
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screensize.X/2 - 380/2,
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screensize.Y/2 - 200/2,
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screensize.X/2 + 380/2,
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screensize.Y/2 + 200/2
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DesiredRect = core::rect<s32>(
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screensize.X/2 - 380/2,
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screensize.Y/2 - 200/2,
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screensize.X/2 + 380/2,
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screensize.Y/2 + 200/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 size = rect.getSize();
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int volume = (int)(g_settings->getFloat("sound_volume")*100);
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v2s32 size = DesiredRect.getSize();
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int volume = (int)(g_settings->getFloat("sound_volume") * 100);
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/*
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Add stuff
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*/
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{
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core::rect<s32> rect(0, 0, 120, 20);
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rect = rect + v2s32(size.X/2-60, size.Y/2-35);
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core::rect<s32> rect(0, 0, 160, 20);
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rect = rect + v2s32(size.X / 2 - 80, size.Y / 2 - 35);
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const wchar_t *text = wgettext("Sound Volume: ");
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Environment->addStaticText(text, rect, false,
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true, this, ID_soundText1);
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delete[] text;
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}
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{
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core::rect<s32> rect(0, 0, 30, 20);
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rect = rect + v2s32(size.X/2+40, size.Y/2-35);
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Environment->addStaticText(core::stringw(volume).c_str(), rect, false,
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true, this, ID_soundText2);
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core::stringw volume_text = text;
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delete [] text;
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volume_text += core::stringw(volume) + core::stringw("%");
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Environment->addStaticText(volume_text.c_str(), rect, false,
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true, this, ID_soundText);
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}
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{
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core::rect<s32> rect(0, 0, 80, 30);
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@ -155,10 +148,15 @@ bool GUIVolumeChange::OnEvent(const SEvent& event)
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if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
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if (event.GUIEvent.Caller->getID() == ID_soundSlider) {
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s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
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g_settings->setFloat("sound_volume", (float)pos/100);
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g_settings->setFloat("sound_volume", (float) pos / 100);
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gui::IGUIElement *e = getElementFromId(ID_soundText2);
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e->setText(core::stringw(pos).c_str());
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gui::IGUIElement *e = getElementFromId(ID_soundText);
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const wchar_t *text = wgettext("Sound Volume: ");
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core::stringw volume_text = text;
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delete [] text;
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volume_text += core::stringw(pos) + core::stringw("%");
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e->setText(volume_text.c_str());
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return true;
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}
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}
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