Use random-generated fallback textures when real textures are not found
parent
cabe6f1d65
commit
e9fe230381
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@ -35,6 +35,7 @@ else()
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find_package(ZLIB REQUIRED)
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set(PLATFORM_LIBS -lpthread)
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#set(CLIENT_PLATFORM_LIBS -lXxf86vm)
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# This way Xxf86vm is found on OpenBSD too
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find_library(XXF86VM_LIBRARY, Xxf86vm)
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set(CLIENT_PLATFORM_LIBS ${XXF86VM_LIBRARY})
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endif()
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89
src/tile.cpp
89
src/tile.cpp
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@ -248,22 +248,31 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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video::IImage *image = ap.atlas_img;
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core::dimension2d<u32> dim = ap.intsize;
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if(image == NULL)
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{
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dstream<<"WARNING: getTextureIdDirect(): NULL image in "
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<<"cache: \""<<base_image_name<<"\""
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<<std::endl;
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}
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else
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{
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core::dimension2d<u32> dim = ap.intsize;
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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core::position2d<s32> pos_to(0,0);
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core::position2d<s32> pos_from = ap.intpos;
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core::position2d<s32> pos_to(0,0);
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core::position2d<s32> pos_from = ap.intpos;
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image->copyTo(
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baseimg, // target
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v2s32(0,0), // position in target
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core::rect<s32>(pos_from, dim) // from
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);
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image->copyTo(
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baseimg, // target
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v2s32(0,0), // position in target
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core::rect<s32>(pos_from, dim) // from
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);
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dstream<<"INFO: getTextureIdDirect(): Loaded \""
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<<base_image_name<<"\" from image cache"
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<<std::endl;
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dstream<<"INFO: getTextureIdDirect(): Loaded \""
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<<base_image_name<<"\" from image cache"
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<<std::endl;
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}
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}
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/*
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@ -280,26 +289,23 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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dstream<<"INFO: getTextureIdDirect(): "
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"failed to generate \""<<last_part_of_name<<"\""
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<<std::endl;
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return 0;
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}
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// If no resulting image, return NULL
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// If no resulting image, print a warning
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if(baseimg == NULL)
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{
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dstream<<"WARNING: getTextureIdDirect(): baseimg is NULL (attempted to"
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" create texture \""<<name<<"\""<<std::endl;
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return 0;
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}
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// Create texture from resulting image
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t = driver->addTexture(name.c_str(), baseimg);
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// If no texture
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if(t == NULL)
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return 0;
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if(baseimg != NULL)
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{
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// Create texture from resulting image
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t = driver->addTexture(name.c_str(), baseimg);
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}
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/*
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Add texture to caches
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Add texture to caches (add NULL textures too)
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*/
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JMutexAutoLock lock(m_atlaspointer_cache_mutex);
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@ -310,7 +316,10 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
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ap.pos = v2f(0,0);
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ap.size = v2f(1,1);
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ap.tiled = 0;
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SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg->getDimension());
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core::dimension2d<u32> baseimg_dim(0,0);
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if(baseimg)
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baseimg_dim = baseimg->getDimension();
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SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
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m_atlaspointer_cache.push_back(nap);
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m_name_to_id.insert(name, id);
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@ -361,6 +370,7 @@ void TextureSource::buildMainAtlas()
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core::dimension2d<u32> atlas_dim(1024,1024);
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video::IImage *atlas_img =
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driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
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assert(atlas_img);
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/*
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A list of stuff to add. This should contain as much of the
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@ -415,6 +425,12 @@ void TextureSource::buildMainAtlas()
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// Generate image by name
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video::IImage *img2 = generate_image_from_scratch(name, driver);
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if(img2 == NULL)
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{
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dstream<<"WARNING: TextureSource::buildMainAtlas(): Couldn't generate texture atlas: Couldn't generate image \""<<name<<"\""<<std::endl;
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continue;
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}
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core::dimension2d<u32> dim = img2->getDimension();
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// Tile it a few times in the X direction
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@ -490,7 +506,10 @@ void TextureSource::buildMainAtlas()
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for(u32 i=0; i<sourcelist.size(); i++)
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{
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std::string name = sourcelist[i];
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if(m_name_to_id.find(name) == NULL)
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continue;
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u32 id = m_name_to_id[name];
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//dstream<<"id of name "<<name<<" is "<<id<<std::endl;
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m_atlaspointer_cache[id].a.atlas = t;
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}
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@ -582,7 +601,29 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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dstream<<"WARNING: Could not load image \""<<part_of_name
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<<"\" from path \""<<path<<"\""
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<<" while building texture"<<std::endl;
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return false;
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//return false;
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dstream<<"WARNING: Creating a dummy"<<" image for \""
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<<part_of_name<<"\""<<std::endl;
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// Just create a dummy image
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//core::dimension2d<u32> dim(2,2);
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core::dimension2d<u32> dim(1,1);
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image = driver->createImage(video::ECF_A8R8G8B8, dim);
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assert(image);
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/*image->setPixel(0,0, video::SColor(255,255,0,0));
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image->setPixel(1,0, video::SColor(255,0,255,0));
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image->setPixel(0,1, video::SColor(255,0,0,255));
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image->setPixel(1,1, video::SColor(255,255,0,255));*/
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image->setPixel(0,0, video::SColor(255,myrand()%256,
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myrand()%256,myrand()%256));
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/*image->setPixel(1,0, video::SColor(255,myrand()%256,
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myrand()%256,myrand()%256));
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image->setPixel(0,1, video::SColor(255,myrand()%256,
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myrand()%256,myrand()%256));
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image->setPixel(1,1, video::SColor(255,myrand()%256,
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myrand()%256,myrand()%256));*/
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}
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// If base image is NULL, load as base.
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