Log server shutdown using actionstream (#7589)
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d7d451c647
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e8aad2ee00
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@ -236,7 +236,6 @@ Server::Server(
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Server::~Server()
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{
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infostream << "Server destructing" << std::endl;
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// Send shutdown message
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SendChatMessage(PEER_ID_INEXISTENT, ChatMessage(CHATMESSAGE_TYPE_ANNOUNCE,
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@ -261,6 +260,8 @@ Server::~Server()
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m_env->kickAllPlayers(SERVER_ACCESSDENIED_SHUTDOWN,
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kick_msg, reconnect);
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}
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actionstream << "Server: Shutting down" << std::endl;
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// Do this before stopping the server in case mapgen callbacks need to access
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// server-controlled resources (like ModStorages). Also do them before
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