Fix game pause in singleplayer

master
BlockMen 2014-03-13 14:06:18 +01:00
parent 03297acbf4
commit e4d1970abf
3 changed files with 8 additions and 0 deletions

View File

@ -988,6 +988,7 @@ static void show_chat_menu(FormspecFormSource* current_formspec,
new GUIFormSpecMenu(device, guiroot, -1,
&g_menumgr,
NULL, NULL, tsrc);
menu->doPause = false;
menu->setFormSource(current_formspec);
menu->setTextDest(current_textdest);
menu->drop();
@ -1034,6 +1035,7 @@ static void show_pause_menu(FormspecFormSource* current_formspec,
current_textdest = new LocalFormspecHandler("MT_PAUSE_MENU");
GUIFormSpecMenu *menu =
new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr, NULL, NULL, tsrc);
menu->doPause = true;
menu->setFormSource(current_formspec);
menu->setTextDest(current_textdest);
menu->drop();
@ -1881,6 +1883,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
assert(src);
menu->doPause = false;
menu->setFormSpec(src->getForm(), inventoryloc);
menu->setFormSource(src);
menu->setTextDest(new TextDestPlayerInventory(&client));
@ -2399,6 +2402,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
new GUIFormSpecMenu(device, guiroot, -1,
&g_menumgr,
&client, gamedef, tsrc);
menu->doPause = false;
menu->setFormSource(current_formspec);
menu->setTextDest(current_textdest);
menu->drop();
@ -2953,6 +2957,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
new GUIFormSpecMenu(device, guiroot, -1,
&g_menumgr,
&client, gamedef, tsrc);
menu->doPause = false;
menu->setFormSpec(meta->getString("formspec"),
inventoryloc);
menu->setFormSource(new NodeMetadataFormSource(

View File

@ -2320,6 +2320,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
kp == getKeySetting("keymap_inventory")))
{
if (m_allowclose){
doPause = false;
acceptInput(quit_mode_cancel);
quitMenu();
} else {

View File

@ -242,6 +242,8 @@ public:
void acceptInput(FormspecQuitMode quitmode);
bool preprocessEvent(const SEvent& event);
bool OnEvent(const SEvent& event);
bool doPause;
bool pausesGame() { return doPause; }
GUITable* getTable(std::wstring tablename);