Fix heart + bubble bar size on different texture packs

Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
master
sapier 2014-04-28 23:41:27 +02:00
parent c80d67f48e
commit d3ee617f37
15 changed files with 325 additions and 51 deletions

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@ -29,3 +29,4 @@ dofile(modpath.."/features.lua")
dofile(modpath.."/voxelarea.lua")
dofile(modpath.."/vector.lua")
dofile(modpath.."/forceloading.lua")
dofile(modpath.."/statbars.lua")

View File

@ -389,6 +389,7 @@ end
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
minetest.registered_playerevents, minetest.register_playerevent = make_registration()
minetest.registered_on_mapgen_inits, minetest.register_on_mapgen_init = make_registration()
minetest.registered_on_shutdown, minetest.register_on_shutdown = make_registration()
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()

160
builtin/statbars.lua Normal file
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@ -0,0 +1,160 @@
local health_bar_definition =
{
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "heart.png",
number = 20,
direction = 0,
size = { x=24, y=24 },
offset = { x=(-10*24)-25, y=-(48+24+10)},
}
local breath_bar_definition =
{
hud_elem_type = "statbar",
position = { x=0.5, y=1 },
text = "bubble.png",
number = 20,
direction = 0,
size = { x=24, y=24 },
offset = {x=25,y=-(48+24+10)},
}
local hud_ids = {}
local function initialize_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
if (hud_ids[name] == nil) then
hud_ids[name] = {}
end
if player:hud_get_flags().healthbar then
if hud_ids[name].id_healthbar == nil then
health_bar_definition.number = player:get_hp()
hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
end
else
if hud_ids[name].id_healthbar ~= nil then
player:hud_remove(hud_ids[name].id_healthbar)
hud_ids[name].id_healthbar = nil
end
end
if (player:get_breath() < 11) then
if player:hud_get_flags().breathbar then
if hud_ids[name].id_breathbar == nil then
hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
end
else
if hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
end
end
elseif hud_ids[name].id_breathbar ~= nil then
player:hud_remove(hud_ids[name].id_breathbar)
hud_ids[name].id_breathbar = nil
end
end
local function cleanup_builtin_statbars(player)
if not player:is_player() then
return
end
local name = player:get_player_name()
if name == "" then
return
end
hud_ids[name] = nil
end
local function player_event_handler(player,eventname)
assert(player:is_player())
local name = player:get_player_name()
if name == "" then
return
end
if eventname == "health_changed" then
initialize_builtin_statbars(player)
if hud_ids[name].id_healthbar ~= nil then
player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp())
return true
end
end
if eventname == "breath_changed" then
initialize_builtin_statbars(player)
if hud_ids[name].id_breathbar ~= nil then
player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
return true
end
end
if eventname == "hud_changed" then
initialize_builtin_statbars(player)
return true
end
return false
end
function minetest.hud_replace_builtin(name, definition)
if definition == nil or
type(definition) ~= "table" or
definition.hud_elem_type ~= "statbar" then
return false
end
if name == "health" then
health_bar_definition = definition
for name,ids in pairs(hud_ids) do
local player = minetest.get_player_by_name(name)
if player and hud_ids[name].id_healthbar then
player:hud_remove(hud_ids[name].id_healthbar)
initialize_builtin_statbars(player)
end
end
return true
end
if name == "breath" then
breath_bar_definition = definition
for name,ids in pairs(hud_ids) do
local player = minetest.get_player_by_name(name)
if player and hud_ids[name].id_breathbar then
player:hud_remove(hud_ids[name].id_breathbar)
initialize_builtin_statbars(player)
end
end
return true
end
return false
end
minetest.register_on_joinplayer(initialize_builtin_statbars)
minetest.register_on_leaveplayer(cleanup_builtin_statbars)
minetest.register_playerevent(player_event_handler)

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@ -475,6 +475,7 @@ values can be used.
The offset field specifies a pixel offset from the position. Contrary to position,
the offset is not scaled to screen size. This allows for some precisely-positioned
items in the HUD.
Note offset WILL adapt to screen dpi as well as user defined scaling factor!
Below are the specific uses for fields in each type; fields not listed for that type are ignored.
Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
@ -504,6 +505,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
If odd, will end with a vertically center-split texture.
- direction
- offset: offset in pixels from position.
- size: If used will force full-image size to this value (override texture pack image size)
- inventory
- text: The name of the inventory list to be displayed.
- number: Number of items in the inventory to be displayed.
@ -1853,12 +1855,18 @@ Player-only: (no-op for other objects)
^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
^ pass a table containing a true/false value of each flag to be set or unset
^ if a flag is nil, the flag is not modified
- hud_get_flags(): returns a table containing status of hud flags
^ returns { hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true }
- hud_set_hotbar_itemcount(count): sets number of items in builtin hotbar
^ count: number of items, must be between 1 and 23
- hud_set_hotbar_image(texturename)
^ sets background image for hotbar
- hud_set_hotbar_selected_image(texturename)
^ sets image for selected item of hotbar
- hud_replace_builtin(name, hud definition)
^ replace definition of a builtin hud element
^ name: "breath" or "health"
^ hud definition: definition to replace builtin definition
- set_sky(bgcolor, type, {texture names})
^ bgcolor: {r=0...255, g=0...255, b=0...255} or nil, defaults to white
^ Available types:
@ -2579,6 +2587,8 @@ HUD Definition (hud_add, hud_get)
^ See "HUD Element Types"
offset = {x=0, y=0},
^ See "HUD Element Types"
size = { x=100, y=100 },
^ Size of element in pixels
}
Particle definition (add_particle)

View File

@ -1787,9 +1787,13 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
v2f align = readV2F1000(is);
v2f offset = readV2F1000(is);
v3f world_pos;
v2s32 size;
try{
world_pos = readV3F1000(is);
}catch(SerializationError &e) {};
try{
size = readV2S32(is);
} catch(SerializationError &e) {};
ClientEvent event;
event.type = CE_HUDADD;
@ -1805,6 +1809,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.hudadd.align = new v2f(align);
event.hudadd.offset = new v2f(offset);
event.hudadd.world_pos = new v3f(world_pos);
event.hudadd.size = new v2s32(size);
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_HUDRM)
@ -1825,6 +1830,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
v2f v2fdata;
v3f v3fdata;
u32 intdata = 0;
v2s32 v2s32data;
std::string datastring((char *)&data[2], datasize - 2);
std::istringstream is(datastring, std::ios_base::binary);
@ -1839,6 +1845,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
sdata = deSerializeString(is);
else if (stat == HUD_STAT_WORLD_POS)
v3fdata = readV3F1000(is);
else if (stat == HUD_STAT_SIZE )
v2s32data = readV2S32(is);
else
intdata = readU32(is);
@ -1850,6 +1858,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.hudchange.v3fdata = new v3f(v3fdata);
event.hudchange.sdata = new std::string(sdata);
event.hudchange.data = intdata;
event.hudchange.v2s32data = new v2s32(v2s32data);
m_client_event_queue.push_back(event);
}
else if(command == TOCLIENT_HUD_SET_FLAGS)

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@ -215,6 +215,7 @@ struct ClientEvent
v2f *align;
v2f *offset;
v3f *world_pos;
v2s32 * size;
} hudadd;
struct{
u32 id;
@ -226,6 +227,7 @@ struct ClientEvent
std::string *sdata;
u32 data;
v3f *v3fdata;
v2s32 * v2s32data;
} hudchange;
struct{
video::SColor *bgcolor;

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@ -472,6 +472,8 @@ enum ToClientCommand
u32 dir
v2f1000 align
v2f1000 offset
v3f1000 world_pos
v2s32 size
*/
TOCLIENT_HUDRM = 0x4a,

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@ -2492,6 +2492,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete event.hudadd.align;
delete event.hudadd.offset;
delete event.hudadd.world_pos;
delete event.hudadd.size;
continue;
}
@ -2507,6 +2508,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
e->align = *event.hudadd.align;
e->offset = *event.hudadd.offset;
e->world_pos = *event.hudadd.world_pos;
e->size = *event.hudadd.size;
if (id == nhudelem)
player->hud.push_back(e);
@ -2520,6 +2522,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete event.hudadd.align;
delete event.hudadd.offset;
delete event.hudadd.world_pos;
delete event.hudadd.size;
}
else if (event.type == CE_HUDRM)
{
@ -2536,6 +2539,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
delete event.hudchange.v2s32data;
continue;
}
@ -2571,11 +2575,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
case HUD_STAT_WORLD_POS:
e->world_pos = *event.hudchange.v3fdata;
break;
case HUD_STAT_SIZE:
e->size = *event.hudchange.v2s32data;
break;
}
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
delete event.hudchange.v2s32data;
}
else if (event.type == CE_SET_SKY)
{
@ -3563,8 +3571,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
*/
if (show_hud)
{
hud.drawHotbar(client.getHP(), client.getPlayerItem(),
client.getBreath());
hud.drawHotbar(client.getPlayerItem());
}
/*

View File

@ -228,7 +228,8 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
if (!e)
continue;
v2s32 pos(e->pos.X * m_screensize.X, e->pos.Y * m_screensize.Y);
v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
floor(e->pos.Y * (float) m_screensize.Y + 0.5));
switch (e->type) {
case HUD_ELEM_IMAGE: {
video::ITexture *texture = tsrc->getTexture(e->text);
@ -266,7 +267,7 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
break; }
case HUD_ELEM_STATBAR: {
v2s32 offs(e->offset.X, e->offset.Y);
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs);
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
break; }
case HUD_ELEM_INVENTORY: {
InventoryList *inv = inventory->getList(e->text);
@ -308,7 +309,9 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
}
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) {
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
s32 count, v2s32 offset, v2s32 size)
{
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
@ -317,10 +320,25 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
return;
core::dimension2di srcd(stat_texture->getOriginalSize());
core::dimension2di dstd;
if (size == v2s32()) {
dstd = srcd;
} else {
dstd.Height = size.Y * g_settings->getFloat("gui_scaling") *
porting::getDisplayDensity();
dstd.Width = size.X * g_settings->getFloat("gui_scaling") *
porting::getDisplayDensity();
offset.X *= g_settings->getFloat("gui_scaling") *
porting::getDisplayDensity();
offset.Y *= g_settings->getFloat("gui_scaling") *
porting::getDisplayDensity();
}
v2s32 p = pos;
if (corner & HUD_CORNER_LOWER)
p -= srcd.Height;
p -= dstd.Height;
p += offset;
@ -338,13 +356,13 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
default:
steppos = v2s32(1, 0);
}
steppos.X *= srcd.Width;
steppos.Y *= srcd.Height;
steppos.X *= dstd.Width;
steppos.Y *= dstd.Height;
for (s32 i = 0; i < count / 2; i++)
{
core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
core::rect<s32> dstrect(srcrect);
core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
dstrect += p;
driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
@ -354,7 +372,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
if (count % 2 == 1)
{
core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
core::rect<s32> dstrect(srcrect);
core::rect<s32> dstrect(0,0, dstd.Width / 2, dstd.Height);
dstrect += p;
driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
@ -362,7 +380,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
}
void Hud::drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath) {
void Hud::drawHotbar(u16 playeritem) {
v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
@ -393,13 +411,6 @@ void Hud::drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath) {
drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0);
}
}
if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
"heart.png", halfheartcount, v2s32(0, 0));
if (player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE && breath <= 10)
drawStatbar(pos - v2s32(-180, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
"bubble.png", breath*2, v2s32(0, 0));
}

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@ -66,7 +66,8 @@ enum HudElementStat {
HUD_STAT_DIR,
HUD_STAT_ALIGN,
HUD_STAT_OFFSET,
HUD_STAT_WORLD_POS
HUD_STAT_WORLD_POS,
HUD_STAT_SIZE
};
struct HudElement {
@ -81,6 +82,7 @@ struct HudElement {
v2f align;
v2f offset;
v3f world_pos;
v2s32 size;
};
#ifndef SERVER
@ -122,14 +124,14 @@ public:
u32 text_height, IGameDef *gamedef,
LocalPlayer *player, Inventory *inventory);
void drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath);
void drawHotbar(u16 playeritem);
void resizeHotbar();
void drawCrosshair();
void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
void drawLuaElements(v3s16 camera_offset);
private:
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
std::string texture, s32 count, v2s32 offset);
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
s32 count, v2s32 offset, v2s32 size=v2s32());
void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
InventoryList *mainlist, u16 selectitem, u16 direction);

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@ -58,6 +58,24 @@ void ScriptApiEnv::environment_Step(float dtime)
}
}
void ScriptApiEnv::player_event(ServerActiveObject* player, std::string type)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_playerevents
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_playerevents");
// Call callbacks
objectrefGetOrCreate(player); // player
lua_pushstring(L,type.c_str()); // event type
try {
script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_FIRST);
} catch (LuaError &e) {
getServer()->setAsyncFatalError(e.what());
}
}
void ScriptApiEnv::environment_OnMapgenInit(MapgenParams *mgparams)
{
SCRIPTAPI_PRECHECKHEADER

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@ -37,6 +37,9 @@ public:
// After initializing mapgens
void environment_OnMapgenInit(MapgenParams *mgparams);
//called on player event
void player_event(ServerActiveObject* player, std::string type);
void initializeEnvironment(ServerEnvironment *env);
};

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@ -906,6 +906,10 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
lua_getfield(L, 2, "size");
elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
lua_pop(L, 1);
elem->name = getstringfield_default(L, 2, "name", "");
elem->text = getstringfield_default(L, 2, "text", "");
elem->number = getintfield_default(L, 2, "number", 0);
@ -924,6 +928,11 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
lua_pop(L, 1);
/* check for known deprecated element usage */
if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
log_deprecated(L,"Deprecated usage of statbar without size!");
}
u32 id = getServer(L)->hudAdd(player, elem);
if (id == (u32)-1) {
delete elem;
@ -1019,6 +1028,10 @@ int ObjectRef::l_hud_change(lua_State *L)
e->world_pos = read_v3f(L, 4);
value = &e->world_pos;
break;
case HUD_STAT_SIZE:
e->size = read_v2s32(L, 4);
value = &e->size;
break;
}
getServer(L)->hudChange(player, id, stat, value);
@ -1101,6 +1114,28 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
return 1;
}
int ObjectRef::l_hud_get_flags(lua_State *L)
{
ObjectRef *ref = checkobject(L, 1);
Player *player = getplayer(ref);
if (player == NULL)
return 0;
lua_newtable(L);
lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE);
lua_setfield(L, -2, "hotbar");
lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE);
lua_setfield(L, -2, "healthbar");
lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE);
lua_setfield(L, -2, "crosshair");
lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE);
lua_setfield(L, -2, "wielditem");
lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
lua_setfield(L, -2, "breathbar");
return 1;
}
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
{
@ -1321,6 +1356,7 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, hud_change),
luamethod(ObjectRef, hud_get),
luamethod(ObjectRef, hud_set_flags),
luamethod(ObjectRef, hud_get_flags),
luamethod(ObjectRef, hud_set_hotbar_itemcount),
luamethod(ObjectRef, hud_set_hotbar_image),
luamethod(ObjectRef, hud_set_hotbar_selected_image),

View File

@ -216,6 +216,9 @@ private:
// hud_set_flags(self, flags)
static int l_hud_set_flags(lua_State *L);
// hud_get_flags()
static int l_hud_get_flags(lua_State *L);
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
static int l_hud_set_hotbar_itemcount(lua_State *L);

View File

@ -646,7 +646,7 @@ void Server::AsyncRunStep(bool initial_step)
/*
Send player breath if changed
*/
if(playersao->m_breath_not_sent){
if(playersao->m_breath_not_sent) {
SendPlayerBreath(*i);
}
@ -2202,6 +2202,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
std::istringstream is(datastring, std::ios_base::binary);
u16 breath = readU16(is);
playersao->setBreath(breath);
m_script->player_event(playersao,"breath_changed");
}
else if(command == TOSERVER_PASSWORD)
{
@ -3289,6 +3290,7 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
writeV2F1000(os, form->align);
writeV2F1000(os, form->offset);
writeV3F1000(os, form->world_pos);
writeV2S32(os,form->size);
// Make data buffer
std::string s = os.str();
@ -3335,6 +3337,9 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
case HUD_STAT_WORLD_POS:
writeV3F1000(os, *(v3f *)value);
break;
case HUD_STAT_SIZE:
writeV2S32(os,*(v2s32 *)value);
break;
case HUD_STAT_NUMBER:
case HUD_STAT_ITEM:
case HUD_STAT_DIR:
@ -3445,6 +3450,7 @@ void Server::SendPlayerHP(u16 peer_id)
assert(playersao);
playersao->m_hp_not_sent = false;
SendHP(peer_id, playersao->getHP());
m_script->player_event(playersao,"health_changed");
// Send to other clients
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
@ -3458,6 +3464,7 @@ void Server::SendPlayerBreath(u16 peer_id)
PlayerSAO *playersao = getPlayerSAO(peer_id);
assert(playersao);
playersao->m_breath_not_sent = false;
m_script->player_event(playersao,"breath_changed");
SendBreath(peer_id, playersao->getBreath());
}
@ -4588,6 +4595,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
return false;
SendHUDSetFlags(player->peer_id, flags, mask);
m_script->player_event(player->getPlayerSAO(),"hud_changed");
return true;
}