Fix heart + bubble bar size on different texture packs
Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbarmaster
parent
c80d67f48e
commit
d3ee617f37
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@ -29,3 +29,4 @@ dofile(modpath.."/features.lua")
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dofile(modpath.."/voxelarea.lua")
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dofile(modpath.."/voxelarea.lua")
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dofile(modpath.."/vector.lua")
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dofile(modpath.."/vector.lua")
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dofile(modpath.."/forceloading.lua")
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dofile(modpath.."/forceloading.lua")
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dofile(modpath.."/statbars.lua")
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@ -389,6 +389,7 @@ end
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minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
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minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
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minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
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minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
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minetest.registered_playerevents, minetest.register_playerevent = make_registration()
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minetest.registered_on_mapgen_inits, minetest.register_on_mapgen_init = make_registration()
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minetest.registered_on_mapgen_inits, minetest.register_on_mapgen_init = make_registration()
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minetest.registered_on_shutdown, minetest.register_on_shutdown = make_registration()
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minetest.registered_on_shutdown, minetest.register_on_shutdown = make_registration()
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minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
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minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
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@ -0,0 +1,160 @@
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local health_bar_definition =
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{
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "heart.png",
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number = 20,
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direction = 0,
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size = { x=24, y=24 },
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offset = { x=(-10*24)-25, y=-(48+24+10)},
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}
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local breath_bar_definition =
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{
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hud_elem_type = "statbar",
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position = { x=0.5, y=1 },
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text = "bubble.png",
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number = 20,
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direction = 0,
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size = { x=24, y=24 },
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offset = {x=25,y=-(48+24+10)},
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}
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local hud_ids = {}
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local function initialize_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if name == "" then
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return
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end
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if (hud_ids[name] == nil) then
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hud_ids[name] = {}
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end
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if player:hud_get_flags().healthbar then
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if hud_ids[name].id_healthbar == nil then
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health_bar_definition.number = player:get_hp()
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hud_ids[name].id_healthbar = player:hud_add(health_bar_definition)
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end
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else
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if hud_ids[name].id_healthbar ~= nil then
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player:hud_remove(hud_ids[name].id_healthbar)
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hud_ids[name].id_healthbar = nil
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end
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end
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if (player:get_breath() < 11) then
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if player:hud_get_flags().breathbar then
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if hud_ids[name].id_breathbar == nil then
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hud_ids[name].id_breathbar = player:hud_add(breath_bar_definition)
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end
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else
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if hud_ids[name].id_breathbar ~= nil then
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player:hud_remove(hud_ids[name].id_breathbar)
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hud_ids[name].id_breathbar = nil
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end
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end
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elseif hud_ids[name].id_breathbar ~= nil then
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player:hud_remove(hud_ids[name].id_breathbar)
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hud_ids[name].id_breathbar = nil
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end
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end
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local function cleanup_builtin_statbars(player)
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if not player:is_player() then
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return
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end
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local name = player:get_player_name()
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if name == "" then
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return
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end
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hud_ids[name] = nil
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end
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local function player_event_handler(player,eventname)
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assert(player:is_player())
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local name = player:get_player_name()
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if name == "" then
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return
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end
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if eventname == "health_changed" then
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initialize_builtin_statbars(player)
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if hud_ids[name].id_healthbar ~= nil then
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player:hud_change(hud_ids[name].id_healthbar,"number",player:get_hp())
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return true
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end
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end
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if eventname == "breath_changed" then
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initialize_builtin_statbars(player)
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if hud_ids[name].id_breathbar ~= nil then
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player:hud_change(hud_ids[name].id_breathbar,"number",player:get_breath()*2)
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return true
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end
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end
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if eventname == "hud_changed" then
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initialize_builtin_statbars(player)
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return true
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end
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return false
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end
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function minetest.hud_replace_builtin(name, definition)
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if definition == nil or
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type(definition) ~= "table" or
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definition.hud_elem_type ~= "statbar" then
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return false
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end
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if name == "health" then
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health_bar_definition = definition
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for name,ids in pairs(hud_ids) do
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local player = minetest.get_player_by_name(name)
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if player and hud_ids[name].id_healthbar then
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player:hud_remove(hud_ids[name].id_healthbar)
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initialize_builtin_statbars(player)
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end
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end
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return true
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end
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if name == "breath" then
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breath_bar_definition = definition
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for name,ids in pairs(hud_ids) do
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local player = minetest.get_player_by_name(name)
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if player and hud_ids[name].id_breathbar then
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player:hud_remove(hud_ids[name].id_breathbar)
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initialize_builtin_statbars(player)
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end
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end
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return true
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end
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return false
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end
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minetest.register_on_joinplayer(initialize_builtin_statbars)
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minetest.register_on_leaveplayer(cleanup_builtin_statbars)
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minetest.register_playerevent(player_event_handler)
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@ -475,6 +475,7 @@ values can be used.
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The offset field specifies a pixel offset from the position. Contrary to position,
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The offset field specifies a pixel offset from the position. Contrary to position,
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the offset is not scaled to screen size. This allows for some precisely-positioned
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the offset is not scaled to screen size. This allows for some precisely-positioned
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items in the HUD.
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items in the HUD.
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Note offset WILL adapt to screen dpi as well as user defined scaling factor!
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Below are the specific uses for fields in each type; fields not listed for that type are ignored.
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Below are the specific uses for fields in each type; fields not listed for that type are ignored.
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Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
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Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
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@ -504,6 +505,7 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
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If odd, will end with a vertically center-split texture.
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If odd, will end with a vertically center-split texture.
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- direction
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- direction
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- offset: offset in pixels from position.
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- offset: offset in pixels from position.
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- size: If used will force full-image size to this value (override texture pack image size)
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- inventory
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- inventory
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- text: The name of the inventory list to be displayed.
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- text: The name of the inventory list to be displayed.
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- number: Number of items in the inventory to be displayed.
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- number: Number of items in the inventory to be displayed.
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@ -1853,12 +1855,18 @@ Player-only: (no-op for other objects)
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^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
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^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
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^ pass a table containing a true/false value of each flag to be set or unset
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^ pass a table containing a true/false value of each flag to be set or unset
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^ if a flag is nil, the flag is not modified
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^ if a flag is nil, the flag is not modified
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- hud_get_flags(): returns a table containing status of hud flags
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^ returns { hotbar=true, healthbar=true, crosshair=true, wielditem=true, breathbar=true }
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- hud_set_hotbar_itemcount(count): sets number of items in builtin hotbar
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- hud_set_hotbar_itemcount(count): sets number of items in builtin hotbar
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^ count: number of items, must be between 1 and 23
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^ count: number of items, must be between 1 and 23
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- hud_set_hotbar_image(texturename)
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- hud_set_hotbar_image(texturename)
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^ sets background image for hotbar
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^ sets background image for hotbar
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- hud_set_hotbar_selected_image(texturename)
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- hud_set_hotbar_selected_image(texturename)
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^ sets image for selected item of hotbar
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^ sets image for selected item of hotbar
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- hud_replace_builtin(name, hud definition)
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^ replace definition of a builtin hud element
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^ name: "breath" or "health"
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^ hud definition: definition to replace builtin definition
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- set_sky(bgcolor, type, {texture names})
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- set_sky(bgcolor, type, {texture names})
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^ bgcolor: {r=0...255, g=0...255, b=0...255} or nil, defaults to white
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^ bgcolor: {r=0...255, g=0...255, b=0...255} or nil, defaults to white
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^ Available types:
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^ Available types:
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@ -2579,6 +2587,8 @@ HUD Definition (hud_add, hud_get)
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^ See "HUD Element Types"
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^ See "HUD Element Types"
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offset = {x=0, y=0},
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offset = {x=0, y=0},
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^ See "HUD Element Types"
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^ See "HUD Element Types"
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size = { x=100, y=100 },
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^ Size of element in pixels
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}
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}
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Particle definition (add_particle)
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Particle definition (add_particle)
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@ -1787,9 +1787,13 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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v2f align = readV2F1000(is);
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v2f align = readV2F1000(is);
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v2f offset = readV2F1000(is);
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v2f offset = readV2F1000(is);
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v3f world_pos;
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v3f world_pos;
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v2s32 size;
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try{
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try{
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world_pos = readV3F1000(is);
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world_pos = readV3F1000(is);
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}catch(SerializationError &e) {};
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}catch(SerializationError &e) {};
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try{
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size = readV2S32(is);
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} catch(SerializationError &e) {};
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ClientEvent event;
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ClientEvent event;
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event.type = CE_HUDADD;
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event.type = CE_HUDADD;
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@ -1805,6 +1809,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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event.hudadd.align = new v2f(align);
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event.hudadd.align = new v2f(align);
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event.hudadd.offset = new v2f(offset);
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event.hudadd.offset = new v2f(offset);
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event.hudadd.world_pos = new v3f(world_pos);
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event.hudadd.world_pos = new v3f(world_pos);
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event.hudadd.size = new v2s32(size);
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m_client_event_queue.push_back(event);
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m_client_event_queue.push_back(event);
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}
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}
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else if(command == TOCLIENT_HUDRM)
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else if(command == TOCLIENT_HUDRM)
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@ -1825,6 +1830,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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v2f v2fdata;
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v2f v2fdata;
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v3f v3fdata;
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v3f v3fdata;
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u32 intdata = 0;
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u32 intdata = 0;
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v2s32 v2s32data;
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std::string datastring((char *)&data[2], datasize - 2);
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std::string datastring((char *)&data[2], datasize - 2);
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std::istringstream is(datastring, std::ios_base::binary);
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std::istringstream is(datastring, std::ios_base::binary);
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@ -1839,6 +1845,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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sdata = deSerializeString(is);
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sdata = deSerializeString(is);
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else if (stat == HUD_STAT_WORLD_POS)
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else if (stat == HUD_STAT_WORLD_POS)
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v3fdata = readV3F1000(is);
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v3fdata = readV3F1000(is);
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else if (stat == HUD_STAT_SIZE )
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v2s32data = readV2S32(is);
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else
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else
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intdata = readU32(is);
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intdata = readU32(is);
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@ -1850,6 +1858,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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event.hudchange.v3fdata = new v3f(v3fdata);
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event.hudchange.v3fdata = new v3f(v3fdata);
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event.hudchange.sdata = new std::string(sdata);
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event.hudchange.sdata = new std::string(sdata);
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event.hudchange.data = intdata;
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event.hudchange.data = intdata;
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event.hudchange.v2s32data = new v2s32(v2s32data);
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m_client_event_queue.push_back(event);
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m_client_event_queue.push_back(event);
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}
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}
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else if(command == TOCLIENT_HUD_SET_FLAGS)
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else if(command == TOCLIENT_HUD_SET_FLAGS)
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@ -215,6 +215,7 @@ struct ClientEvent
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v2f *align;
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v2f *align;
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v2f *offset;
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v2f *offset;
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v3f *world_pos;
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v3f *world_pos;
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v2s32 * size;
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} hudadd;
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} hudadd;
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struct{
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struct{
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u32 id;
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u32 id;
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@ -226,6 +227,7 @@ struct ClientEvent
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std::string *sdata;
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std::string *sdata;
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u32 data;
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u32 data;
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v3f *v3fdata;
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v3f *v3fdata;
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v2s32 * v2s32data;
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} hudchange;
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} hudchange;
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struct{
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struct{
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video::SColor *bgcolor;
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video::SColor *bgcolor;
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@ -472,6 +472,8 @@ enum ToClientCommand
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u32 dir
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u32 dir
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v2f1000 align
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v2f1000 align
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v2f1000 offset
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v2f1000 offset
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v3f1000 world_pos
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v2s32 size
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*/
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*/
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TOCLIENT_HUDRM = 0x4a,
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TOCLIENT_HUDRM = 0x4a,
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11
src/game.cpp
11
src/game.cpp
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@ -2492,6 +2492,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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delete event.hudadd.align;
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delete event.hudadd.align;
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delete event.hudadd.offset;
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delete event.hudadd.offset;
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delete event.hudadd.world_pos;
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delete event.hudadd.world_pos;
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delete event.hudadd.size;
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continue;
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continue;
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}
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}
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@ -2507,6 +2508,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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e->align = *event.hudadd.align;
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e->align = *event.hudadd.align;
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e->offset = *event.hudadd.offset;
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e->offset = *event.hudadd.offset;
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e->world_pos = *event.hudadd.world_pos;
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e->world_pos = *event.hudadd.world_pos;
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e->size = *event.hudadd.size;
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if (id == nhudelem)
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if (id == nhudelem)
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player->hud.push_back(e);
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player->hud.push_back(e);
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@ -2520,6 +2522,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
||||||
delete event.hudadd.align;
|
delete event.hudadd.align;
|
||||||
delete event.hudadd.offset;
|
delete event.hudadd.offset;
|
||||||
delete event.hudadd.world_pos;
|
delete event.hudadd.world_pos;
|
||||||
|
delete event.hudadd.size;
|
||||||
}
|
}
|
||||||
else if (event.type == CE_HUDRM)
|
else if (event.type == CE_HUDRM)
|
||||||
{
|
{
|
||||||
|
@ -2536,6 +2539,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
||||||
delete event.hudchange.v3fdata;
|
delete event.hudchange.v3fdata;
|
||||||
delete event.hudchange.v2fdata;
|
delete event.hudchange.v2fdata;
|
||||||
delete event.hudchange.sdata;
|
delete event.hudchange.sdata;
|
||||||
|
delete event.hudchange.v2s32data;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2571,11 +2575,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
||||||
case HUD_STAT_WORLD_POS:
|
case HUD_STAT_WORLD_POS:
|
||||||
e->world_pos = *event.hudchange.v3fdata;
|
e->world_pos = *event.hudchange.v3fdata;
|
||||||
break;
|
break;
|
||||||
|
case HUD_STAT_SIZE:
|
||||||
|
e->size = *event.hudchange.v2s32data;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
delete event.hudchange.v3fdata;
|
delete event.hudchange.v3fdata;
|
||||||
delete event.hudchange.v2fdata;
|
delete event.hudchange.v2fdata;
|
||||||
delete event.hudchange.sdata;
|
delete event.hudchange.sdata;
|
||||||
|
delete event.hudchange.v2s32data;
|
||||||
}
|
}
|
||||||
else if (event.type == CE_SET_SKY)
|
else if (event.type == CE_SET_SKY)
|
||||||
{
|
{
|
||||||
|
@ -3563,8 +3571,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
|
||||||
*/
|
*/
|
||||||
if (show_hud)
|
if (show_hud)
|
||||||
{
|
{
|
||||||
hud.drawHotbar(client.getHP(), client.getPlayerItem(),
|
hud.drawHotbar(client.getPlayerItem());
|
||||||
client.getBreath());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
43
src/hud.cpp
43
src/hud.cpp
|
@ -228,7 +228,8 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
|
||||||
if (!e)
|
if (!e)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
v2s32 pos(e->pos.X * m_screensize.X, e->pos.Y * m_screensize.Y);
|
v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
|
||||||
|
floor(e->pos.Y * (float) m_screensize.Y + 0.5));
|
||||||
switch (e->type) {
|
switch (e->type) {
|
||||||
case HUD_ELEM_IMAGE: {
|
case HUD_ELEM_IMAGE: {
|
||||||
video::ITexture *texture = tsrc->getTexture(e->text);
|
video::ITexture *texture = tsrc->getTexture(e->text);
|
||||||
|
@ -266,7 +267,7 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
|
||||||
break; }
|
break; }
|
||||||
case HUD_ELEM_STATBAR: {
|
case HUD_ELEM_STATBAR: {
|
||||||
v2s32 offs(e->offset.X, e->offset.Y);
|
v2s32 offs(e->offset.X, e->offset.Y);
|
||||||
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs);
|
drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size);
|
||||||
break; }
|
break; }
|
||||||
case HUD_ELEM_INVENTORY: {
|
case HUD_ELEM_INVENTORY: {
|
||||||
InventoryList *inv = inventory->getList(e->text);
|
InventoryList *inv = inventory->getList(e->text);
|
||||||
|
@ -308,7 +309,9 @@ void Hud::drawLuaElements(v3s16 camera_offset) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) {
|
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
|
||||||
|
s32 count, v2s32 offset, v2s32 size)
|
||||||
|
{
|
||||||
const video::SColor color(255, 255, 255, 255);
|
const video::SColor color(255, 255, 255, 255);
|
||||||
const video::SColor colors[] = {color, color, color, color};
|
const video::SColor colors[] = {color, color, color, color};
|
||||||
|
|
||||||
|
@ -317,10 +320,25 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
||||||
return;
|
return;
|
||||||
|
|
||||||
core::dimension2di srcd(stat_texture->getOriginalSize());
|
core::dimension2di srcd(stat_texture->getOriginalSize());
|
||||||
|
core::dimension2di dstd;
|
||||||
|
if (size == v2s32()) {
|
||||||
|
dstd = srcd;
|
||||||
|
} else {
|
||||||
|
dstd.Height = size.Y * g_settings->getFloat("gui_scaling") *
|
||||||
|
porting::getDisplayDensity();
|
||||||
|
dstd.Width = size.X * g_settings->getFloat("gui_scaling") *
|
||||||
|
porting::getDisplayDensity();
|
||||||
|
|
||||||
|
offset.X *= g_settings->getFloat("gui_scaling") *
|
||||||
|
porting::getDisplayDensity();
|
||||||
|
|
||||||
|
offset.Y *= g_settings->getFloat("gui_scaling") *
|
||||||
|
porting::getDisplayDensity();
|
||||||
|
}
|
||||||
|
|
||||||
v2s32 p = pos;
|
v2s32 p = pos;
|
||||||
if (corner & HUD_CORNER_LOWER)
|
if (corner & HUD_CORNER_LOWER)
|
||||||
p -= srcd.Height;
|
p -= dstd.Height;
|
||||||
|
|
||||||
p += offset;
|
p += offset;
|
||||||
|
|
||||||
|
@ -338,13 +356,13 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
||||||
default:
|
default:
|
||||||
steppos = v2s32(1, 0);
|
steppos = v2s32(1, 0);
|
||||||
}
|
}
|
||||||
steppos.X *= srcd.Width;
|
steppos.X *= dstd.Width;
|
||||||
steppos.Y *= srcd.Height;
|
steppos.Y *= dstd.Height;
|
||||||
|
|
||||||
for (s32 i = 0; i < count / 2; i++)
|
for (s32 i = 0; i < count / 2; i++)
|
||||||
{
|
{
|
||||||
core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
|
core::rect<s32> srcrect(0, 0, srcd.Width, srcd.Height);
|
||||||
core::rect<s32> dstrect(srcrect);
|
core::rect<s32> dstrect(0,0, dstd.Width, dstd.Height);
|
||||||
|
|
||||||
dstrect += p;
|
dstrect += p;
|
||||||
driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
|
driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
|
||||||
|
@ -354,7 +372,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
||||||
if (count % 2 == 1)
|
if (count % 2 == 1)
|
||||||
{
|
{
|
||||||
core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
|
core::rect<s32> srcrect(0, 0, srcd.Width / 2, srcd.Height);
|
||||||
core::rect<s32> dstrect(srcrect);
|
core::rect<s32> dstrect(0,0, dstd.Width / 2, dstd.Height);
|
||||||
|
|
||||||
dstrect += p;
|
dstrect += p;
|
||||||
driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
|
driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true);
|
||||||
|
@ -362,7 +380,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Hud::drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath) {
|
void Hud::drawHotbar(u16 playeritem) {
|
||||||
|
|
||||||
v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
|
v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y);
|
||||||
|
|
||||||
|
@ -393,13 +411,6 @@ void Hud::drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath) {
|
||||||
drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0);
|
drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
|
|
||||||
drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
|
|
||||||
"heart.png", halfheartcount, v2s32(0, 0));
|
|
||||||
if (player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE && breath <= 10)
|
|
||||||
drawStatbar(pos - v2s32(-180, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
|
|
||||||
"bubble.png", breath*2, v2s32(0, 0));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
10
src/hud.h
10
src/hud.h
|
@ -66,7 +66,8 @@ enum HudElementStat {
|
||||||
HUD_STAT_DIR,
|
HUD_STAT_DIR,
|
||||||
HUD_STAT_ALIGN,
|
HUD_STAT_ALIGN,
|
||||||
HUD_STAT_OFFSET,
|
HUD_STAT_OFFSET,
|
||||||
HUD_STAT_WORLD_POS
|
HUD_STAT_WORLD_POS,
|
||||||
|
HUD_STAT_SIZE
|
||||||
};
|
};
|
||||||
|
|
||||||
struct HudElement {
|
struct HudElement {
|
||||||
|
@ -81,6 +82,7 @@ struct HudElement {
|
||||||
v2f align;
|
v2f align;
|
||||||
v2f offset;
|
v2f offset;
|
||||||
v3f world_pos;
|
v3f world_pos;
|
||||||
|
v2s32 size;
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifndef SERVER
|
#ifndef SERVER
|
||||||
|
@ -122,14 +124,14 @@ public:
|
||||||
u32 text_height, IGameDef *gamedef,
|
u32 text_height, IGameDef *gamedef,
|
||||||
LocalPlayer *player, Inventory *inventory);
|
LocalPlayer *player, Inventory *inventory);
|
||||||
|
|
||||||
void drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath);
|
void drawHotbar(u16 playeritem);
|
||||||
void resizeHotbar();
|
void resizeHotbar();
|
||||||
void drawCrosshair();
|
void drawCrosshair();
|
||||||
void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
|
void drawSelectionBoxes(std::vector<aabb3f> &hilightboxes);
|
||||||
void drawLuaElements(v3s16 camera_offset);
|
void drawLuaElements(v3s16 camera_offset);
|
||||||
private:
|
private:
|
||||||
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
|
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
|
||||||
std::string texture, s32 count, v2s32 offset);
|
s32 count, v2s32 offset, v2s32 size=v2s32());
|
||||||
|
|
||||||
void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
|
void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset,
|
||||||
InventoryList *mainlist, u16 selectitem, u16 direction);
|
InventoryList *mainlist, u16 selectitem, u16 direction);
|
||||||
|
|
|
@ -58,6 +58,24 @@ void ScriptApiEnv::environment_Step(float dtime)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ScriptApiEnv::player_event(ServerActiveObject* player, std::string type)
|
||||||
|
{
|
||||||
|
SCRIPTAPI_PRECHECKHEADER
|
||||||
|
|
||||||
|
// Get minetest.registered_playerevents
|
||||||
|
lua_getglobal(L, "minetest");
|
||||||
|
lua_getfield(L, -1, "registered_playerevents");
|
||||||
|
|
||||||
|
// Call callbacks
|
||||||
|
objectrefGetOrCreate(player); // player
|
||||||
|
lua_pushstring(L,type.c_str()); // event type
|
||||||
|
try {
|
||||||
|
script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_FIRST);
|
||||||
|
} catch (LuaError &e) {
|
||||||
|
getServer()->setAsyncFatalError(e.what());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void ScriptApiEnv::environment_OnMapgenInit(MapgenParams *mgparams)
|
void ScriptApiEnv::environment_OnMapgenInit(MapgenParams *mgparams)
|
||||||
{
|
{
|
||||||
SCRIPTAPI_PRECHECKHEADER
|
SCRIPTAPI_PRECHECKHEADER
|
||||||
|
|
|
@ -37,6 +37,9 @@ public:
|
||||||
// After initializing mapgens
|
// After initializing mapgens
|
||||||
void environment_OnMapgenInit(MapgenParams *mgparams);
|
void environment_OnMapgenInit(MapgenParams *mgparams);
|
||||||
|
|
||||||
|
//called on player event
|
||||||
|
void player_event(ServerActiveObject* player, std::string type);
|
||||||
|
|
||||||
void initializeEnvironment(ServerEnvironment *env);
|
void initializeEnvironment(ServerEnvironment *env);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -906,6 +906,10 @@ int ObjectRef::l_hud_add(lua_State *L)
|
||||||
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
|
||||||
lua_pop(L, 1);
|
lua_pop(L, 1);
|
||||||
|
|
||||||
|
lua_getfield(L, 2, "size");
|
||||||
|
elem->size = lua_istable(L, -1) ? read_v2s32(L, -1) : v2s32();
|
||||||
|
lua_pop(L, 1);
|
||||||
|
|
||||||
elem->name = getstringfield_default(L, 2, "name", "");
|
elem->name = getstringfield_default(L, 2, "name", "");
|
||||||
elem->text = getstringfield_default(L, 2, "text", "");
|
elem->text = getstringfield_default(L, 2, "text", "");
|
||||||
elem->number = getintfield_default(L, 2, "number", 0);
|
elem->number = getintfield_default(L, 2, "number", 0);
|
||||||
|
@ -924,6 +928,11 @@ int ObjectRef::l_hud_add(lua_State *L)
|
||||||
elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
|
elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
|
||||||
lua_pop(L, 1);
|
lua_pop(L, 1);
|
||||||
|
|
||||||
|
/* check for known deprecated element usage */
|
||||||
|
if ((elem->type == HUD_ELEM_STATBAR) && (elem->size == v2s32())) {
|
||||||
|
log_deprecated(L,"Deprecated usage of statbar without size!");
|
||||||
|
}
|
||||||
|
|
||||||
u32 id = getServer(L)->hudAdd(player, elem);
|
u32 id = getServer(L)->hudAdd(player, elem);
|
||||||
if (id == (u32)-1) {
|
if (id == (u32)-1) {
|
||||||
delete elem;
|
delete elem;
|
||||||
|
@ -1019,6 +1028,10 @@ int ObjectRef::l_hud_change(lua_State *L)
|
||||||
e->world_pos = read_v3f(L, 4);
|
e->world_pos = read_v3f(L, 4);
|
||||||
value = &e->world_pos;
|
value = &e->world_pos;
|
||||||
break;
|
break;
|
||||||
|
case HUD_STAT_SIZE:
|
||||||
|
e->size = read_v2s32(L, 4);
|
||||||
|
value = &e->size;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
getServer(L)->hudChange(player, id, stat, value);
|
getServer(L)->hudChange(player, id, stat, value);
|
||||||
|
@ -1101,6 +1114,28 @@ int ObjectRef::l_hud_set_flags(lua_State *L)
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int ObjectRef::l_hud_get_flags(lua_State *L)
|
||||||
|
{
|
||||||
|
ObjectRef *ref = checkobject(L, 1);
|
||||||
|
Player *player = getplayer(ref);
|
||||||
|
if (player == NULL)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
lua_newtable(L);
|
||||||
|
lua_pushboolean(L, player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE);
|
||||||
|
lua_setfield(L, -2, "hotbar");
|
||||||
|
lua_pushboolean(L, player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE);
|
||||||
|
lua_setfield(L, -2, "healthbar");
|
||||||
|
lua_pushboolean(L, player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE);
|
||||||
|
lua_setfield(L, -2, "crosshair");
|
||||||
|
lua_pushboolean(L, player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE);
|
||||||
|
lua_setfield(L, -2, "wielditem");
|
||||||
|
lua_pushboolean(L, player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE);
|
||||||
|
lua_setfield(L, -2, "breathbar");
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
|
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
|
||||||
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
|
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
|
||||||
{
|
{
|
||||||
|
@ -1321,6 +1356,7 @@ const luaL_reg ObjectRef::methods[] = {
|
||||||
luamethod(ObjectRef, hud_change),
|
luamethod(ObjectRef, hud_change),
|
||||||
luamethod(ObjectRef, hud_get),
|
luamethod(ObjectRef, hud_get),
|
||||||
luamethod(ObjectRef, hud_set_flags),
|
luamethod(ObjectRef, hud_set_flags),
|
||||||
|
luamethod(ObjectRef, hud_get_flags),
|
||||||
luamethod(ObjectRef, hud_set_hotbar_itemcount),
|
luamethod(ObjectRef, hud_set_hotbar_itemcount),
|
||||||
luamethod(ObjectRef, hud_set_hotbar_image),
|
luamethod(ObjectRef, hud_set_hotbar_image),
|
||||||
luamethod(ObjectRef, hud_set_hotbar_selected_image),
|
luamethod(ObjectRef, hud_set_hotbar_selected_image),
|
||||||
|
|
|
@ -216,6 +216,9 @@ private:
|
||||||
// hud_set_flags(self, flags)
|
// hud_set_flags(self, flags)
|
||||||
static int l_hud_set_flags(lua_State *L);
|
static int l_hud_set_flags(lua_State *L);
|
||||||
|
|
||||||
|
// hud_get_flags()
|
||||||
|
static int l_hud_get_flags(lua_State *L);
|
||||||
|
|
||||||
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
|
// hud_set_hotbar_itemcount(self, hotbar_itemcount)
|
||||||
static int l_hud_set_hotbar_itemcount(lua_State *L);
|
static int l_hud_set_hotbar_itemcount(lua_State *L);
|
||||||
|
|
||||||
|
|
|
@ -646,7 +646,7 @@ void Server::AsyncRunStep(bool initial_step)
|
||||||
/*
|
/*
|
||||||
Send player breath if changed
|
Send player breath if changed
|
||||||
*/
|
*/
|
||||||
if(playersao->m_breath_not_sent){
|
if(playersao->m_breath_not_sent) {
|
||||||
SendPlayerBreath(*i);
|
SendPlayerBreath(*i);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2202,6 +2202,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||||
std::istringstream is(datastring, std::ios_base::binary);
|
std::istringstream is(datastring, std::ios_base::binary);
|
||||||
u16 breath = readU16(is);
|
u16 breath = readU16(is);
|
||||||
playersao->setBreath(breath);
|
playersao->setBreath(breath);
|
||||||
|
m_script->player_event(playersao,"breath_changed");
|
||||||
}
|
}
|
||||||
else if(command == TOSERVER_PASSWORD)
|
else if(command == TOSERVER_PASSWORD)
|
||||||
{
|
{
|
||||||
|
@ -3289,6 +3290,7 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
|
||||||
writeV2F1000(os, form->align);
|
writeV2F1000(os, form->align);
|
||||||
writeV2F1000(os, form->offset);
|
writeV2F1000(os, form->offset);
|
||||||
writeV3F1000(os, form->world_pos);
|
writeV3F1000(os, form->world_pos);
|
||||||
|
writeV2S32(os,form->size);
|
||||||
|
|
||||||
// Make data buffer
|
// Make data buffer
|
||||||
std::string s = os.str();
|
std::string s = os.str();
|
||||||
|
@ -3335,6 +3337,9 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
|
||||||
case HUD_STAT_WORLD_POS:
|
case HUD_STAT_WORLD_POS:
|
||||||
writeV3F1000(os, *(v3f *)value);
|
writeV3F1000(os, *(v3f *)value);
|
||||||
break;
|
break;
|
||||||
|
case HUD_STAT_SIZE:
|
||||||
|
writeV2S32(os,*(v2s32 *)value);
|
||||||
|
break;
|
||||||
case HUD_STAT_NUMBER:
|
case HUD_STAT_NUMBER:
|
||||||
case HUD_STAT_ITEM:
|
case HUD_STAT_ITEM:
|
||||||
case HUD_STAT_DIR:
|
case HUD_STAT_DIR:
|
||||||
|
@ -3445,6 +3450,7 @@ void Server::SendPlayerHP(u16 peer_id)
|
||||||
assert(playersao);
|
assert(playersao);
|
||||||
playersao->m_hp_not_sent = false;
|
playersao->m_hp_not_sent = false;
|
||||||
SendHP(peer_id, playersao->getHP());
|
SendHP(peer_id, playersao->getHP());
|
||||||
|
m_script->player_event(playersao,"health_changed");
|
||||||
|
|
||||||
// Send to other clients
|
// Send to other clients
|
||||||
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
|
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
|
||||||
|
@ -3458,6 +3464,7 @@ void Server::SendPlayerBreath(u16 peer_id)
|
||||||
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
||||||
assert(playersao);
|
assert(playersao);
|
||||||
playersao->m_breath_not_sent = false;
|
playersao->m_breath_not_sent = false;
|
||||||
|
m_script->player_event(playersao,"breath_changed");
|
||||||
SendBreath(peer_id, playersao->getBreath());
|
SendBreath(peer_id, playersao->getBreath());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4588,6 +4595,8 @@ bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
SendHUDSetFlags(player->peer_id, flags, mask);
|
SendHUDSetFlags(player->peer_id, flags, mask);
|
||||||
|
|
||||||
|
m_script->player_event(player->getPlayerSAO(),"hud_changed");
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue