Fix most warnings, re-fix MSVC compile error
parent
979ca23f1e
commit
d31f07bd4b
|
@ -7,4 +7,4 @@ bool base64_is_valid(std::string const& s);
|
|||
std::string base64_encode(unsigned char const* , unsigned int len);
|
||||
std::string base64_decode(std::string const& s);
|
||||
|
||||
#endif // BASE64_HEADER
|
||||
#endif // BASE64_HEADER
|
||||
|
|
|
@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "log.h"
|
||||
#include "map.h"
|
||||
|
||||
/*
|
||||
static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
|
||||
float txs, float tys, int col, int row)
|
||||
{
|
||||
|
@ -33,6 +34,7 @@ static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
|
|||
matrix.setTextureTranslate(txs*col, tys*row);
|
||||
matrix.setTextureScale(txs, tys);
|
||||
}
|
||||
*/
|
||||
|
||||
class SmokePuffCSO: public ClientSimpleObject
|
||||
{
|
||||
|
|
|
@ -58,7 +58,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
|
|||
if (g_settings->get("num_emerge_threads").empty()) {
|
||||
int nprocs = porting::getNumberOfProcessors();
|
||||
// leave a proc for the main thread and one for some other misc threads
|
||||
nthreads = (nprocs > 2) ? nthreads = nprocs - 2 : 1;
|
||||
nthreads = (nprocs > 2) ? nprocs - 2 : 1;
|
||||
} else {
|
||||
nthreads = g_settings->getU16("num_emerge_threads");
|
||||
}
|
||||
|
@ -81,7 +81,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
|
|||
|
||||
|
||||
EmergeManager::~EmergeManager() {
|
||||
for (int i = 0; i != emergethread.size(); i++) {
|
||||
for (unsigned int i = 0; i != emergethread.size(); i++) {
|
||||
emergethread[i]->setRun(false);
|
||||
emergethread[i]->qevent.signal();
|
||||
emergethread[i]->stop();
|
||||
|
@ -101,7 +101,7 @@ void EmergeManager::initMapgens(MapgenParams *mgparams) {
|
|||
return;
|
||||
|
||||
this->params = mgparams;
|
||||
for (int i = 0; i != emergethread.size(); i++) {
|
||||
for (unsigned int i = 0; i != emergethread.size(); i++) {
|
||||
mg = createMapgen(params->mg_name, 0, params);
|
||||
if (!mg) {
|
||||
infostream << "EmergeManager: falling back to mapgen v6" << std::endl;
|
||||
|
@ -152,7 +152,7 @@ bool EmergeManager::enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate
|
|||
|
||||
// insert into the EmergeThread queue with the least items
|
||||
int lowestitems = emergethread[0]->blockqueue.size();
|
||||
for (int i = 1; i != emergethread.size(); i++) {
|
||||
for (unsigned int i = 1; i != emergethread.size(); i++) {
|
||||
int nitems = emergethread[i]->blockqueue.size();
|
||||
if (nitems < lowestitems) {
|
||||
idx = i;
|
||||
|
@ -259,7 +259,7 @@ void EmergeManager::setParamsToSettings(Settings *settings) {
|
|||
}
|
||||
|
||||
|
||||
bool EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) {
|
||||
void EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) {
|
||||
mglist.insert(std::make_pair(mgname, mgfactory));
|
||||
infostream << "EmergeManager: registered mapgen " << mgname << std::endl;
|
||||
}
|
||||
|
|
|
@ -75,7 +75,7 @@ public:
|
|||
MapgenParams *createMapgenParams(std::string mgname);
|
||||
bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate);
|
||||
|
||||
bool registerMapgen(std::string name, MapgenFactory *mgfactory);
|
||||
void registerMapgen(std::string name, MapgenFactory *mgfactory);
|
||||
MapgenParams *getParamsFromSettings(Settings *settings);
|
||||
void setParamsToSettings(Settings *settings);
|
||||
|
||||
|
|
|
@ -2816,12 +2816,12 @@ void the_game(
|
|||
char temptext[300];
|
||||
snprintf(temptext, 300,
|
||||
"(% .1f, % .1f, % .1f)"
|
||||
" (yaw = %.1f) (seed = %lli)",
|
||||
" (yaw = %.1f) (seed = %llu)",
|
||||
player_position.X/BS,
|
||||
player_position.Y/BS,
|
||||
player_position.Z/BS,
|
||||
wrapDegrees_0_360(camera_yaw),
|
||||
client.getMapSeed());
|
||||
(unsigned long long)client.getMapSeed());
|
||||
|
||||
guitext2->setText(narrow_to_wide(temptext).c_str());
|
||||
guitext2->setVisible(true);
|
||||
|
|
|
@ -3283,7 +3283,7 @@ void ServerMap::save(ModifiedState save_level)
|
|||
|
||||
block_count_all++;
|
||||
|
||||
if(block->getModified() >= save_level)
|
||||
if(block->getModified() >= (u32)save_level)
|
||||
{
|
||||
// Lazy beginSave()
|
||||
if(!save_started){
|
||||
|
|
|
@ -507,7 +507,7 @@ void Noise::gradientMap3D(float x, float y, float z,
|
|||
|
||||
|
||||
float *Noise::perlinMap2D(float x, float y) {
|
||||
float a = 0.0, f = 1.0, g = 1.0;
|
||||
float f = 1.0, g = 1.0;
|
||||
int i, j, index, oct;
|
||||
|
||||
x /= np->spread.X;
|
||||
|
@ -537,7 +537,7 @@ float *Noise::perlinMap2D(float x, float y) {
|
|||
|
||||
|
||||
float *Noise::perlinMap3D(float x, float y, float z) {
|
||||
float a = 0.0, f = 1.0, g = 1.0;
|
||||
float f = 1.0, g = 1.0;
|
||||
int i, j, k, index, oct;
|
||||
|
||||
x /= np->spread.X;
|
||||
|
|
|
@ -1652,7 +1652,7 @@ void Server::AsyncRunStep()
|
|||
{
|
||||
counter = 0.0;
|
||||
|
||||
for (int i = 0; i != m_emerge->emergethread.size(); i++)
|
||||
for (unsigned int i = 0; i != m_emerge->emergethread.size(); i++)
|
||||
m_emerge->emergethread[i]->trigger();
|
||||
|
||||
// Update m_enable_rollback_recording here too
|
||||
|
|
|
@ -462,7 +462,7 @@ struct TestCompress: public TestBase
|
|||
<<os_decompressed.str().size()<<std::endl;
|
||||
std::string str_decompressed = os_decompressed.str();
|
||||
UTEST(str_decompressed.size() == data_in.size(), "Output size not"
|
||||
" equal (output: %i, input: %i)",
|
||||
" equal (output: %u, input: %u)",
|
||||
str_decompressed.size(), data_in.size());
|
||||
for(u32 i=0; i<size && i<str_decompressed.size(); i++){
|
||||
UTEST(str_decompressed[i] == data_in[i],
|
||||
|
|
|
@ -208,11 +208,12 @@ inline void writeARGB8(u8 *data, video::SColor p)
|
|||
|
||||
inline video::SColor readARGB8(const u8 *data)
|
||||
{
|
||||
video::SColor p;
|
||||
p.setAlpha(readU8(&data[0]));
|
||||
p.setRed(readU8(&data[1]));
|
||||
p.setGreen(readU8(&data[2]));
|
||||
p.setBlue(readU8(&data[3]));
|
||||
video::SColor p(
|
||||
readU8(&data[0]),
|
||||
readU8(&data[1]),
|
||||
readU8(&data[2]),
|
||||
readU8(&data[3])
|
||||
);
|
||||
return p;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue