Use proper CMakeLists.txt for network and client directories
parent
81930b1729
commit
cf4045ff0f
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@ -352,6 +352,7 @@ add_custom_target(GenerateVersion
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WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
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add_subdirectory(jthread)
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add_subdirectory(network)
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add_subdirectory(script)
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add_subdirectory(util)
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@ -431,10 +432,7 @@ set(common_SRCS
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version.cpp
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voxel.cpp
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voxelalgorithms.cpp
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network/connection.cpp
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network/networkpacket.cpp
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network/packethandlers/server.cpp
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network/serveropcodes.cpp
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${common_network_SRCS}
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${JTHREAD_SRCS}
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${common_SCRIPT_SRCS}
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${UTIL_SRCS}
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@ -461,9 +459,16 @@ if(WIN32)
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endif()
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# Client sources
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if (BUILD_CLIENT)
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add_subdirectory(client)
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endif(BUILD_CLIENT)
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set(minetest_SRCS
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${common_SRCS}
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${sound_SRCS}
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${client_SRCS}
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${client_network_SRCS}
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camera.cpp
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chat.cpp
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client.cpp
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@ -498,9 +503,6 @@ set(minetest_SRCS
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sky.cpp
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tile.cpp
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wieldmesh.cpp
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client/clientlauncher.cpp
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network/clientopcodes.cpp
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network/packethandlers/client.cpp
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${minetest_SCRIPT_SRCS}
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)
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list(SORT minetest_SRCS)
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@ -0,0 +1,4 @@
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set(client_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
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PARENT_SCOPE
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)
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@ -0,0 +1,15 @@
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set(common_network_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/connection.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/networkpacket.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/packethandlers/server.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/serveropcodes.cpp
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PARENT_SCOPE
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)
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if (BUILD_CLIENT)
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set(client_network_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/clientopcodes.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/packethandlers/client.cpp
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PARENT_SCOPE
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)
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endif(BUILD_CLIENT)
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