Fix various variables passed by copy instead of const ref (#5610)

Pointed by cppcheck
master
Loïc Blot 2017-04-19 00:36:30 +02:00 committed by GitHub
parent 5f2af7c4e8
commit cf37a55690
14 changed files with 31 additions and 29 deletions

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@ -43,7 +43,7 @@ enum ActiveObjectType {
struct ActiveObjectMessage
{
ActiveObjectMessage(u16 id_, bool reliable_=true, std::string data_=""):
ActiveObjectMessage(u16 id_, bool reliable_=true, const std::string &data_ = "") :
id(id_),
reliable(reliable_),
datastring(data_)

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@ -57,7 +57,7 @@ extern gui::IGUIEnvironment* guienv;
Client::Client(
IrrlichtDevice *device,
const char *playername,
std::string password,
const std::string &password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,

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@ -245,7 +245,7 @@ public:
Client(
IrrlichtDevice *device,
const char *playername,
std::string password,
const std::string &password,
MapDrawControl &control,
IWritableTextureSource *tsrc,
IWritableShaderSource *shsrc,

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@ -1313,7 +1313,7 @@ void GenericCAO::updateTexturePos()
}
}
void GenericCAO::updateTextures(const std::string mod)
void GenericCAO::updateTextures(const std::string &mod)
{
ITextureSource *tsrc = m_client->tsrc();

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@ -200,7 +200,7 @@ public:
void updateTexturePos();
void updateTextures(const std::string mod);
void updateTextures(const std::string &mod);
void updateAnimation();

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@ -30,7 +30,7 @@ public:
/*
'dir' is the file cache directory to use.
*/
FileCache(std::string dir) : m_dir(dir) {}
FileCache(const std::string &dir) : m_dir(dir) {}
bool update(const std::string &name, const std::string &data);
bool load(const std::string &name, std::ostream &os);

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@ -79,14 +79,15 @@ extern Profiler *g_profiler;
Text input system
*/
struct TextDestNodeMetadata : public TextDest {
struct TextDestNodeMetadata : public TextDest
{
TextDestNodeMetadata(v3s16 p, Client *client)
{
m_p = p;
m_client = client;
}
// This is deprecated I guess? -celeron55
void gotText(std::wstring text)
void gotText(const std::wstring &text)
{
std::string ntext = wide_to_utf8(text);
infostream << "Submitting 'text' field of node at (" << m_p.X << ","
@ -104,13 +105,14 @@ struct TextDestNodeMetadata : public TextDest {
Client *m_client;
};
struct TextDestPlayerInventory : public TextDest {
struct TextDestPlayerInventory : public TextDest
{
TextDestPlayerInventory(Client *client)
{
m_client = client;
m_formname = "";
}
TextDestPlayerInventory(Client *client, std::string formname)
TextDestPlayerInventory(Client *client, const std::string &formname)
{
m_client = client;
m_formname = formname;
@ -131,13 +133,13 @@ struct LocalFormspecHandler : public TextDest
m_formname = formname;
}
LocalFormspecHandler(std::string formname, Client *client):
LocalFormspecHandler(const std::string &formname, Client *client):
m_client(client)
{
m_formname = formname;
}
void gotText(std::wstring message)
void gotText(const std::wstring &message)
{
errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
}
@ -1190,7 +1192,7 @@ protected:
u16 port,
const SubgameSpec &gamespec);
bool initSound();
bool createSingleplayerServer(const std::string map_dir,
bool createSingleplayerServer(const std::string &map_dir,
const SubgameSpec &gamespec, u16 port, std::string *address);
// Client creation
@ -1780,7 +1782,7 @@ bool Game::initSound()
return true;
}
bool Game::createSingleplayerServer(const std::string map_dir,
bool Game::createSingleplayerServer(const std::string &map_dir,
const SubgameSpec &gamespec, u16 port, std::string *address)
{
showOverlayMessage(wgettext("Creating server..."), 0, 5);

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@ -1226,7 +1226,8 @@ bool Map::isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes) {
/*
ServerMap
*/
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
EmergeManager *emerge):
Map(dout_server, gamedef),
settings_mgr(g_settings, savedir + DIR_DELIM + "map_meta.txt"),
m_emerge(emerge),
@ -1936,7 +1937,7 @@ std::string ServerMap::getSectorDir(v2s16 pos, int layout)
}
}
v2s16 ServerMap::getSectorPos(std::string dirname)
v2s16 ServerMap::getSectorPos(const std::string &dirname)
{
unsigned int x = 0, y = 0;
int r;
@ -1966,7 +1967,7 @@ v2s16 ServerMap::getSectorPos(std::string dirname)
return pos;
}
v3s16 ServerMap::getBlockPos(std::string sectordir, std::string blockfile)
v3s16 ServerMap::getBlockPos(const std::string &sectordir, const std::string &blockfile)
{
v2s16 p2d = getSectorPos(sectordir);

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@ -360,7 +360,7 @@ public:
/*
savedir: directory to which map data should be saved
*/
ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
ServerMap(const std::string &savedir, IGameDef *gamedef, EmergeManager *emerge);
~ServerMap();
s32 mapType() const
@ -422,16 +422,14 @@ public:
// returns something like "map/sectors/xxxxxxxx"
std::string getSectorDir(v2s16 pos, int layout = 2);
// dirname: final directory name
v2s16 getSectorPos(std::string dirname);
v3s16 getBlockPos(std::string sectordir, std::string blockfile);
v2s16 getSectorPos(const std::string &dirname);
v3s16 getBlockPos(const std::string &sectordir, const std::string &blockfile);
static std::string getBlockFilename(v3s16 p);
/*
Database functions
*/
static Database *createDatabase(const std::string &name, const std::string &savedir, Settings &conf);
// Verify we can read/write to the database
void verifyDatabase();
// Returns true if the database file does not exist
bool loadFromFolders();

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@ -347,7 +347,7 @@ ClientModConfiguration::ClientModConfiguration(const std::string &path):
#endif
#if USE_CURL
Json::Value getModstoreUrl(std::string url)
Json::Value getModstoreUrl(const std::string &url)
{
std::vector<std::string> extra_headers;

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@ -146,9 +146,10 @@ public:
#endif
#if USE_CURL
Json::Value getModstoreUrl(std::string url);
Json::Value getModstoreUrl(const std::string &url);
#else
inline Json::Value getModstoreUrl(std::string url) {
inline Json::Value getModstoreUrl(const std::string &url)
{
return Json::Value();
}
#endif

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@ -340,7 +340,7 @@ IWritableShaderSource* createShaderSource(IrrlichtDevice *device)
/*
Generate shader given the shader name.
*/
ShaderInfo generate_shader(std::string name,
ShaderInfo generate_shader(const std::string &name,
u8 material_type, u8 drawtype,
IrrlichtDevice *device, std::vector<ShaderCallback *> &callbacks,
const std::vector<IShaderConstantSetterFactory*> &setter_factories,
@ -525,7 +525,7 @@ void ShaderSource::rebuildShaders()
}
ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype,
ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtype,
IrrlichtDevice *device, std::vector<ShaderCallback *> &callbacks,
const std::vector<IShaderConstantSetterFactory*> &setter_factories,
SourceShaderCache *sourcecache)

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@ -113,7 +113,7 @@ void make_tree(MMVManip &vmanip, v3s16 p0,
// L-System tree LUA spawner
treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0,
INodeDefManager *ndef, TreeDef tree_definition)
INodeDefManager *ndef, const TreeDef &tree_definition)
{
ServerMap *map = &env->getServerMap();
std::map<v3s16, MapBlock*> modified_blocks;

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@ -73,7 +73,7 @@ namespace treegen {
TreeDef tree_definition);
// Spawn L-systems tree from LUA
treegen::error spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef,
TreeDef tree_definition);
const TreeDef &tree_definition);
// L-System tree gen helper functions
void tree_node_placement(MMVManip &vmanip, v3f p0,