Fix overloaded virtual warnings with get/setAttachment()
parent
8eb2cbac61
commit
c441baa91b
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@ -460,18 +460,20 @@ void GenericCAO::setChildrenVisible(bool toset)
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GenericCAO *obj = m_env->getGenericCAO(cao_id);
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if (obj) {
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// Check if the entity is forced to appear in first person.
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obj->setVisible(obj->isForcedVisible() ? true : toset);
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obj->setVisible(obj->m_force_visible ? true : toset);
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}
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}
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}
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void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation)
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void GenericCAO::setAttachment(int parent_id, const std::string &bone,
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v3f position, v3f rotation, bool force_visible)
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{
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int old_parent = m_attachment_parent_id;
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m_attachment_parent_id = parent_id;
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m_attachment_bone = bone;
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m_attachment_position = position;
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m_attachment_rotation = rotation;
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m_force_visible = force_visible;
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ClientActiveObject *parent = m_env->getActiveObject(parent_id);
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@ -482,15 +484,30 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f posit
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parent->addAttachmentChild(m_id);
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}
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updateAttachments();
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// Forcibly show attachments if required by set_attach
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if (m_force_visible) {
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m_is_visible = true;
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} else if (!m_is_local_player) {
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// Objects attached to the local player should be hidden in first person
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m_is_visible = !m_attached_to_local ||
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m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST;
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m_force_visible = false;
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} else {
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// Local players need to have this set,
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// otherwise first person attachments fail.
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m_is_visible = true;
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}
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}
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void GenericCAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
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v3f *rotation) const
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v3f *rotation, bool *force_visible) const
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{
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*parent_id = m_attachment_parent_id;
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*bone = m_attachment_bone;
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*position = m_attachment_position;
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*rotation = m_attachment_rotation;
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*force_visible = m_force_visible;
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}
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void GenericCAO::clearChildAttachments()
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@ -509,9 +526,9 @@ void GenericCAO::clearChildAttachments()
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void GenericCAO::clearParentAttachment()
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{
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if (m_attachment_parent_id)
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setAttachment(0, "", m_attachment_position, m_attachment_rotation);
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setAttachment(0, "", m_attachment_position, m_attachment_rotation, false);
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else
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setAttachment(0, "", v3f(), v3f());
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setAttachment(0, "", v3f(), v3f(), false);
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}
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void GenericCAO::addAttachmentChild(int child_id)
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@ -1781,25 +1798,9 @@ void GenericCAO::processMessage(const std::string &data)
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std::string bone = deSerializeString16(is);
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v3f position = readV3F32(is);
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v3f rotation = readV3F32(is);
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m_force_visible = readU8(is); // Returns false for EOF
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bool force_visible = readU8(is); // Returns false for EOF
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setAttachment(parent_id, bone, position, rotation);
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// Forcibly show attachments if required by set_attach
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if (m_force_visible)
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m_is_visible = true;
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// localplayer itself can't be attached to localplayer
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else if (!m_is_local_player) {
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// Objects attached to the local player should be hidden in first
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// person provided the forced boolean isn't set.
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m_is_visible = !m_attached_to_local ||
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m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST;
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m_force_visible = false;
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} else {
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// Local players need to have this set,
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// otherwise first person attachments fail.
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m_is_visible = true;
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}
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setAttachment(parent_id, bone, position, rotation, force_visible);
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} else if (cmd == AO_CMD_PUNCHED) {
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u16 result_hp = readU16(is);
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@ -111,6 +111,7 @@ private:
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v3f m_attachment_position;
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v3f m_attachment_rotation;
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bool m_attached_to_local = false;
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bool m_force_visible = false;
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int m_anim_frame = 0;
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int m_anim_num_frames = 1;
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@ -126,7 +127,6 @@ private:
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float m_step_distance_counter = 0.0f;
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u8 m_last_light = 255;
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bool m_is_visible = false;
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bool m_force_visible = false;
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s8 m_glow = 0;
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// Material
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video::E_MATERIAL_TYPE m_material_type;
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@ -218,15 +218,11 @@ public:
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m_is_visible = toset;
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}
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inline bool isForcedVisible() const
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{
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return m_force_visible;
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}
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void setChildrenVisible(bool toset);
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void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
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void setAttachment(int parent_id, const std::string &bone, v3f position,
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v3f rotation, bool force_visible);
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void getAttachment(int *parent_id, std::string *bone, v3f *position,
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v3f *rotation) const;
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v3f *rotation, bool *force_visible) const;
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void clearChildAttachments();
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void clearParentAttachment();
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void addAttachmentChild(int child_id);
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