Implement player attribute backend (#4155)
* This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).master
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2a89531071
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b7a98e9850
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@ -2899,6 +2899,8 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `0`: player is drowning,
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* `1`-`10`: remaining number of bubbles
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* `11`: bubbles bar is not shown
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* `set_attribute(attribute, value)`: sets an extra attribute with value on player
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* `get_attribute(attribute)`: returns value for extra attribute. Returns nil if no attribute found.
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* `set_inventory_formspec(formspec)`
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* Redefine player's inventory form
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* Should usually be called in on_joinplayer
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@ -791,6 +791,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, u16 peer_id_, bool is_singleplayer
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m_pitch(0),
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m_fov(0),
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m_wanted_range(0),
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m_extended_attributes_modified(false),
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// public
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m_physics_override_speed(1),
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m_physics_override_jump(1),
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@ -180,6 +180,7 @@ public:
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}
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};
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typedef UNORDERED_MAP<std::string, std::string> PlayerAttributes;
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class RemotePlayer;
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class PlayerSAO : public UnitSAO
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@ -249,6 +250,39 @@ public:
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int getWieldIndex() const;
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void setWieldIndex(int i);
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/*
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Modding interface
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*/
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inline void setExtendedAttribute(const std::string &attr, const std::string &value)
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{
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m_extra_attributes[attr] = value;
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m_extended_attributes_modified = true;
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}
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inline bool getExtendedAttribute(const std::string &attr, std::string *value)
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{
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if (m_extra_attributes.find(attr) == m_extra_attributes.end())
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return false;
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*value = m_extra_attributes[attr];
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return true;
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}
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inline const PlayerAttributes &getExtendedAttributes()
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{
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return m_extra_attributes;
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}
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inline bool extendedAttributesModified() const
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{
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return m_extended_attributes_modified;
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}
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inline void setExtendedAttributeModified(bool v)
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{
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m_extended_attributes_modified = v;
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}
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/*
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PlayerSAO-specific
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*/
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@ -343,6 +377,9 @@ private:
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f32 m_pitch;
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f32 m_fov;
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s16 m_wanted_range;
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PlayerAttributes m_extra_attributes;
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bool m_extended_attributes_modified;
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public:
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float m_physics_override_speed;
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float m_physics_override_jump;
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@ -19,13 +19,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "remoteplayer.h"
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#include <json/json.h>
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#include "content_sao.h"
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#include "filesys.h"
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#include "gamedef.h"
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#include "porting.h" // strlcpy
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#include "server.h"
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#include "settings.h"
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/*
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RemotePlayer
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*/
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@ -112,9 +113,23 @@ void RemotePlayer::save(std::string savedir, IGameDef *gamedef)
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}
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infostream << "Didn't find free file for player " << m_name << std::endl;
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return;
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}
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void RemotePlayer::serializeExtraAttributes(std::string &output)
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{
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assert(m_sao);
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Json::Value json_root;
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const PlayerAttributes &attrs = m_sao->getExtendedAttributes();
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for (PlayerAttributes::const_iterator it = attrs.begin(); it != attrs.end(); ++it) {
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json_root[(*it).first] = (*it).second;
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}
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Json::FastWriter writer;
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output = writer.write(json_root);
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m_sao->setExtendedAttributeModified(false);
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}
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void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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PlayerSAO *sao)
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{
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@ -150,6 +165,20 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
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try {
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sao->setBreath(args.getS32("breath"), false);
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} catch (SettingNotFoundException &e) {}
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try {
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std::string extended_attributes = args.get("extended_attributes");
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Json::Reader reader;
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Json::Value attr_root;
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reader.parse(extended_attributes, attr_root);
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const Json::Value::Members attr_list = attr_root.getMemberNames();
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for (Json::Value::Members::const_iterator it = attr_list.begin();
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it != attr_list.end(); ++it) {
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Json::Value attr_value = attr_root[*it];
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sao->setExtendedAttribute(*it, attr_value.asString());
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}
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} catch (SettingNotFoundException &e) {}
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}
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inventory.deSerialize(is);
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@ -175,7 +204,6 @@ void RemotePlayer::serialize(std::ostream &os)
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Settings args;
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args.setS32("version", 1);
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args.set("name", m_name);
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//args.set("password", m_password);
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// This should not happen
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assert(m_sao);
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@ -185,6 +213,10 @@ void RemotePlayer::serialize(std::ostream &os)
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args.setFloat("yaw", m_sao->getYaw());
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args.setS32("breath", m_sao->getBreath());
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std::string extended_attrs = "";
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serializeExtraAttributes(extended_attrs);
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args.set("extended_attributes", extended_attrs);
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args.writeLines(os);
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os<<"PlayerArgsEnd\n";
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@ -25,11 +25,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class PlayerSAO;
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enum RemotePlayerChatResult {
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enum RemotePlayerChatResult
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{
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RPLAYER_CHATRESULT_OK,
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RPLAYER_CHATRESULT_FLOODING,
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RPLAYER_CHATRESULT_KICK,
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};
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/*
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Player on the server
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*/
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@ -135,6 +137,7 @@ private:
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deSerialize stops reading exactly at the right point.
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*/
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void serialize(std::ostream &os);
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void serializeExtraAttributes(std::string &output);
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PlayerSAO *m_sao;
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bool m_dirty;
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@ -1181,6 +1181,45 @@ int ObjectRef::l_get_breath(lua_State *L)
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return 1;
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}
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// set_attribute(self, attribute, value)
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int ObjectRef::l_set_attribute(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if (co == NULL) {
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return 0;
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}
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std::string attr = luaL_checkstring(L, 2);
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std::string value = luaL_checkstring(L, 3);
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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co->setExtendedAttribute(attr, value);
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}
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return 1;
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}
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// get_attribute(self, attribute)
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int ObjectRef::l_get_attribute(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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PlayerSAO* co = getplayersao(ref);
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if (co == NULL) {
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return 0;
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}
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std::string attr = luaL_checkstring(L, 2);
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std::string value = "";
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if (co->getExtendedAttribute(attr, &value)) {
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lua_pushstring(L, value.c_str());
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return 1;
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}
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return 0;
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}
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// set_inventory_formspec(self, formspec)
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int ObjectRef::l_set_inventory_formspec(lua_State *L)
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{
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@ -1839,6 +1878,8 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, set_look_pitch),
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luamethod(ObjectRef, get_breath),
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luamethod(ObjectRef, set_breath),
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luamethod(ObjectRef, get_attribute),
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luamethod(ObjectRef, set_attribute),
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luamethod(ObjectRef, set_inventory_formspec),
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luamethod(ObjectRef, get_inventory_formspec),
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luamethod(ObjectRef, get_player_control),
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@ -226,6 +226,12 @@ private:
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// get_breath(self, breath)
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static int l_get_breath(lua_State *L);
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// set_attribute(self, attribute, value)
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static int l_set_attribute(lua_State *L);
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// get_attribute(self, attribute)
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static int l_get_attribute(lua_State *L);
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// set_inventory_formspec(self, formspec)
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static int l_set_inventory_formspec(lua_State *L);
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@ -576,7 +576,6 @@ private:
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float m_time_of_day_send_timer;
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// Uptime of server in seconds
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MutexedVariable<double> m_uptime;
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/*
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Client interface
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*/
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@ -500,7 +500,8 @@ void ServerEnvironment::saveLoadedPlayers()
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for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
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it != m_players.end();
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++it) {
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if ((*it)->checkModified()) {
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if ((*it)->checkModified() ||
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((*it)->getPlayerSAO() && (*it)->getPlayerSAO()->extendedAttributesModified())) {
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(*it)->save(players_path, m_server);
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}
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}
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