Fix object duplication bug (at least in the most reproducible UFO case)
parent
34e0a0ca0f
commit
b3591019ad
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@ -1805,6 +1805,47 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
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// The block in which the object resides in
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v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
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// If object's static data is stored in a deactivated block and object
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// is actually located in an active block, re-save to the block in
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// which the object is actually located in.
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if(!force_delete &&
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obj->m_static_exists &&
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!m_active_blocks.contains(obj->m_static_block) &&
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m_active_blocks.contains(blockpos_o))
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{
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v3s16 old_static_block = obj->m_static_block;
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// Save to block where object is located
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MapBlock *block = m_map->emergeBlock(blockpos_o, false);
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if(!block){
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errorstream<<"ServerEnvironment::deactivateFarObjects(): "
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<<"Could not save object id="<<id
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<<" to it's current block "<<PP(blockpos_o)
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<<std::endl;
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continue;
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}
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std::string staticdata_new = obj->getStaticData();
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StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
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block->m_static_objects.insert(id, s_obj);
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obj->m_static_block = blockpos_o;
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block->raiseModified(MOD_STATE_WRITE_NEEDED,
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"deactivateFarObjects: Static data moved in");
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// Delete from block where object was located
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block = m_map->emergeBlock(old_static_block, false);
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if(!block){
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errorstream<<"ServerEnvironment::deactivateFarObjects(): "
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<<"Could not delete object id="<<id
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<<" from it's previous block "<<PP(old_static_block)
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<<std::endl;
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continue;
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}
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block->m_static_objects.remove(id);
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block->raiseModified(MOD_STATE_WRITE_NEEDED,
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"deactivateFarObjects: Static data moved out");
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continue;
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}
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// If block is active, don't remove
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if(!force_delete && m_active_blocks.contains(blockpos_o))
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continue;
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@ -54,7 +54,7 @@ class StaticObjectList
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public:
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/*
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Inserts an object to the container.
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Id must be unique or 0.
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Id must be unique (active) or 0 (stored).
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*/
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void insert(u16 id, StaticObject obj)
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{
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