Set sky API: Add bool for clouds in front of custom skybox

Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
master
paramat 2017-04-28 03:06:49 +01:00 committed by Auke Kok
parent f9fdb48dc8
commit ad9fcf859e
12 changed files with 53 additions and 20 deletions

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@ -3077,13 +3077,15 @@ This is basically a reference to a C++ `ServerActiveObject`
* `hud_set_hotbar_selected_image(texturename)`
* sets image for selected item of hotbar
* `hud_get_hotbar_selected_image`: returns texturename
* `set_sky(bgcolor, type, {texture names})`
* `set_sky(bgcolor, type, {texture names}, clouds)`
* `bgcolor`: ColorSpec, defaults to white
* Available types:
* `type`: Available types:
* `"regular"`: Uses 0 textures, `bgcolor` ignored
* `"skybox"`: Uses 6 textures, `bgcolor` used
* `"plain"`: Uses 0 textures, `bgcolor` used
* `get_sky()`: returns bgcolor, type and a table with the textures
* `clouds`: Boolean for whether clouds appear in front of `"skybox"` or
`"plain"` custom skyboxes (default: `true`)
* `get_sky()`: returns bgcolor, type, table of textures, clouds
* `set_clouds(parameters)`: set cloud parameters
* `parameters` is a table with the following optional fields:
* `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`)

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@ -174,6 +174,7 @@ struct ClientEvent
video::SColor *bgcolor;
std::string *type;
std::vector<std::string> *params;
bool clouds;
} set_sky;
struct{
bool do_override;

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@ -3255,6 +3255,8 @@ void Game::processClientEvents(CameraOrientation *cam)
case CE_SET_SKY:
sky->setVisible(false);
// Whether clouds are visible in front of a custom skybox
sky->setCloudsEnabled(event.set_sky.clouds);
if (skybox) {
skybox->remove();
@ -3264,6 +3266,7 @@ void Game::processClientEvents(CameraOrientation *cam)
// Handle according to type
if (*event.set_sky.type == "regular") {
sky->setVisible(true);
sky->setCloudsEnabled(true);
} else if (*event.set_sky.type == "skybox" &&
event.set_sky.params->size() == 6) {
sky->setFallbackBgColor(*event.set_sky.bgcolor);

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@ -1192,11 +1192,17 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
for (size_t i = 0; i < count; i++)
params->push_back(deSerializeString(is));
bool clouds = true;
try {
clouds = readU8(is);
} catch (...) {}
ClientEvent event;
event.type = CE_SET_SKY;
event.set_sky.bgcolor = bgcolor;
event.set_sky.type = type;
event.set_sky.params = params;
event.set_sky.clouds = clouds;
m_client_event_queue.push(event);
}

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@ -584,6 +584,7 @@ enum ToClientCommand
foreach count:
u8 len
u8[len] param
u8 clouds (boolean)
*/
TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,

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@ -85,19 +85,21 @@ public:
}
void setSky(const video::SColor &bgcolor, const std::string &type,
const std::vector<std::string> &params)
const std::vector<std::string> &params, bool &clouds)
{
m_sky_bgcolor = bgcolor;
m_sky_type = type;
m_sky_params = params;
m_sky_clouds = clouds;
}
void getSky(video::SColor *bgcolor, std::string *type,
std::vector<std::string> *params)
std::vector<std::string> *params, bool *clouds)
{
*bgcolor = m_sky_bgcolor;
*type = m_sky_type;
*params = m_sky_params;
*clouds = m_sky_clouds;
}
void setCloudParams(const CloudParams &cloud_params)
@ -165,6 +167,8 @@ private:
std::string m_sky_type;
video::SColor m_sky_bgcolor;
std::vector<std::string> m_sky_params;
bool m_sky_clouds;
CloudParams m_cloud_params;
};

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@ -1662,7 +1662,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
return 1;
}
// set_sky(self, bgcolor, type, list)
// set_sky(self, bgcolor, type, list, clouds = true)
int ObjectRef::l_set_sky(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@ -1678,9 +1678,8 @@ int ObjectRef::l_set_sky(lua_State *L)
std::vector<std::string> params;
if (lua_istable(L, 4)) {
int table = lua_gettop(L);
lua_pushnil(L);
while (lua_next(L, table) != 0) {
while (lua_next(L, 4) != 0) {
// key at index -2 and value at index -1
if (lua_isstring(L, -1))
params.push_back(lua_tostring(L, -1));
@ -1694,7 +1693,11 @@ int ObjectRef::l_set_sky(lua_State *L)
if (type == "skybox" && params.size() != 6)
throw LuaError("skybox expects 6 textures");
if (!getServer(L)->setSky(player, bgcolor, type, params))
bool clouds = true;
if (lua_isboolean(L, 5))
clouds = lua_toboolean(L, 5);
if (!getServer(L)->setSky(player, bgcolor, type, params, clouds))
return 0;
lua_pushboolean(L, true);
@ -1712,8 +1715,9 @@ int ObjectRef::l_get_sky(lua_State *L)
video::SColor bgcolor(255, 255, 255, 255);
std::string type;
std::vector<std::string> params;
bool clouds;
player->getSky(&bgcolor, &type, &params);
player->getSky(&bgcolor, &type, &params, &clouds);
type = type == "" ? "regular" : type;
push_ARGB8(L, bgcolor);
@ -1726,6 +1730,7 @@ int ObjectRef::l_get_sky(lua_State *L)
lua_rawseti(L, -2, i);
i++;
}
lua_pushboolean(L, clouds);
return 3;
}

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@ -283,10 +283,10 @@ private:
// hud_get_hotbar_selected_image(self)
static int l_hud_get_hotbar_selected_image(lua_State *L);
// set_sky(self, type, list)
// set_sky(self, bgcolor, type, list, clouds = true)
static int l_set_sky(lua_State *L);
// get_sky(self, type, list)
// get_sky(self)
static int l_get_sky(lua_State *L);
// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})

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@ -1871,7 +1871,8 @@ void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
}
void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params)
const std::string &type, const std::vector<std::string> &params,
bool &clouds)
{
NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
pkt << bgcolor << type << (u16) params.size();
@ -1879,6 +1880,8 @@ void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
for(size_t i=0; i<params.size(); i++)
pkt << params[i];
pkt << clouds;
Send(&pkt);
}
@ -3254,13 +3257,14 @@ bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
}
bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params)
const std::string &type, const std::vector<std::string> &params,
bool &clouds)
{
if (!player)
return false;
player->setSky(bgcolor, type, params);
SendSetSky(player->peer_id, bgcolor, type, params);
player->setSky(bgcolor, type, params, clouds);
SendSetSky(player->peer_id, bgcolor, type, params, clouds);
return true;
}

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@ -335,7 +335,8 @@ public:
bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);
bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params);
const std::string &type, const std::vector<std::string> &params,
bool &clouds);
bool setClouds(RemotePlayer *player, float density,
const video::SColor &color_bright,
const video::SColor &color_ambient,
@ -410,7 +411,8 @@ private:
void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
const std::string &type, const std::vector<std::string> &params);
const std::string &type, const std::vector<std::string> &params,
bool &clouds);
void SendCloudParams(u16 peer_id, float density,
const video::SColor &color_bright,
const video::SColor &color_ambient,

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@ -85,6 +85,8 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
}
m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
m_clouds_enabled = true;
}

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@ -65,10 +65,12 @@ public:
return m_visible ? m_skycolor : m_fallback_bg_color;
}
bool getCloudsVisible() { return m_clouds_visible && m_visible; }
bool getCloudsVisible() { return m_clouds_visible && m_clouds_enabled; }
const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
void setVisible(bool visible) { m_visible = visible; }
// Set only from set_sky API
void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; }
void setFallbackBgColor(const video::SColor &fallback_bg_color)
{
m_fallback_bg_color = fallback_bg_color;
@ -123,7 +125,8 @@ private:
bool m_sunlight_seen;
float m_brightness;
float m_cloud_brightness;
bool m_clouds_visible;
bool m_clouds_visible; // Whether clouds are disabled due to player underground
bool m_clouds_enabled; // Initialised to true, reset only by set_sky API
bool m_directional_colored_fog;
video::SColorf m_bgcolor_bright_f;
video::SColorf m_skycolor_bright_f;