Set sky API: Add bool for clouds in front of custom skybox
Default true. Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API. Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of 'm_visible' (whether normal sky is visible).master
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f9fdb48dc8
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ad9fcf859e
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@ -3077,13 +3077,15 @@ This is basically a reference to a C++ `ServerActiveObject`
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* `hud_set_hotbar_selected_image(texturename)`
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* sets image for selected item of hotbar
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* `hud_get_hotbar_selected_image`: returns texturename
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* `set_sky(bgcolor, type, {texture names})`
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* `set_sky(bgcolor, type, {texture names}, clouds)`
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* `bgcolor`: ColorSpec, defaults to white
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* Available types:
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* `type`: Available types:
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* `"regular"`: Uses 0 textures, `bgcolor` ignored
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* `"skybox"`: Uses 6 textures, `bgcolor` used
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* `"plain"`: Uses 0 textures, `bgcolor` used
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* `get_sky()`: returns bgcolor, type and a table with the textures
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* `clouds`: Boolean for whether clouds appear in front of `"skybox"` or
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`"plain"` custom skyboxes (default: `true`)
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* `get_sky()`: returns bgcolor, type, table of textures, clouds
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* `set_clouds(parameters)`: set cloud parameters
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* `parameters` is a table with the following optional fields:
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* `density`: from `0` (no clouds) to `1` (full clouds) (default `0.4`)
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@ -174,6 +174,7 @@ struct ClientEvent
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video::SColor *bgcolor;
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std::string *type;
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std::vector<std::string> *params;
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bool clouds;
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} set_sky;
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struct{
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bool do_override;
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@ -3255,6 +3255,8 @@ void Game::processClientEvents(CameraOrientation *cam)
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case CE_SET_SKY:
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sky->setVisible(false);
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// Whether clouds are visible in front of a custom skybox
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sky->setCloudsEnabled(event.set_sky.clouds);
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if (skybox) {
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skybox->remove();
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@ -3264,6 +3266,7 @@ void Game::processClientEvents(CameraOrientation *cam)
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// Handle according to type
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if (*event.set_sky.type == "regular") {
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sky->setVisible(true);
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sky->setCloudsEnabled(true);
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} else if (*event.set_sky.type == "skybox" &&
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event.set_sky.params->size() == 6) {
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sky->setFallbackBgColor(*event.set_sky.bgcolor);
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@ -1192,11 +1192,17 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
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for (size_t i = 0; i < count; i++)
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params->push_back(deSerializeString(is));
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bool clouds = true;
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try {
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clouds = readU8(is);
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} catch (...) {}
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ClientEvent event;
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event.type = CE_SET_SKY;
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event.set_sky.bgcolor = bgcolor;
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event.set_sky.type = type;
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event.set_sky.params = params;
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event.set_sky.clouds = clouds;
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m_client_event_queue.push(event);
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}
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@ -584,6 +584,7 @@ enum ToClientCommand
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foreach count:
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u8 len
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u8[len] param
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u8 clouds (boolean)
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*/
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TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO = 0x50,
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@ -85,19 +85,21 @@ public:
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}
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void setSky(const video::SColor &bgcolor, const std::string &type,
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const std::vector<std::string> ¶ms)
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const std::vector<std::string> ¶ms, bool &clouds)
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{
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m_sky_bgcolor = bgcolor;
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m_sky_type = type;
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m_sky_params = params;
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m_sky_clouds = clouds;
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}
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void getSky(video::SColor *bgcolor, std::string *type,
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std::vector<std::string> *params)
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std::vector<std::string> *params, bool *clouds)
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{
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*bgcolor = m_sky_bgcolor;
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*type = m_sky_type;
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*params = m_sky_params;
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*clouds = m_sky_clouds;
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}
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void setCloudParams(const CloudParams &cloud_params)
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@ -165,6 +167,8 @@ private:
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std::string m_sky_type;
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video::SColor m_sky_bgcolor;
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std::vector<std::string> m_sky_params;
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bool m_sky_clouds;
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CloudParams m_cloud_params;
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};
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@ -1662,7 +1662,7 @@ int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
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return 1;
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}
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// set_sky(self, bgcolor, type, list)
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// set_sky(self, bgcolor, type, list, clouds = true)
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int ObjectRef::l_set_sky(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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@ -1678,9 +1678,8 @@ int ObjectRef::l_set_sky(lua_State *L)
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std::vector<std::string> params;
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if (lua_istable(L, 4)) {
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int table = lua_gettop(L);
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lua_pushnil(L);
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while (lua_next(L, table) != 0) {
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while (lua_next(L, 4) != 0) {
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// key at index -2 and value at index -1
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if (lua_isstring(L, -1))
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params.push_back(lua_tostring(L, -1));
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@ -1694,7 +1693,11 @@ int ObjectRef::l_set_sky(lua_State *L)
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if (type == "skybox" && params.size() != 6)
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throw LuaError("skybox expects 6 textures");
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if (!getServer(L)->setSky(player, bgcolor, type, params))
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bool clouds = true;
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if (lua_isboolean(L, 5))
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clouds = lua_toboolean(L, 5);
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if (!getServer(L)->setSky(player, bgcolor, type, params, clouds))
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return 0;
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lua_pushboolean(L, true);
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@ -1712,8 +1715,9 @@ int ObjectRef::l_get_sky(lua_State *L)
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video::SColor bgcolor(255, 255, 255, 255);
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std::string type;
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std::vector<std::string> params;
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bool clouds;
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player->getSky(&bgcolor, &type, ¶ms);
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player->getSky(&bgcolor, &type, ¶ms, &clouds);
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type = type == "" ? "regular" : type;
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push_ARGB8(L, bgcolor);
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@ -1726,6 +1730,7 @@ int ObjectRef::l_get_sky(lua_State *L)
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lua_rawseti(L, -2, i);
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i++;
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}
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lua_pushboolean(L, clouds);
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return 3;
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}
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@ -283,10 +283,10 @@ private:
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// hud_get_hotbar_selected_image(self)
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static int l_hud_get_hotbar_selected_image(lua_State *L);
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// set_sky(self, type, list)
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// set_sky(self, bgcolor, type, list, clouds = true)
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static int l_set_sky(lua_State *L);
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// get_sky(self, type, list)
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// get_sky(self)
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static int l_get_sky(lua_State *L);
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// set_clouds(self, {density=, color=, ambient=, height=, thickness=, speed=})
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@ -1871,7 +1871,8 @@ void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
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}
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void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
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const std::string &type, const std::vector<std::string> ¶ms)
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const std::string &type, const std::vector<std::string> ¶ms,
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bool &clouds)
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{
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NetworkPacket pkt(TOCLIENT_SET_SKY, 0, peer_id);
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pkt << bgcolor << type << (u16) params.size();
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@ -1879,6 +1880,8 @@ void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
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for(size_t i=0; i<params.size(); i++)
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pkt << params[i];
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pkt << clouds;
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Send(&pkt);
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}
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@ -3254,13 +3257,14 @@ bool Server::setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third)
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}
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bool Server::setSky(RemotePlayer *player, const video::SColor &bgcolor,
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const std::string &type, const std::vector<std::string> ¶ms)
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const std::string &type, const std::vector<std::string> ¶ms,
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bool &clouds)
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{
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if (!player)
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return false;
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player->setSky(bgcolor, type, params);
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SendSetSky(player->peer_id, bgcolor, type, params);
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player->setSky(bgcolor, type, params, clouds);
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SendSetSky(player->peer_id, bgcolor, type, params, clouds);
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return true;
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}
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@ -335,7 +335,8 @@ public:
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bool setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third);
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bool setSky(RemotePlayer *player, const video::SColor &bgcolor,
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const std::string &type, const std::vector<std::string> ¶ms);
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const std::string &type, const std::vector<std::string> ¶ms,
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bool &clouds);
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bool setClouds(RemotePlayer *player, float density,
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const video::SColor &color_bright,
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const video::SColor &color_ambient,
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@ -410,7 +411,8 @@ private:
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void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
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void SendHUDSetParam(u16 peer_id, u16 param, const std::string &value);
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void SendSetSky(u16 peer_id, const video::SColor &bgcolor,
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const std::string &type, const std::vector<std::string> ¶ms);
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const std::string &type, const std::vector<std::string> ¶ms,
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bool &clouds);
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void SendCloudParams(u16 peer_id, float density,
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const video::SColor &color_bright,
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const video::SColor &color_ambient,
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@ -85,6 +85,8 @@ Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
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}
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m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
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m_clouds_enabled = true;
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}
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@ -65,10 +65,12 @@ public:
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return m_visible ? m_skycolor : m_fallback_bg_color;
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}
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bool getCloudsVisible() { return m_clouds_visible && m_visible; }
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bool getCloudsVisible() { return m_clouds_visible && m_clouds_enabled; }
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const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
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void setVisible(bool visible) { m_visible = visible; }
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// Set only from set_sky API
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void setCloudsEnabled(bool clouds_enabled) { m_clouds_enabled = clouds_enabled; }
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void setFallbackBgColor(const video::SColor &fallback_bg_color)
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{
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m_fallback_bg_color = fallback_bg_color;
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@ -123,7 +125,8 @@ private:
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bool m_sunlight_seen;
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float m_brightness;
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float m_cloud_brightness;
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bool m_clouds_visible;
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bool m_clouds_visible; // Whether clouds are disabled due to player underground
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bool m_clouds_enabled; // Initialised to true, reset only by set_sky API
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bool m_directional_colored_fog;
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video::SColorf m_bgcolor_bright_f;
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video::SColorf m_skycolor_bright_f;
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