some texture stuff

master
Perttu Ahola 2011-02-10 10:53:17 +02:00
parent 1704badc30
commit a7b158fada
3 changed files with 7 additions and 1 deletions

View File

@ -267,6 +267,9 @@ Doing now (most important at the top):
# maybe done
* not done
=== Stuff being done
* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC
=== Stuff to do before release
* Save the new mapgen stuff
- map/meta.txt, which should contain only plain text, something like this:

View File

@ -103,6 +103,9 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
i = CONTENT_GRASS_FOOTSTEPS;
f = &g_content_features[i];
//f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
f->setAllTextures("mud.png^grass_side.png");
f->setTexture(0, "grass_footsteps.png");
f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;

View File

@ -373,7 +373,7 @@ void TextureSource::buildMainAtlas()
sourcelist.push_back("mud.png");
sourcelist.push_back("sand.png");
sourcelist.push_back("grass.png");
sourcelist.push_back("mud.png");
sourcelist.push_back("grass_footsteps.png");
sourcelist.push_back("tree.png");
sourcelist.push_back("tree_top.png");
sourcelist.push_back("water.png");