Fix parameter list of obj:set_attach() and obj:set_bone_position()
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8800896824
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a782a88913
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@ -1295,9 +1295,15 @@ methods:
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- set_wielded_item(item): replaces the wielded item, returns true if successful
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- set_wielded_item(item): replaces the wielded item, returns true if successful
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- set_armor_groups({group1=rating, group2=rating, ...})
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- set_armor_groups({group1=rating, group2=rating, ...})
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- set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)
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- set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)
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- set_attach(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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- set_attach(parent, bone, position, rotation)
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^ bone = string
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^ position = {x=num, y=num, z=num} (relative)
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^ rotation = {x=num, y=num, z=num}
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- set_detach()
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- set_detach()
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- set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
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- set_bone_position(bone, position, rotation)
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^ bone = string
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^ position = {x=num, y=num, z=num} (relative)
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^ rotation = {x=num, y=num, z=num}
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- set_properties(object property table)
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- set_properties(object property table)
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LuaEntitySAO-only: (no-op for other objects)
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LuaEntitySAO-only: (no-op for other objects)
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- setvelocity({x=num, y=num, z=num})
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- setvelocity({x=num, y=num, z=num})
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