Add support of pressed_texture of image_button
Fix params number Add pressed texture name Fix string def Fix syntax errormaster
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8e2467c393
commit
a59f85c1a0
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@ -933,16 +933,24 @@ button[<X>,<Y>;<W>,<H>;<name>;<label>]
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image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
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image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
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^ x, y, w, h, and name work as per button
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^ x, y, w, h, and name work as per button
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^ image is the filename of an image
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^ texture name is the filename of an image
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^ Position and size units are inventory slots
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^ Position and size units are inventory slots
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image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>]
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image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>]
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^ x, y, w, h, and name work as per button
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^ x, y, w, h, and name work as per button
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^ image is the filename of an image
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^ texture name is the filename of an image
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^ Position and size units are inventory slots
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^ Position and size units are inventory slots
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^ noclip true meand imagebutton doesn't need to be within specified formsize
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^ noclip true meand imagebutton doesn't need to be within specified formsize
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^ drawborder draw button bodrer or not
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^ drawborder draw button bodrer or not
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image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>;<pressed texture name>]
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^ x, y, w, h, and name work as per button
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^ texture name is the filename of an image
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^ Position and size units are inventory slots
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^ noclip true meand imagebutton doesn't need to be within specified formsize
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^ drawborder draw button bodrer or not
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^ pressed texture name is the filename of an image on pressed state
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item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>]
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item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>]
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^ x, y, w, h, name and label work as per button
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^ x, y, w, h, name and label work as per button
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^ item name is the registered name of an item/node,
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^ item name is the registered name of an item/node,
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@ -1116,7 +1116,7 @@ void GUIFormSpecMenu::parseVertLabel(parserData* data,std::string element) {
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void GUIFormSpecMenu::parseImageButton(parserData* data,std::string element,std::string type) {
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void GUIFormSpecMenu::parseImageButton(parserData* data,std::string element,std::string type) {
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std::vector<std::string> parts = split(element,';');
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std::vector<std::string> parts = split(element,';');
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if ((parts.size() == 5) || (parts.size() == 7)) {
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if ((parts.size() == 5) || (parts.size() == 7) || (parts.size() == 8)) {
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std::vector<std::string> v_pos = split(parts[0],',');
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std::vector<std::string> v_pos = split(parts[0],',');
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std::vector<std::string> v_geom = split(parts[1],',');
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std::vector<std::string> v_geom = split(parts[1],',');
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std::string image_name = parts[2];
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std::string image_name = parts[2];
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@ -1136,13 +1136,19 @@ void GUIFormSpecMenu::parseImageButton(parserData* data,std::string element,std:
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bool noclip = false;
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bool noclip = false;
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bool drawborder = true;
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bool drawborder = true;
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if ((parts.size() == 7)) {
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if ((parts.size() >= 7)) {
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if (parts[5] == "true")
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if (parts[5] == "true")
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noclip = true;
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noclip = true;
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if (parts[6] == "false")
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if (parts[6] == "false")
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drawborder = false;
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drawborder = false;
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}
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}
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std::string pressed_image_name = "";
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if ((parts.size() == 8)) {
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pressed_image_name = parts[7];
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}
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core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
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core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
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@ -1169,21 +1175,31 @@ void GUIFormSpecMenu::parseImageButton(parserData* data,std::string element,std:
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spec.is_exit = true;
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spec.is_exit = true;
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video::ITexture *texture = 0;
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video::ITexture *texture = 0;
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video::ITexture *pressed_texture = 0;
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//if there's no gamedef specified try to get direct
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//if there's no gamedef specified try to get direct
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//TODO check for possible texture leak
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//TODO check for possible texture leak
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if (m_gamedef != 0)
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if (m_gamedef != 0) {
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texture = m_gamedef->tsrc()->getTexture(image_name);
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texture = m_gamedef->tsrc()->getTexture(image_name);
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else {
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if ((parts.size() == 8)) {
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pressed_texture = m_gamedef->tsrc()->getTexture(pressed_image_name);
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}
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} else {
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if (fs::PathExists(image_name)) {
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if (fs::PathExists(image_name)) {
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texture = Environment->getVideoDriver()->getTexture(image_name.c_str());
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texture = Environment->getVideoDriver()->getTexture(image_name.c_str());
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m_Textures.push_back(texture);
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m_Textures.push_back(texture);
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}
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}
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if (fs::PathExists(pressed_image_name)) {
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pressed_texture = Environment->getVideoDriver()->getTexture(pressed_image_name.c_str());
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m_Textures.push_back(pressed_texture);
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}
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}
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}
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if (parts.size() < 8)
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pressed_texture = texture;
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gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
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gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
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e->setUseAlphaChannel(true);
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e->setUseAlphaChannel(true);
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e->setImage(texture);
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e->setImage(texture);
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e->setPressedImage(texture);
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e->setPressedImage(pressed_texture);
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e->setScaleImage(true);
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e->setScaleImage(true);
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e->setNotClipped(noclip);
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e->setNotClipped(noclip);
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e->setDrawBorder(drawborder);
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e->setDrawBorder(drawborder);
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