Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded

master
Perttu Ahola 2012-03-18 18:30:21 +02:00
parent 4ee4dfdc13
commit 9c4f68e174
1 changed files with 1 additions and 0 deletions

View File

@ -543,6 +543,7 @@ static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
float newd = 2*BS; float newd = 2*BS;
pf = p0 + dir * 2*newd; pf = p0 + dir * 2*newd;
distance = newd; distance = newd;
sunlight_min_d = 0;
} }
} }
for(int i=0; distance < end_distance; i++){ for(int i=0; distance < end_distance; i++){