Content store: Use composite key to track installations (#8054)
Fixes #7967 'Package manager doesn't track content reliably'.master
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@ -300,6 +300,8 @@ function store.load()
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package.url = base_url .. "/packages/" ..
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package.author .. "/" .. package.name ..
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"/releases/" .. package.release .. "/download/"
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package.id = package.author .. "/" .. package.name
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end
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store.packages = store.packages_full
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@ -314,7 +316,7 @@ function store.update_paths()
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pkgmgr.refresh_globals()
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for _, mod in pairs(pkgmgr.global_mods:get_list()) do
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if mod.author then
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mod_hash[mod.name] = mod
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mod_hash[mod.author .. "/" .. mod.name] = mod
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end
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end
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@ -322,30 +324,30 @@ function store.update_paths()
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pkgmgr.update_gamelist()
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for _, game in pairs(pkgmgr.games) do
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if game.author then
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game_hash[game.id] = game
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game_hash[game.author .. "/" .. game.id] = game
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end
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end
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local txp_hash = {}
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for _, txp in pairs(pkgmgr.get_texture_packs()) do
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if txp.author then
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txp_hash[txp.name] = txp
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txp_hash[txp.author .. "/" .. txp.name] = txp
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end
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end
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for _, package in pairs(store.packages_full) do
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local content
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if package.type == "mod" then
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content = mod_hash[package.name]
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content = mod_hash[package.id]
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elseif package.type == "game" then
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content = game_hash[package.name]
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content = game_hash[package.id]
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elseif package.type == "txp" then
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content = txp_hash[package.name]
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content = txp_hash[package.id]
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end
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if content and content.author == package.author then
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if content then
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package.path = content.path
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package.installed_release = content.release
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package.installed_release = content.release or 0
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else
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package.path = nil
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end
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