Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756)
parent
dc948382f5
commit
84a5fa01ff
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@ -393,18 +393,27 @@ float MapgenValleys::terrainLevelFromNoise(TerrainNoise *tn)
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float MapgenValleys::adjustedTerrainLevelFromNoise(TerrainNoise *tn)
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{
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float mount = terrainLevelFromNoise(tn);
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float result = mount;
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s16 y_start = myround(mount);
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for (s16 y = y_start; y <= y_start + 1000; y++) {
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float fill =
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NoisePerlin3D(&noise_inter_valley_fill->np, tn->x, y_start, tn->z, seed);
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bool is_ground = fill * *tn->slope >= y_start - mount;
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s16 search_direction = is_ground ? 1 : -1;
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for (s16 i = 1; i <= 1000; i++) {
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s16 y = y_start + i * search_direction;
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fill =
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NoisePerlin3D(&noise_inter_valley_fill->np, tn->x, y, tn->z, seed);
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if (fill * *tn->slope < y - mount) {
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mount = std::fmax((float)(y - 1), mount);
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bool was_ground = is_ground;
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is_ground = fill * *tn->slope >= y - mount;
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if (is_ground)
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result = y;
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if (is_ground != was_ground)
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break;
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}
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}
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return mount;
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return result;
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}
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@ -420,7 +429,8 @@ int MapgenValleys::getSpawnLevelAtPoint(v2s16 p)
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level_at_point > water_level + 16)
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return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
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return level_at_point;
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// +1 to account for biome dust that can be 1 node deep
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return level_at_point + 1;
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}
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