Fix HUD scaling (#9721)
This resolves HUD scaling issues on Android and desktops with custom DPI settings.master
parent
08c0b7696a
commit
7ec0e3df35
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@ -51,6 +51,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
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this->inventory = inventory;
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this->inventory = inventory;
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m_hud_scaling = g_settings->getFloat("hud_scaling");
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m_hud_scaling = g_settings->getFloat("hud_scaling");
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m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
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m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE *
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m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE *
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RenderingEngine::getDisplayDensity() + 0.5f);
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RenderingEngine::getDisplayDensity() + 0.5f);
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m_hotbar_imagesize *= m_hud_scaling;
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m_hotbar_imagesize *= m_hud_scaling;
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@ -213,9 +214,7 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
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}
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}
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// Position of upper left corner of bar
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// Position of upper left corner of bar
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v2s32 pos = screen_offset;
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v2s32 pos = screen_offset * m_scale_factor;
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pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
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pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
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pos += upperleftpos;
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pos += upperleftpos;
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// Store hotbar_image in member variable, used by drawItem()
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// Store hotbar_image in member variable, used by drawItem()
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@ -320,20 +319,40 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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switch (e->type) {
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switch (e->type) {
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case HUD_ELEM_TEXT: {
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case HUD_ELEM_TEXT: {
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irr::gui::IGUIFont *textfont = font;
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irr::gui::IGUIFont *textfont = font;
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unsigned int font_size = g_fontengine->getDefaultFontSize();
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if (e->size.X > 0)
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if (e->size.X > 0)
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textfont = g_fontengine->getFont(
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font_size *= e->size.X;
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e->size.X * g_fontengine->getDefaultFontSize());
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if (font_size != g_fontengine->getDefaultFontSize())
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textfont = g_fontengine->getFont(font_size);
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video::SColor color(255, (e->number >> 16) & 0xFF,
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video::SColor color(255, (e->number >> 16) & 0xFF,
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(e->number >> 8) & 0xFF,
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(e->number >> 8) & 0xFF,
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(e->number >> 0) & 0xFF);
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(e->number >> 0) & 0xFF);
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core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
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std::wstring text = unescape_translate(utf8_to_wide(e->text));
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std::wstring text = unescape_translate(utf8_to_wide(e->text));
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core::dimension2d<u32> textsize = textfont->getDimension(text.c_str());
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core::dimension2d<u32> textsize = textfont->getDimension(text.c_str());
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#ifdef __ANDROID__
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// The text size on Android is not proportional with the actual scaling
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irr::gui::IGUIFont *font_scaled = font_size <= 3 ?
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textfont : g_fontengine->getFont(font_size - 3);
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if (e->offset.X < -20)
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textsize = font_scaled->getDimension(text.c_str());
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#endif
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v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
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v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
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(e->align.Y - 1.0) * (textsize.Height / 2));
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(e->align.Y - 1.0) * (textsize.Height / 2));
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v2s32 offs(e->offset.X, e->offset.Y);
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core::rect<s32> size(0, 0, e->scale.X * m_scale_factor,
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text_height * e->scale.Y * m_scale_factor);
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v2s32 offs(e->offset.X * m_scale_factor,
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e->offset.Y * m_scale_factor);
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#ifdef __ANDROID__
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if (e->offset.X < -20)
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font_scaled->draw(text.c_str(), size + pos + offset + offs, color);
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else
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#endif
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{
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textfont->draw(text.c_str(), size + pos + offset + offs, color);
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textfont->draw(text.c_str(), size + pos + offset + offs, color);
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}
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break; }
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break; }
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case HUD_ELEM_STATBAR: {
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case HUD_ELEM_STATBAR: {
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v2s32 offs(e->offset.X, e->offset.Y);
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v2s32 offs(e->offset.X, e->offset.Y);
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@ -385,8 +404,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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const video::SColor color(255, 255, 255, 255);
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const video::SColor color(255, 255, 255, 255);
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const video::SColor colors[] = {color, color, color, color};
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const video::SColor colors[] = {color, color, color, color};
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core::dimension2di imgsize(texture->getOriginalSize());
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core::dimension2di imgsize(texture->getOriginalSize());
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v2s32 dstsize(imgsize.Width * e->scale.X,
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v2s32 dstsize(imgsize.Width * e->scale.X * m_scale_factor,
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imgsize.Height * e->scale.Y);
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imgsize.Height * e->scale.Y * m_scale_factor);
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if (e->scale.X < 0)
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if (e->scale.X < 0)
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dstsize.X = m_screensize.X * (e->scale.X * -0.01);
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dstsize.X = m_screensize.X * (e->scale.X * -0.01);
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if (e->scale.Y < 0)
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if (e->scale.Y < 0)
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@ -394,7 +413,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
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v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
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v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
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(e->align.Y - 1.0) * dstsize.Y / 2);
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(e->align.Y - 1.0) * dstsize.Y / 2);
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core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
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core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
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rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
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rect += pos + offset + v2s32(e->offset.X * m_scale_factor,
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e->offset.Y * m_scale_factor);
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draw2DImageFilterScaled(driver, texture, rect,
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draw2DImageFilterScaled(driver, texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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core::rect<s32>(core::position2d<s32>(0,0), imgsize),
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NULL, colors, true);
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NULL, colors, true);
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@ -427,12 +447,15 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
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core::dimension2di dstd;
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core::dimension2di dstd;
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if (size == v2s32()) {
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if (size == v2s32()) {
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dstd = srcd;
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dstd = srcd;
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dstd.Height *= m_scale_factor;
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dstd.Width *= m_scale_factor;
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offset.X *= m_scale_factor;
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offset.Y *= m_scale_factor;
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} else {
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} else {
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float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
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dstd.Height = size.Y * m_scale_factor;
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dstd.Height = size.Y * size_factor;
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dstd.Width = size.X * m_scale_factor;
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dstd.Width = size.X * size_factor;
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offset.X *= m_scale_factor;
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offset.X *= size_factor;
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offset.Y *= m_scale_factor;
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offset.Y *= size_factor;
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}
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}
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v2s32 p = pos;
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v2s32 p = pos;
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@ -555,7 +578,7 @@ void Hud::drawHotbar(u16 playeritem) {
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v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
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v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
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const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
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const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
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if ( (float) width / (float) window_size.X <=
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if ((float) width / (float) window_size.X <=
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g_settings->getFloat("hud_hotbar_max_width")) {
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g_settings->getFloat("hud_hotbar_max_width")) {
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if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
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if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
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drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
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drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
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@ -607,12 +630,10 @@ void Hud::drawSelectionMesh()
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// Draw 3D selection boxes
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// Draw 3D selection boxes
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video::SMaterial oldmaterial = driver->getMaterial2D();
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video::SMaterial oldmaterial = driver->getMaterial2D();
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driver->setMaterial(m_selection_material);
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driver->setMaterial(m_selection_material);
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for (std::vector<aabb3f>::const_iterator
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for (auto & selection_box : m_selection_boxes) {
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i = m_selection_boxes.begin();
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i != m_selection_boxes.end(); ++i) {
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aabb3f box = aabb3f(
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aabb3f box = aabb3f(
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i->MinEdge + m_selection_pos_with_offset,
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selection_box.MinEdge + m_selection_pos_with_offset,
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i->MaxEdge + m_selection_pos_with_offset);
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selection_box.MaxEdge + m_selection_pos_with_offset);
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u32 r = (selectionbox_argb.getRed() *
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u32 r = (selectionbox_argb.getRed() *
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m_selection_mesh_color.getRed() / 255);
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m_selection_mesh_color.getRed() / 255);
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@ -92,6 +92,7 @@ private:
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void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected);
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void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected);
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float m_hud_scaling; // cached minetest setting
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float m_hud_scaling; // cached minetest setting
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float m_scale_factor;
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v3s16 m_camera_offset;
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v3s16 m_camera_offset;
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v2u32 m_screensize;
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v2u32 m_screensize;
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v2s32 m_displaycenter;
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v2s32 m_displaycenter;
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