Rollback fixes and get_node_actions
parent
1fd9a11e30
commit
7433d65d3e
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@ -515,34 +515,45 @@ minetest.register_on_punchnode(function(pos, node, puncher)
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end)
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end)
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minetest.register_chatcommand("rollback_check", {
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minetest.register_chatcommand("rollback_check", {
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params = "[<range>] [<seconds>]",
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params = "[<range>] [<seconds>] [limit]",
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description = "check who has last touched a node or near it, "..
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description = "check who has last touched a node or near it, "..
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"max. <seconds> ago (default range=0, seconds=86400=24h)",
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"max. <seconds> ago (default range=0, seconds=86400=24h, limit=5)",
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privs = {rollback=true},
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privs = {rollback=true},
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func = function(name, param)
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func = function(name, param)
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local range, seconds = string.match(param, "(%d+) *(%d*)")
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local range, seconds, limit =
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param:match("(%d+) *(%d*) *(%d*)")
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range = tonumber(range) or 0
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range = tonumber(range) or 0
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seconds = tonumber(seconds) or 86400
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seconds = tonumber(seconds) or 86400
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minetest.chat_send_player(name, "Punch a node (limits set: range="..
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limit = tonumber(limit) or 5
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dump(range).." seconds="..dump(seconds).."s)")
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if limit > 100 then
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minetest.chat_send_player(name, "That limit is too high!")
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return
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end
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minetest.chat_send_player(name, "Punch a node (range="..
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range..", seconds="..seconds.."s, limit="..limit..")")
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minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
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minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
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local name = puncher:get_player_name()
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local name = puncher:get_player_name()
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minetest.chat_send_player(name, "Checking...")
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minetest.chat_send_player(name, "Checking "..minetest.pos_to_string(pos).."...")
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local actor, act_p, act_seconds =
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local actions = minetest.rollback_get_node_actions(pos, range, seconds, limit)
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minetest.rollback_get_last_node_actor(pos, range, seconds)
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local num_actions = #actions
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if actor == "" then
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if num_actions == 0 then
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minetest.chat_send_player(name, "Nobody has touched the "..
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minetest.chat_send_player(name, "Nobody has touched the "..
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"specified location in "..dump(seconds).." seconds")
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"specified location in "..seconds.." seconds")
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return
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return
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end
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end
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local nodedesc = "this node"
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local time = os.time()
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if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
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for i = num_actions, 1, -1 do
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nodedesc = minetest.pos_to_string(act_p)
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local action = actions[i]
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minetest.chat_send_player(name,
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("%s %s %s -> %s %d seconds ago.")
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:format(
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minetest.pos_to_string(action.pos),
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action.actor,
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action.oldnode.name,
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action.newnode.name,
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time - action.time))
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end
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end
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local nodename = minetest.get_node(act_p).name
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minetest.chat_send_player(name, "Last actor on "..nodedesc..
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" was "..actor..", "..dump(act_seconds)..
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"s ago (node is now "..nodename..")")
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end
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end
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end,
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end,
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})
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})
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@ -554,7 +565,7 @@ minetest.register_chatcommand("rollback", {
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func = function(name, param)
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func = function(name, param)
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local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
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local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
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if not target_name then
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if not target_name then
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local player_name = nil;
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local player_name = nil
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player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
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player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
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if not player_name then
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if not player_name then
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minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
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minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
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@ -564,13 +575,13 @@ minetest.register_chatcommand("rollback", {
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end
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end
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seconds = tonumber(seconds) or 60
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seconds = tonumber(seconds) or 60
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minetest.chat_send_player(name, "Reverting actions of "..
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minetest.chat_send_player(name, "Reverting actions of "..
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dump(target_name).." since "..dump(seconds).." seconds.")
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target_name.." since "..seconds.." seconds.")
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local success, log = minetest.rollback_revert_actions_by(
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local success, log = minetest.rollback_revert_actions_by(
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target_name, seconds)
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target_name, seconds)
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if #log > 10 then
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if #log > 100 then
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minetest.chat_send_player(name, "(log is too long to show)")
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minetest.chat_send_player(name, "(log is too long to show)")
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else
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else
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for _,line in ipairs(log) do
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for _, line in pairs(log) do
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minetest.chat_send_player(name, line)
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minetest.chat_send_player(name, line)
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end
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end
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end
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end
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@ -46,3 +46,8 @@ setmetatable(minetest.env, {
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return rawget(table, key)
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return rawget(table, key)
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end
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end
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})
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})
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function minetest.rollback_get_last_node_actor(pos, range, seconds)
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return minetest.rollback_get_node_actions(pos, range, seconds, 1)[1]
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end
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@ -1402,8 +1402,8 @@ minetest.handle_node_drops(pos, drops, digger)
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^ Can be overridden to get different functionality (eg. dropping items on
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^ Can be overridden to get different functionality (eg. dropping items on
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ground)
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ground)
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Rollbacks:
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Rollback:
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minetest.rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
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minetest.rollback_get_node_actions(pos, range, seconds, limit) -> {{actor, pos, time, oldnode, newnode}, ...}
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^ Find who has done something to a node, or near a node
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^ Find who has done something to a node, or near a node
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^ actor: "player:<name>", also "liquid".
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^ actor: "player:<name>", also "liquid".
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minetest.rollback_revert_actions_by(actor, seconds) -> bool, log messages
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minetest.rollback_revert_actions_by(actor, seconds) -> bool, log messages
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1005
src/rollback.cpp
1005
src/rollback.cpp
File diff suppressed because it is too large
Load Diff
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@ -36,17 +36,17 @@ public:
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virtual bool isActorGuess() = 0;
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virtual bool isActorGuess() = 0;
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virtual void setActor(const std::string &actor, bool is_guess) = 0;
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virtual void setActor(const std::string &actor, bool is_guess) = 0;
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virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
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virtual std::string getSuspect(v3s16 p, float nearness_shortcut,
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float min_nearness) = 0;
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float min_nearness) = 0;
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virtual ~IRollbackManager(){}
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virtual ~IRollbackManager() {}
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virtual void flush() = 0;
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virtual void flush() = 0;
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// Get last actor that did something to position p, but not further than
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// Get all actors that did something to position p, but not further than
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// <seconds> in history
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// <seconds> in history
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virtual std::string getLastNodeActor(v3s16 p, int range, int seconds,
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virtual std::list<RollbackAction> getNodeActors(v3s16 pos, int range,
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v3s16 *act_p, int *act_seconds) = 0;
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time_t seconds, int limit) = 0;
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// Get actions to revert <seconds> of history made by <actor>
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// Get actions to revert <seconds> of history made by <actor>
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virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
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virtual std::list<RollbackAction> getRevertActions(const std::string &actor,
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int seconds) = 0;
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time_t seconds) = 0;
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};
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};
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IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
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IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef);
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@ -63,7 +63,7 @@ struct RollbackAction
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TYPE_MODIFY_INVENTORY_STACK,
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TYPE_MODIFY_INVENTORY_STACK,
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} type;
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} type;
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int unix_time;
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time_t unix_time;
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std::string actor;
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std::string actor;
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bool actor_is_guess;
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bool actor_is_guess;
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@ -24,21 +24,54 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "rollback.h"
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#include "rollback.h"
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// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
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void push_RollbackNode(lua_State *L, RollbackNode &node)
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int ModApiRollback::l_rollback_get_last_node_actor(lua_State *L)
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{
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{
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v3s16 p = read_v3s16(L, 1);
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lua_createtable(L, 0, 3);
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lua_pushstring(L, node.name.c_str());
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lua_setfield(L, -2, "name");
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lua_pushnumber(L, node.param1);
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lua_setfield(L, -2, "param1");
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lua_pushnumber(L, node.param2);
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lua_setfield(L, -2, "param2");
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}
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// rollback_get_node_actions(pos, range, seconds, limit) -> {{actor, pos, time, oldnode, newnode}, ...}
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int ModApiRollback::l_rollback_get_node_actions(lua_State *L)
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{
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v3s16 pos = read_v3s16(L, 1);
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int range = luaL_checknumber(L, 2);
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int range = luaL_checknumber(L, 2);
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int seconds = luaL_checknumber(L, 3);
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time_t seconds = (time_t) luaL_checknumber(L, 3);
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int limit = luaL_checknumber(L, 4);
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Server *server = getServer(L);
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Server *server = getServer(L);
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IRollbackManager *rollback = server->getRollbackManager();
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IRollbackManager *rollback = server->getRollbackManager();
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v3s16 act_p;
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int act_seconds = 0;
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std::list<RollbackAction> actions = rollback->getNodeActors(pos, range, seconds, limit);
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std::string actor = rollback->getLastNodeActor(p, range, seconds, &act_p, &act_seconds);
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std::list<RollbackAction>::iterator iter = actions.begin();
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lua_pushstring(L, actor.c_str());
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push_v3s16(L, act_p);
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lua_createtable(L, actions.size(), 0);
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lua_pushnumber(L, act_seconds);
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for (unsigned int i = 1; iter != actions.end(); ++iter, ++i) {
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return 3;
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lua_pushnumber(L, i); // Push index
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lua_createtable(L, 0, 5); // Make a table with enough space pre-allocated
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lua_pushstring(L, iter->actor.c_str());
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lua_setfield(L, -2, "actor");
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push_v3s16(L, iter->p);
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lua_setfield(L, -2, "pos");
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lua_pushnumber(L, iter->unix_time);
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lua_setfield(L, -2, "time");
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push_RollbackNode(L, iter->n_old);
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lua_setfield(L, -2, "oldnode");
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push_RollbackNode(L, iter->n_new);
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lua_setfield(L, -2, "newnode");
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lua_settable(L, -3); // Add action table to main table
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}
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return 1;
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}
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}
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// rollback_revert_actions_by(actor, seconds) -> bool, log messages
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// rollback_revert_actions_by(actor, seconds) -> bool, log messages
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@ -53,28 +86,19 @@ int ModApiRollback::l_rollback_revert_actions_by(lua_State *L)
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bool success = server->rollbackRevertActions(actions, &log);
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bool success = server->rollbackRevertActions(actions, &log);
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// Push boolean result
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// Push boolean result
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lua_pushboolean(L, success);
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lua_pushboolean(L, success);
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// Get the table insert function and push the log table
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lua_createtable(L, log.size(), 0);
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lua_getglobal(L, "table");
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unsigned long i = 0;
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lua_getfield(L, -1, "insert");
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for(std::list<std::string>::const_iterator iter = log.begin();
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int table_insert = lua_gettop(L);
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iter != log.end(); ++i, ++iter) {
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lua_newtable(L);
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lua_pushnumber(L, i);
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int table = lua_gettop(L);
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lua_pushstring(L, iter->c_str());
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for(std::list<std::string>::const_iterator i = log.begin();
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lua_settable(L, -3);
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i != log.end(); i++)
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{
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lua_pushvalue(L, table_insert);
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lua_pushvalue(L, table);
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lua_pushstring(L, i->c_str());
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if(lua_pcall(L, 2, 0, 0))
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script_error(L);
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}
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}
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lua_remove(L, -2); // Remove table
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lua_remove(L, -2); // Remove insert
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return 2;
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return 2;
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}
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}
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void ModApiRollback::Initialize(lua_State *L, int top)
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void ModApiRollback::Initialize(lua_State *L, int top)
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{
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{
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API_FCT(rollback_get_last_node_actor);
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API_FCT(rollback_get_node_actions);
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API_FCT(rollback_revert_actions_by);
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API_FCT(rollback_revert_actions_by);
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}
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}
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@ -22,10 +22,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_base.h"
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#include "lua_api/l_base.h"
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class ModApiRollback : public ModApiBase {
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class ModApiRollback : public ModApiBase
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{
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private:
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private:
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// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
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// rollback_get_node_actions(pos, range, seconds) -> {{actor, pos, time, oldnode, newnode}, ...}
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static int l_rollback_get_last_node_actor(lua_State *L);
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static int l_rollback_get_node_actions(lua_State *L);
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// rollback_revert_actions_by(actor, seconds) -> bool, log messages
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// rollback_revert_actions_by(actor, seconds) -> bool, log messages
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static int l_rollback_revert_actions_by(lua_State *L);
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static int l_rollback_revert_actions_by(lua_State *L);
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