Autojump: Disable in fly mode, support continuous forward (#8200)
Correctly disable in fly mode (issue #8199) Also autojump in continuous forward mode (issue #8201)master
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705b454026
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6d6a813614
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@ -611,6 +611,12 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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speedH += v3f(1,0,0) *
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speedH += v3f(1,0,0) *
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(control.sidew_move_joystick_axis / 32767.f);
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(control.sidew_move_joystick_axis / 32767.f);
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}
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}
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if (m_autojump) {
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// release autojump after a given time
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m_autojump_time -= dtime;
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if (m_autojump_time <= 0.0f)
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m_autojump = false;
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}
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if(control.jump)
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if(control.jump)
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{
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{
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if (free_move) {
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if (free_move) {
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@ -1102,15 +1108,10 @@ void LocalPlayer::handleAutojump(f32 dtime, Environment *env,
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if (!player_settings.autojump)
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if (!player_settings.autojump)
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return;
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return;
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if (m_autojump) {
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if (m_autojump)
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// release autojump after a given time
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m_autojump_time -= dtime;
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if (m_autojump_time <= 0.0f)
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m_autojump = false;
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return;
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return;
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}
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bool control_forward = control.up ||
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bool control_forward = control.up || player_settings.continuous_forward ||
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(!control.up && !control.down &&
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(!control.up && !control.down &&
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control.forw_move_joystick_axis < -0.05);
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control.forw_move_joystick_axis < -0.05);
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bool could_autojump =
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bool could_autojump =
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