Spawn level: Add 'get_spawn_level(x, z)' API
Returns a suitable player spawn y co-ordinate for unmodified terrain.master
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473d81f2e2
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644d0ab2bb
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@ -3035,6 +3035,15 @@ and `minetest.auth_reload` call the authentication handler.
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unattached `group:attached_node` node to fall.
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* spread these updates to neighbours and can cause a cascade
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of nodes to fall.
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* `minetest.get_spawn_level(x, z)`
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* Returns a player spawn y co-ordinate for the provided (x, z) co-ordinates,
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or `nil` for an unsuitable spawn point.
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* For most mapgens a 'suitable spawn point' is one with y between
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`water_level` and `water_level + 16`, and in mgv7 well away from rivers,
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so `nil` will be returned for many (x, z) co-ordinates.
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* The spawn level returned is for a player spawn in unmodified terrain.
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* The spawn level is intentionally above terrain level to cope with full-node
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biome 'dust' nodes.
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### Mod channels
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You can find mod channels communication scheme in `docs/mod_channels.png`.
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@ -757,6 +757,27 @@ int ModApiMapgen::l_get_mapgen_object(lua_State *L)
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}
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// get_spawn_level(x = num, z = num)
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int ModApiMapgen::l_get_spawn_level(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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s16 x = luaL_checkinteger(L, 1);
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s16 z = luaL_checkinteger(L, 2);
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EmergeManager *emerge = getServer(L)->getEmergeManager();
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int spawn_level = emerge->getSpawnLevelAtPoint(v2s16(x, z));
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// Unsuitable spawn point
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if (spawn_level == MAX_MAP_GENERATION_LIMIT)
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return 0;
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// 'findSpawnPos()' in server.cpp adds at least 1
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lua_pushinteger(L, spawn_level + 1);
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return 1;
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}
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int ModApiMapgen::l_get_mapgen_params(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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@ -1714,6 +1735,7 @@ void ModApiMapgen::Initialize(lua_State *L, int top)
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API_FCT(get_humidity);
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API_FCT(get_biome_data);
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API_FCT(get_mapgen_object);
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API_FCT(get_spawn_level);
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API_FCT(get_mapgen_params);
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API_FCT(set_mapgen_params);
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@ -44,6 +44,9 @@ private:
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// returns the requested object used during map generation
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static int l_get_mapgen_object(lua_State *L);
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// get_spawn_level(x = num, z = num)
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static int l_get_spawn_level(lua_State *L);
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// get_mapgen_params()
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// returns the currently active map generation parameter set
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static int l_get_mapgen_params(lua_State *L);
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