Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features: - Texture overrides can support multiple targets in one line - Texture override files can have comment lines - Item images/wield images can be overridden * Formatting changes * Address soime feedback - Pass vectors by const reference - Log syntax errors as warnings - Remove 'C' prefix from TextureOverrideSource * Simplify override target checks with an inline helper function * make linter happy * Apply feedback suggestions Co-Authored-By: rubenwardy <rw@rubenwardy.com> * Remove remaining != 0 checks * Update copyright notice Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: rubenwardy <rw@rubenwardy.com>master
parent
7e21b3cd48
commit
5cf6318117
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@ -145,34 +145,51 @@ are placeholders intended to be overwritten by the game.
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Texture Overrides
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-----------------
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You can override the textures of a node from a texture pack using
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texture overrides. To do this, create a file in a texture pack
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called override.txt
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You can override the textures of nodes and items from a
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texture pack using texture overrides. To do this, create one or
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more files in a texture pack called override.txt
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Each line in an override.txt file is a rule. It consists of
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nodename face-selector texture
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itemname target texture
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For example,
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default:dirt_with_grass sides default_stone.png
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You can use ^ operators as usual:
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or
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default:sword_steel inventory my_steel_sword.png
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You can list multiple targets on one line as a comma-separated list:
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default:tree top,bottom my_special_tree.png
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You can use texture modifiers, as usual:
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default:dirt_with_grass sides default_stone.png^[brighten
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Here are face selectors you can choose from:
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Finally, if a line is empty or starts with '#' it will be considered
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a comment and not read as a rule. You can use this to better organize
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your override.txt files.
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| face-selector | behavior |
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Here are targets you can choose from:
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| target | behavior |
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|---------------|---------------------------------------------------|
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| left | x- |
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| right | x+ |
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| front | z- |
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| back | z+ |
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| top | y+ |
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| bottom | y- |
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| sides | x-, x+, z-, z+ |
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| left | x- face |
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| right | x+ face |
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| front | z- face |
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| back | z+ face |
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| top | y+ face |
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| bottom | y- face |
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| sides | x-, x+, z-, z+ faces |
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| all | All faces. You can also use '*' instead of 'all'. |
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| inventory | The inventory texture |
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| wield | The texture used when held by the player |
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Nodes support all targets, but other items only support 'inventory'
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and 'wield'
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Designing leaves textures for the leaves rendering options
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----------------------------------------------------------
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@ -423,6 +423,7 @@ set(common_SRCS
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settings.cpp
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staticobject.cpp
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terminal_chat_console.cpp
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texture_override.cpp
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tileanimation.cpp
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tool.cpp
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translation.cpp
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@ -1742,8 +1742,11 @@ void Client::afterContentReceived()
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text = wgettext("Initializing nodes...");
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RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
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m_nodedef->updateAliases(m_itemdef);
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for (const auto &path : getTextureDirs())
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m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
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for (const auto &path : getTextureDirs()) {
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TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
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m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
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m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
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}
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m_nodedef->setNodeRegistrationStatus(true);
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m_nodedef->runNodeResolveCallbacks();
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delete[] text;
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@ -422,6 +422,25 @@ public:
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return get(stack.name).color;
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}
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#endif
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void applyTextureOverrides(const std::vector<TextureOverride> &overrides)
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{
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infostream << "ItemDefManager::applyTextureOverrides(): Applying "
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"overrides to textures" << std::endl;
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for (const TextureOverride& texture_override : overrides) {
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if (m_item_definitions.find(texture_override.id) == m_item_definitions.end()) {
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continue; // Ignore unknown item
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}
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ItemDefinition* itemdef = m_item_definitions[texture_override.id];
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if (texture_override.hasTarget(OverrideTarget::INVENTORY))
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itemdef->inventory_image = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::WIELD))
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itemdef->wield_image = texture_override.texture;
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}
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}
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void clear()
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{
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for(std::map<std::string, ItemDefinition*>::const_iterator
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <set>
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#include "itemgroup.h"
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#include "sound.h"
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#include "texture_override.h" // TextureOverride
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class IGameDef;
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class Client;
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struct ToolCapabilities;
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@ -157,6 +158,10 @@ public:
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Client *client) const=0;
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#endif
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// Replace the textures of registered nodes with the ones specified in
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// the texture pack's override.txt files
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virtual void applyTextureOverrides(const std::vector<TextureOverride> &overrides)=0;
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// Remove all registered item and node definitions and aliases
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// Then re-add the builtin item definitions
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virtual void clear()=0;
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@ -1304,60 +1304,35 @@ void NodeDefManager::updateAliases(IItemDefManager *idef)
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}
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}
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void NodeDefManager::applyTextureOverrides(const std::string &override_filepath)
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void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &overrides)
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{
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infostream << "NodeDefManager::applyTextureOverrides(): Applying "
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"overrides to textures from " << override_filepath << std::endl;
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std::ifstream infile(override_filepath.c_str());
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std::string line;
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int line_c = 0;
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while (std::getline(infile, line)) {
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line_c++;
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// Also trim '\r' on DOS-style files
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line = trim(line);
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if (line.empty())
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continue;
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std::vector<std::string> splitted = str_split(line, ' ');
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if (splitted.size() != 3) {
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errorstream << override_filepath
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<< ":" << line_c << " Could not apply texture override \""
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<< line << "\": Syntax error" << std::endl;
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continue;
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}
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"overrides to textures" << std::endl;
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for (const TextureOverride& texture_override : overrides) {
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content_t id;
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if (!getId(splitted[0], id))
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if (!getId(texture_override.id, id))
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continue; // Ignore unknown node
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ContentFeatures &nodedef = m_content_features[id];
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if (splitted[1] == "top")
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nodedef.tiledef[0].name = splitted[2];
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else if (splitted[1] == "bottom")
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nodedef.tiledef[1].name = splitted[2];
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else if (splitted[1] == "right")
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nodedef.tiledef[2].name = splitted[2];
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else if (splitted[1] == "left")
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nodedef.tiledef[3].name = splitted[2];
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else if (splitted[1] == "back")
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nodedef.tiledef[4].name = splitted[2];
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else if (splitted[1] == "front")
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nodedef.tiledef[5].name = splitted[2];
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else if (splitted[1] == "all" || splitted[1] == "*")
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for (TileDef &i : nodedef.tiledef)
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i.name = splitted[2];
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else if (splitted[1] == "sides")
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for (int i = 2; i < 6; i++)
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nodedef.tiledef[i].name = splitted[2];
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else {
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errorstream << override_filepath
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<< ":" << line_c << " Could not apply texture override \""
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<< line << "\": Unknown node side \""
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<< splitted[1] << "\"" << std::endl;
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continue;
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}
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if (texture_override.hasTarget(OverrideTarget::TOP))
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nodedef.tiledef[0].name = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::BOTTOM))
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nodedef.tiledef[1].name = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::RIGHT))
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nodedef.tiledef[2].name = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::LEFT))
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nodedef.tiledef[3].name = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::BACK))
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nodedef.tiledef[4].name = texture_override.texture;
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if (texture_override.hasTarget(OverrideTarget::FRONT))
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nodedef.tiledef[5].name = texture_override.texture;
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}
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}
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@ -33,6 +33,7 @@ class Client;
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#include "itemgroup.h"
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#include "sound.h" // SimpleSoundSpec
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#include "constants.h" // BS
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#include "texture_override.h" // TextureOverride
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#include "tileanimation.h"
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// PROTOCOL_VERSION >= 37
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void updateAliases(IItemDefManager *idef);
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/*!
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* Reads the used texture pack's override.txt, and replaces the textures
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* of registered nodes with the ones specified there.
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* Replaces the textures of registered nodes with the ones specified in
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* the texturepack's override.txt file
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*
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* Format of the input file: in each line
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* `node_name top|bottom|right|left|front|back|all|*|sides texture_name.png`
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*
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* @param override_filepath path to 'texturepack/override.txt'
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* @param overrides the texture overrides
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*/
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void applyTextureOverrides(const std::string &override_filepath);
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void applyTextureOverrides(const std::vector<TextureOverride> &overrides);
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/*!
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* Only the client uses this. Loads textures and shaders required for
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@ -373,8 +373,11 @@ void Server::init()
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std::vector<std::string> paths;
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fs::GetRecursiveDirs(paths, g_settings->get("texture_path"));
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fs::GetRecursiveDirs(paths, m_gamespec.path + DIR_DELIM + "textures");
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for (const std::string &path : paths)
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m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
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for (const std::string &path : paths) {
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TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
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m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
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m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
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}
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m_nodedef->setNodeRegistrationStatus(true);
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@ -0,0 +1,120 @@
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/*
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Minetest
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Copyright (C) 2020 Hugues Ross <hugues.ross@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "texture_override.h"
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#include "log.h"
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#include "util/string.h"
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#include <algorithm>
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#include <fstream>
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TextureOverrideSource::TextureOverrideSource(std::string filepath)
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{
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std::ifstream infile(filepath.c_str());
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std::string line;
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int line_index = 0;
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while (std::getline(infile, line)) {
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line_index++;
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// Also trim '\r' on DOS-style files
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line = trim(line);
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// Ignore empty lines and comments
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if (line.empty() || line[0] == '#')
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continue;
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std::vector<std::string> splitted = str_split(line, ' ');
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if (splitted.size() != 3) {
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warningstream << filepath << ":" << line_index
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<< " Syntax error in texture override \"" << line
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<< "\": Expected 3 arguments, got " << splitted.size()
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<< std::endl;
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continue;
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}
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TextureOverride texture_override = {};
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texture_override.id = splitted[0];
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texture_override.texture = splitted[2];
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// Parse the target mask
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std::vector<std::string> targets = str_split(splitted[1], ',');
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for (const std::string &target : targets) {
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if (target == "top")
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texture_override.target |= static_cast<u8>(OverrideTarget::TOP);
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else if (target == "bottom")
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texture_override.target |= static_cast<u8>(OverrideTarget::BOTTOM);
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else if (target == "left")
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texture_override.target |= static_cast<u8>(OverrideTarget::LEFT);
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else if (target == "right")
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texture_override.target |= static_cast<u8>(OverrideTarget::RIGHT);
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else if (target == "front")
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texture_override.target |= static_cast<u8>(OverrideTarget::FRONT);
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else if (target == "back")
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texture_override.target |= static_cast<u8>(OverrideTarget::BACK);
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else if (target == "inventory")
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texture_override.target |= static_cast<u8>(OverrideTarget::INVENTORY);
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else if (target == "wield")
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texture_override.target |= static_cast<u8>(OverrideTarget::WIELD);
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else if (target == "sides")
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texture_override.target |= static_cast<u8>(OverrideTarget::SIDES);
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else if (target == "all" || target == "*")
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texture_override.target |= static_cast<u8>(OverrideTarget::ALL_FACES);
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else {
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// Report invalid target
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warningstream << filepath << ":" << line_index
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<< " Syntax error in texture override \"" << line
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<< "\": Unknown target \"" << target << "\""
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<< std::endl;
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}
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}
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// If there are no valid targets, skip adding this override
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if (texture_override.target == static_cast<u8>(OverrideTarget::INVALID)) {
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continue;
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}
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m_overrides.push_back(texture_override);
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}
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}
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//! Get all overrides that apply to item definitions
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std::vector<TextureOverride> TextureOverrideSource::getItemTextureOverrides()
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{
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std::vector<TextureOverride> found_overrides;
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for (const TextureOverride &texture_override : m_overrides) {
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if (texture_override.hasTarget(OverrideTarget::ITEM_TARGETS))
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found_overrides.push_back(texture_override);
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}
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return found_overrides;
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}
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//! Get all overrides that apply to node definitions
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std::vector<TextureOverride> TextureOverrideSource::getNodeTileOverrides()
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{
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std::vector<TextureOverride> found_overrides;
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for (const TextureOverride &texture_override : m_overrides) {
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if (texture_override.hasTarget(OverrideTarget::ALL_FACES))
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found_overrides.push_back(texture_override);
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}
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return found_overrides;
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}
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@ -0,0 +1,72 @@
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/*
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Minetest
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Copyright (C) 2020 Hugues Ross <hugues.ross@gmail.com>
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This program is free software; you can redistribute it and/or modify
|
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
|
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(at your option) any later version.
|
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|
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This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "irrlichttypes.h"
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#include <string>
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#include <vector>
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//! Bitmask enum specifying what a texture override should apply to
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enum class OverrideTarget : u8
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{
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INVALID = 0,
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TOP = 1 << 0,
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BOTTOM = 1 << 1,
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LEFT = 1 << 2,
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RIGHT = 1 << 3,
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FRONT = 1 << 4,
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BACK = 1 << 5,
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INVENTORY = 1 << 6,
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WIELD = 1 << 7,
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SIDES = LEFT | RIGHT | FRONT | BACK,
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ALL_FACES = TOP | BOTTOM | SIDES,
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ITEM_TARGETS = INVENTORY | WIELD,
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};
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struct TextureOverride
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{
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std::string id;
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std::string texture;
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u8 target;
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// Helper function for checking if an OverrideTarget is found in
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// a TextureOverride without casting
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inline bool hasTarget(OverrideTarget overrideTarget) const
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{
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return (target & static_cast<u8>(overrideTarget)) != 0;
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}
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};
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//! Class that provides texture override information from a texture pack
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class TextureOverrideSource
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{
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public:
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TextureOverrideSource(std::string filepath);
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//! Get all overrides that apply to item definitions
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std::vector<TextureOverride> getItemTextureOverrides();
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//! Get all overrides that apply to node definitions
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std::vector<TextureOverride> getNodeTileOverrides();
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private:
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std::vector<TextureOverride> m_overrides;
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};
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@ -423,6 +423,7 @@ src/subgame.cpp
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src/subgame.h
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src/terminal_chat_console.cpp
|
||||
src/terminal_chat_console.h
|
||||
src/texture_override.cpp
|
||||
src/threading/atomic.h
|
||||
src/threading/event.cpp
|
||||
src/threading/mutex_auto_lock.h
|
||||
|
|
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Reference in New Issue