Fix Rotate Node Placement (#6424)
This properly checks for creative mode or privilege when using fixed rotate_node() function.master
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45e9f80811
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5b6d4482ee
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@ -425,11 +425,15 @@ if INIT == "game" then
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--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
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--implies infinite stacks when performing a 6d rotation.
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--------------------------------------------------------------------------------
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local creative_mode_cache = core.settings:get_bool("creative_mode")
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local function is_creative(name)
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return creative_mode_cache or
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core.check_player_privs(name, {creative = true})
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end
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core.rotate_node = function(itemstack, placer, pointed_thing)
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core.rotate_and_place(itemstack, placer, pointed_thing,
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core.settings:get_bool("creative_mode"),
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is_creative(placer:get_player_name()),
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{invert_wall = placer:get_player_control().sneak})
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return itemstack
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end
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