Save and remove player by pointer
Why doing things simple ? Use pointer instead of strings to save players and remove them. Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer Also remove unused removePlayer(peer_id), it's never calledmaster
parent
a56aedb4ea
commit
596484da4f
|
@ -821,8 +821,8 @@ void PlayerSAO::removingFromEnvironment()
|
||||||
{
|
{
|
||||||
m_player->setPlayerSAO(NULL);
|
m_player->setPlayerSAO(NULL);
|
||||||
m_player->peer_id = 0;
|
m_player->peer_id = 0;
|
||||||
m_env->savePlayer(m_player->getName());
|
m_env->savePlayer((RemotePlayer*)m_player);
|
||||||
m_env->removePlayer(m_player->getName());
|
m_env->removePlayer(m_player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -85,28 +85,11 @@ void Environment::addPlayer(Player *player)
|
||||||
m_players.push_back(player);
|
m_players.push_back(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Environment::removePlayer(u16 peer_id)
|
void Environment::removePlayer(Player* player)
|
||||||
{
|
|
||||||
DSTACK(__FUNCTION_NAME);
|
|
||||||
|
|
||||||
for(std::vector<Player*>::iterator i = m_players.begin();
|
|
||||||
i != m_players.end();)
|
|
||||||
{
|
|
||||||
Player *player = *i;
|
|
||||||
if(player->peer_id == peer_id) {
|
|
||||||
delete player;
|
|
||||||
i = m_players.erase(i);
|
|
||||||
} else {
|
|
||||||
++i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Environment::removePlayer(const char *name)
|
|
||||||
{
|
{
|
||||||
for (std::vector<Player*>::iterator it = m_players.begin();
|
for (std::vector<Player*>::iterator it = m_players.begin();
|
||||||
it != m_players.end(); ++it) {
|
it != m_players.end(); ++it) {
|
||||||
if (strcmp((*it)->getName(), name) == 0) {
|
if ((*it) == player) {
|
||||||
delete *it;
|
delete *it;
|
||||||
m_players.erase(it);
|
m_players.erase(it);
|
||||||
return;
|
return;
|
||||||
|
@ -453,15 +436,12 @@ void ServerEnvironment::saveLoadedPlayers()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerEnvironment::savePlayer(const std::string &playername)
|
void ServerEnvironment::savePlayer(RemotePlayer *player)
|
||||||
{
|
{
|
||||||
std::string players_path = m_path_world + DIR_DELIM "players";
|
std::string players_path = m_path_world + DIR_DELIM "players";
|
||||||
fs::CreateDir(players_path);
|
fs::CreateDir(players_path);
|
||||||
|
|
||||||
RemotePlayer *player = static_cast<RemotePlayer*>(getPlayer(playername.c_str()));
|
player->save(players_path);
|
||||||
if (player) {
|
|
||||||
player->save(players_path);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Player *ServerEnvironment::loadPlayer(const std::string &playername)
|
Player *ServerEnvironment::loadPlayer(const std::string &playername)
|
||||||
|
|
|
@ -52,6 +52,7 @@ class ServerMap;
|
||||||
class ClientMap;
|
class ClientMap;
|
||||||
class GameScripting;
|
class GameScripting;
|
||||||
class Player;
|
class Player;
|
||||||
|
class RemotePlayer;
|
||||||
|
|
||||||
class Environment
|
class Environment
|
||||||
{
|
{
|
||||||
|
@ -71,8 +72,7 @@ public:
|
||||||
virtual Map & getMap() = 0;
|
virtual Map & getMap() = 0;
|
||||||
|
|
||||||
virtual void addPlayer(Player *player);
|
virtual void addPlayer(Player *player);
|
||||||
void removePlayer(u16 peer_id);
|
void removePlayer(Player *player);
|
||||||
void removePlayer(const char *name);
|
|
||||||
Player * getPlayer(u16 peer_id);
|
Player * getPlayer(u16 peer_id);
|
||||||
Player * getPlayer(const char *name);
|
Player * getPlayer(const char *name);
|
||||||
Player * getRandomConnectedPlayer();
|
Player * getRandomConnectedPlayer();
|
||||||
|
@ -226,7 +226,7 @@ public:
|
||||||
const std::string &str_reason, bool reconnect);
|
const std::string &str_reason, bool reconnect);
|
||||||
// Save players
|
// Save players
|
||||||
void saveLoadedPlayers();
|
void saveLoadedPlayers();
|
||||||
void savePlayer(const std::string &playername);
|
void savePlayer(RemotePlayer *player);
|
||||||
Player *loadPlayer(const std::string &playername);
|
Player *loadPlayer(const std::string &playername);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
Loading…
Reference in New Issue