hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
parent
e9fe230381
commit
3bb040043c
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@ -132,7 +132,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
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max_texture_size = driver->getMaxTextureSize();
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}
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wchar_t text[200];
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/*wchar_t text[200];
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swprintf(text, 200,
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L"Minetest-c55\n"
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L"by Perttu Ahola\n"
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@ -143,9 +143,16 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
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,
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BUILD_INFO,
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porting::path_userdata.c_str()
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);
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);*/
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std::ostringstream os;
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os<<"Minetest-c55\n";
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os<<"by Perttu Ahola\n";
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os<<"celeron55@gmail.com\n";
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os<<BUILD_INFO<<"\n";
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os<<"ud_path = "<<wrap_rows(porting::path_userdata, 20)<<"\n";
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Environment->addStaticText(text, rect, false, true, this, 259);
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Environment->addStaticText(narrow_to_wide(os.str()).c_str(), rect, false, true, this, 259);
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}
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}
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59
src/main.cpp
59
src/main.cpp
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@ -81,7 +81,8 @@ SUGG: MovingObject::move and Player::move are basically the same.
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SUGG: Precalculate lighting translation table at runtime (at startup)
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- This is not doable because it is currently hand-made and not
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based on some mathematical function. Now it is not.
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based on some mathematical function.
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- Note: This has been changing lately
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SUGG: A version number to blocks, which increments when the block is
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modified (node add/remove, water update, lighting update)
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@ -95,7 +96,6 @@ SUGG: Make the amount of blocks sending to client and the total
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SUGG: Meshes of blocks could be split into 6 meshes facing into
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different directions and then only those drawn that need to be
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- Also an 1-dimensional tile map would be nice probably
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SUGG: Calculate lighting per vertex to get a lighting effect like in
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bartwe's game
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@ -268,11 +268,6 @@ Doing now (most important at the top):
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* not done
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=== Stuff to do before release
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* Save the new mapgen stuff
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- map/meta.txt, which should contain only plain text, something like this:
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seed = 7ff1bafcd7118800
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chunksize = 8
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- map/chunks.dat: chunk positions and flags in binary format
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* Make server find the spawning place from the real map data, not from
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the heightmap
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- But the changing borders of chunk have to be avoided, because
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@ -283,10 +278,10 @@ Doing now (most important at the top):
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* Check the fixmes in the list above
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=== Making it more portable
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* MinGW: Switch away from swprintf; mingw has a bad version of it.
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Use snprintf + narrow_to_wide or (w)ostringstream
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* Some MSVC: std::sto* are defined without a namespace and collide
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with the ones in utility.h
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* On Kray's machine, the new find_library(XXF86VM_LIBRARY, Xxf86vm)
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line doesn't find the library.
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=== Stuff to do after release
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* Make an "environment metafile" to store at least time of day
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@ -1255,12 +1250,10 @@ public:
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{
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m_images[i]->setImage(NULL);
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wchar_t t[10];
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if(m_selection == j)
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swprintf(t, 10, L"<-");
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m_texts[i]->setText(L"<-");
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else
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swprintf(t, 10, L"");
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m_texts[i]->setText(t);
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m_texts[i]->setText(L"");
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// The next ifs will segfault with a NULL pointer
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continue;
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@ -1269,12 +1262,18 @@ public:
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m_images[i]->setImage(item->getImage());
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wchar_t t[10];
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std::ostringstream os;
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os<<item->getText();
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if(m_selection == j)
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os<<" <-";
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m_texts[i]->setText(narrow_to_wide(os.str()).c_str());
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/*wchar_t t[10];
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if(m_selection == j)
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swprintf(t, 10, SWPRINTF_CHARSTRING L" <-", item->getText().c_str());
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else
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swprintf(t, 10, SWPRINTF_CHARSTRING, item->getText().c_str());
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m_texts[i]->setText(t);
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m_texts[i]->setText(t);*/
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}
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}
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@ -2806,8 +2805,6 @@ int main(int argc, char *argv[])
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//TimeTaker guiupdatetimer("Gui updating");
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{
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wchar_t temptext[150];
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static float drawtime_avg = 0;
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drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
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static float beginscenetime_avg = 0;
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@ -2817,11 +2814,13 @@ int main(int argc, char *argv[])
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static float endscenetime_avg = 0;
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endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
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swprintf(temptext, 150, L"Minetest-c55 ("
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L"F: item=%i"
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L", R: range_all=%i"
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L")"
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L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f",
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char temptext[300];
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snprintf(temptext, 300, "Minetest-c55 ("
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"F: item=%i"
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", R: range_all=%i"
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")"
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" drawtime=%.0f, beginscenetime=%.0f"
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", scenetime=%.0f, endscenetime=%.0f",
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g_selected_item,
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draw_control.range_all,
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drawtime_avg,
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@ -2830,16 +2829,16 @@ int main(int argc, char *argv[])
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endscenetime_avg
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);
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guitext->setText(temptext);
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guitext->setText(narrow_to_wide(temptext).c_str());
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}
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{
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wchar_t temptext[150];
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swprintf(temptext, 150,
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L"(% .1f, % .1f, % .1f)"
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L" (% .3f < btime_jitter < % .3f"
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L", dtime_jitter = % .1f %%"
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L", v_range = %.1f)",
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char temptext[300];
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snprintf(temptext, 300,
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"(% .1f, % .1f, % .1f)"
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" (% .3f < btime_jitter < % .3f"
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", dtime_jitter = % .1f %%"
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", v_range = %.1f)",
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player_position.X/BS,
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player_position.Y/BS,
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player_position.Z/BS,
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draw_control.wanted_range
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);
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guitext2->setText(temptext);
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guitext2->setText(narrow_to_wide(temptext).c_str());
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}
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{
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@ -1686,6 +1686,22 @@ inline bool string_allowed(const std::string &s, const std::string &allowed_char
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return true;
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}
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/*
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Forcefully wraps string into rows using \n
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(no word wrap, used for showing paths in gui)
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*/
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inline std::string wrap_rows(const std::string &from, u32 rowlen)
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{
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std::string to;
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for(u32 i=0; i<from.size(); i++)
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{
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if(i != 0 && i%rowlen == 0)
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to += '\n';
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to += from[i];
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}
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return to;
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}
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/*
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Some helper stuff
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*/
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