Improve buildbot script
PR created under the employment of EvidenceBKidscode * Variables to set git repositories urls (allows to build from another repo) * Variables to set git branch to build from (allows to build from non-master branch) * Variables to change built name * Make -j uses the proper number of processors (autodetect) * Changed toolchain from win32 to adpat it to non-debian distrosmaster
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12
.travis.yml
12
.travis.yml
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@ -34,22 +34,10 @@ matrix:
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- env: PLATFORM=Win32
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compiler: gcc
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os: linux
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addons:
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apt:
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packages: ['gcc-mingw-w64-i686', 'g++-mingw-w64-i686', 'binutils-mingw-w64-i686']
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sources: &sources
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- ubuntu-toolchain-r-test
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- sourceline: 'deb http://mirrors.kernel.org/ubuntu xenial main universe'
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- env: PLATFORM=Win64
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compiler: gcc
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os: linux
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addons:
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apt:
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packages: ['gcc-mingw-w64-x86-64', 'g++-mingw-w64-x86-64', 'binutils-mingw-w64-x86-64']
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sources: &sources
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- ubuntu-toolchain-r-test
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- sourceline: 'deb http://mirrors.kernel.org/ubuntu xenial main universe'
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- env: PLATFORM=Unix
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compiler: clang
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@ -1,6 +1,13 @@
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#!/bin/bash
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set -e
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CORE_GIT=https://github.com/minetest/minetest
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CORE_BRANCH=master
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CORE_NAME=minetest
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GAME_GIT=https://github.com/minetest/minetest_game
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GAME_BRANCH=master
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GAME_NAME=minetest_game
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dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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if [ $# -ne 1 ]; then
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echo "Usage: $0 <build directory>"
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@ -12,7 +19,18 @@ builddir="$( cd "$builddir" && pwd )"
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packagedir=$builddir/packages
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libdir=$builddir/libs
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toolchain_file=$dir/toolchain_mingw.cmake
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# Test which win32 compiler is present
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which i586-mingw32msvc-windres > /dev/null 2>&1 && toolchain_file=$dir/toolchain_i586-mingw32msvc.cmake
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which i686-w64-mingw32-windres > /dev/null 2>&1 && toolchain_file=$dir/toolchain_i646-w64-mingw32.cmake
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if [ -z "$toolchain_file" ]
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then
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echo "Unable to determine which mingw32 compiler to use"
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exit 1
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else
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echo "Using $toolchain_file"
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fi
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irrlicht_version=1.8.4
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ogg_version=1.3.2
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vorbis_version=1.3.5
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@ -70,22 +88,22 @@ cd $libdir
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# Get minetest
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cd $builddir
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if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then
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ln -s $EXISTING_MINETEST_DIR minetest
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ln -s $EXISTING_MINETEST_DIR $CORE_NAME
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else
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[ -d minetest ] && (cd minetest && git pull) || (git clone https://github.com/minetest/minetest)
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[ -d $CORE_NAME ] && (cd $CORE_NAME && git pull) || (git clone -b $CORE_BRANCH $CORE_GIT)
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fi
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cd minetest
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cd $CORE_NAME
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git_hash=$(git rev-parse --short HEAD)
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# Get minetest_game
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cd games
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if [ "x$NO_MINETEST_GAME" = "x" ]; then
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[ -d minetest_game ] && (cd minetest_game && git pull) || (git clone https://github.com/minetest/minetest_game)
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[ -d $GAME_NAME ] && (cd $GAME_NAME && git pull) || (git clone -b $GAME_BRANCH $GAME_GIT)
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fi
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cd ../..
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# Build the thing
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cd minetest
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cd $CORE_NAME
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[ -d _build ] && rm -Rf _build/
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mkdir _build
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cd _build
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@ -149,7 +167,7 @@ cmake .. \
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-DLEVELDB_LIBRARY=$libdir/leveldb/lib/libleveldb.dll.a \
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-DLEVELDB_DLL=$libdir/leveldb/bin/libleveldb.dll
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make -j2
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make -j$(nproc)
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[ "x$NO_PACKAGE" = "x" ] && make package
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@ -1,6 +1,13 @@
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#!/bin/bash
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set -e
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CORE_GIT=https://github.com/minetest/minetest
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CORE_BRANCH=master
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CORE_NAME=minetest
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GAME_GIT=https://github.com/minetest/minetest_game
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GAME_BRANCH=master
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GAME_NAME=minetest_game
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dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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if [ $# -ne 1 ]; then
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echo "Usage: $0 <build directory>"
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@ -12,7 +19,7 @@ builddir="$( cd "$builddir" && pwd )"
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packagedir=$builddir/packages
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libdir=$builddir/libs
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toolchain_file=$dir/toolchain_mingw64.cmake
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toolchain_file=$dir/toolchain_x86_64-w64-mingw32.cmake
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irrlicht_version=1.8.4
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ogg_version=1.3.2
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vorbis_version=1.3.5
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@ -71,22 +78,22 @@ cd $libdir
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# Get minetest
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cd $builddir
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if [ ! "x$EXISTING_MINETEST_DIR" = "x" ]; then
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ln -s $EXISTING_MINETEST_DIR minetest
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ln -s $EXISTING_MINETEST_DIR $CORE_NAME
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else
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[ -d minetest ] && (cd minetest && git pull) || (git clone https://github.com/minetest/minetest)
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[ -d $CORE_NAME ] && (cd $CORE_NAME && git pull) || (git clone -b $CORE_BRANCH $CORE_GIT)
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fi
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cd minetest
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cd $CORE_NAME
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git_hash=$(git rev-parse --short HEAD)
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# Get minetest_game
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cd games
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if [ "x$NO_MINETEST_GAME" = "x" ]; then
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[ -d minetest_game ] && (cd minetest_game && git pull) || (git clone https://github.com/minetest/minetest_game)
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[ -d $GAME_NAME ] && (cd $GAME_NAME && git pull) || (git clone -b $GAME_BRANCH $GAME_GIT)
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fi
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cd ../..
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# Build the thing
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cd minetest
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cd $CORE_NAME
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[ -d _build ] && rm -Rf _build/
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mkdir _build
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cd _build
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@ -150,7 +157,7 @@ cmake .. \
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-DLEVELDB_LIBRARY=$libdir/leveldb/lib/libleveldb.dll.a \
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-DLEVELDB_DLL=$libdir/leveldb/bin/libleveldb.dll
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make -j2
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make -j$(nproc)
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[ "x$NO_PACKAGE" = "x" ] && make package
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@ -0,0 +1,17 @@
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# name of the target operating system
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SET(CMAKE_SYSTEM_NAME Windows)
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# which compilers to use for C and C++
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SET(CMAKE_C_COMPILER i686-w64-mingw32-gcc)
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SET(CMAKE_CXX_COMPILER i686-w64-mingw32-g++)
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SET(CMAKE_RC_COMPILER i686-w64-mingw32-windres)
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# here is the target environment located
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SET(CMAKE_FIND_ROOT_PATH /usr/i686-w64-mingw32)
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# adjust the default behaviour of the FIND_XXX() commands:
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# search headers and libraries in the target environment, search
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# programs in the host environment
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
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@ -20,9 +20,7 @@ elif [[ $PLATFORM == "Win32" ]]; then
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sudo apt-get update
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sudo apt-get install p7zip-full
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wget http://minetest.kitsunemimi.pw/mingw-w64-i686_7.1.1_ubuntu14.04.7z -O mingw.7z
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sed -e "s|%PREFIX%|i686-w64-mingw32|" \
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-e "s|%ROOTPATH%|/usr/i686-w64-mingw32|" \
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< util/travis/toolchain_mingw.cmake.in > util/buildbot/toolchain_mingw.cmake
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# buildwin32.sh detects the installed toolchain automatically
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sudo 7z x -y -o/usr mingw.7z
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elif [[ $PLATFORM == "Win64" ]]; then
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sudo apt-get update
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