Fix all warnings and remove -Wno-unused-but-set cflag
parent
e36681101e
commit
38bd9e93a2
|
@ -656,13 +656,6 @@ else()
|
|||
set(RELEASE_WARNING_FLAGS "")
|
||||
endif()
|
||||
|
||||
if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
|
||||
if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
|
||||
set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable")
|
||||
endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING)
|
||||
endif()
|
||||
|
||||
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
|
||||
# clang does not understand __extern_always_inline but libc headers use it
|
||||
set(OTHER_FLAGS "${OTHER_FLAGS} \"-D__extern_always_inline=extern __always_inline\"")
|
||||
|
|
|
@ -152,8 +152,8 @@ struct ClientEvent
|
|||
{
|
||||
ClientEventType type;
|
||||
union{
|
||||
struct{
|
||||
} none;
|
||||
//struct{
|
||||
//} none;
|
||||
struct{
|
||||
u8 amount;
|
||||
} player_damage;
|
||||
|
@ -171,8 +171,8 @@ struct ClientEvent
|
|||
std::string *formspec;
|
||||
std::string *formname;
|
||||
} show_formspec;
|
||||
struct{
|
||||
} textures_updated;
|
||||
//struct{
|
||||
//} textures_updated;
|
||||
struct{
|
||||
v3f *pos;
|
||||
v3f *vel;
|
||||
|
|
|
@ -179,7 +179,7 @@ void RemoteClient::GetNextBlocks(
|
|||
s32 nearest_emerged_d = -1;
|
||||
s32 nearest_emergefull_d = -1;
|
||||
s32 nearest_sent_d = -1;
|
||||
bool queue_is_full = false;
|
||||
//bool queue_is_full = false;
|
||||
|
||||
s16 d;
|
||||
for(d = d_start; d <= d_max; d++)
|
||||
|
@ -214,7 +214,7 @@ void RemoteClient::GetNextBlocks(
|
|||
// Don't select too many blocks for sending
|
||||
if(num_blocks_selected >= max_simul_dynamic)
|
||||
{
|
||||
queue_is_full = true;
|
||||
//queue_is_full = true;
|
||||
goto queue_full_break;
|
||||
}
|
||||
|
||||
|
|
|
@ -190,7 +190,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
|||
v3f camera_position = m_camera_position;
|
||||
v3f camera_direction = m_camera_direction;
|
||||
f32 camera_fov = m_camera_fov;
|
||||
v3s16 camera_offset = m_camera_offset;
|
||||
//v3s16 camera_offset = m_camera_offset;
|
||||
m_camera_mutex.Unlock();
|
||||
|
||||
// Use a higher fov to accomodate faster camera movements.
|
||||
|
|
|
@ -707,14 +707,14 @@ void Channel::UpdateTimers(float dtime,bool legacy_peer)
|
|||
|
||||
unsigned int packet_loss = 11; /* use a neutral value for initialization */
|
||||
unsigned int packets_successfull = 0;
|
||||
unsigned int packet_too_late = 0;
|
||||
//unsigned int packet_too_late = 0;
|
||||
|
||||
bool reasonable_amount_of_data_transmitted = false;
|
||||
|
||||
{
|
||||
JMutexAutoLock internal(m_internal_mutex);
|
||||
packet_loss = current_packet_loss;
|
||||
packet_too_late = current_packet_too_late;
|
||||
//packet_too_late = current_packet_too_late;
|
||||
packets_successfull = current_packet_successfull;
|
||||
|
||||
if (current_bytes_transfered > (unsigned int) (window_size*512/2))
|
||||
|
|
|
@ -223,7 +223,6 @@ public:
|
|||
if(m_speed_f.getLength()*dtime > pos_max_d)
|
||||
m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
|
||||
v3f pos_f = getBasePosition();
|
||||
v3f pos_f_old = pos_f;
|
||||
v3f accel_f = v3f(0,0,0);
|
||||
f32 stepheight = 0;
|
||||
moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
|
||||
|
@ -1488,15 +1487,12 @@ bool PlayerSAO::checkMovementCheat()
|
|||
*/
|
||||
|
||||
float player_max_speed = 0;
|
||||
float player_max_speed_up = 0;
|
||||
if(m_privs.count("fast") != 0){
|
||||
// Fast speed
|
||||
player_max_speed = m_player->movement_speed_fast;
|
||||
player_max_speed_up = m_player->movement_speed_fast;
|
||||
} else {
|
||||
// Normal speed
|
||||
player_max_speed = m_player->movement_speed_walk;
|
||||
player_max_speed_up = m_player->movement_speed_walk;
|
||||
}
|
||||
// Tolerance. With the lag pool we shouldn't need it.
|
||||
//player_max_speed *= 2.5;
|
||||
|
|
|
@ -421,79 +421,74 @@ void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
|
|||
gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
|
||||
const v2u32& screensize, video::SColor skycolor, bool show_hud)
|
||||
{
|
||||
//TODO check if usefull
|
||||
u32 scenetime = 0;
|
||||
{
|
||||
TimeTaker timer("smgr");
|
||||
TimeTaker timer("smgr");
|
||||
|
||||
bool draw_wield_tool = (show_hud &&
|
||||
(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
|
||||
camera.getCameraMode() < CAMERA_MODE_THIRD );
|
||||
bool draw_wield_tool = (show_hud &&
|
||||
(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
|
||||
camera.getCameraMode() < CAMERA_MODE_THIRD );
|
||||
|
||||
bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
|
||||
(camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
|
||||
bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
|
||||
(camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
|
||||
|
||||
#ifdef HAVE_TOUCHSCREENGUI
|
||||
try {
|
||||
draw_crosshair = !g_settings->getBool("touchtarget");
|
||||
}
|
||||
catch(SettingNotFoundException) {}
|
||||
try {
|
||||
draw_crosshair = !g_settings->getBool("touchtarget");
|
||||
}
|
||||
catch(SettingNotFoundException) {}
|
||||
#endif
|
||||
|
||||
std::string draw_mode = g_settings->get("3d_mode");
|
||||
std::string draw_mode = g_settings->get("3d_mode");
|
||||
|
||||
smgr->drawAll();
|
||||
smgr->drawAll();
|
||||
|
||||
if (draw_mode == "anaglyph")
|
||||
{
|
||||
draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
|
||||
smgr, draw_wield_tool, client, guienv);
|
||||
draw_crosshair = false;
|
||||
}
|
||||
else if (draw_mode == "interlaced")
|
||||
{
|
||||
draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
|
||||
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
|
||||
draw_crosshair = false;
|
||||
}
|
||||
else if (draw_mode == "sidebyside")
|
||||
{
|
||||
draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
|
||||
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
|
||||
show_hud = false;
|
||||
}
|
||||
else if (draw_mode == "topbottom")
|
||||
{
|
||||
draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
|
||||
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
|
||||
show_hud = false;
|
||||
}
|
||||
else {
|
||||
draw_plain(camera, show_hud, hud, hilightboxes, driver,
|
||||
draw_wield_tool, client, guienv);
|
||||
}
|
||||
|
||||
/*
|
||||
Post effects
|
||||
*/
|
||||
{
|
||||
client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
|
||||
}
|
||||
|
||||
//TODO how to make those 3d too
|
||||
if (show_hud)
|
||||
{
|
||||
if (draw_crosshair)
|
||||
hud.drawCrosshair();
|
||||
hud.drawHotbar(client.getPlayerItem());
|
||||
hud.drawLuaElements(camera.getOffset());
|
||||
}
|
||||
|
||||
guienv->drawAll();
|
||||
|
||||
scenetime = timer.stop(true);
|
||||
if (draw_mode == "anaglyph")
|
||||
{
|
||||
draw_anaglyph_3d_mode(camera, show_hud, hud, hilightboxes, driver,
|
||||
smgr, draw_wield_tool, client, guienv);
|
||||
draw_crosshair = false;
|
||||
}
|
||||
else if (draw_mode == "interlaced")
|
||||
{
|
||||
draw_interlaced_3d_mode(camera, show_hud, hud, hilightboxes, driver,
|
||||
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
|
||||
draw_crosshair = false;
|
||||
}
|
||||
else if (draw_mode == "sidebyside")
|
||||
{
|
||||
draw_sidebyside_3d_mode(camera, show_hud, hud, hilightboxes, driver,
|
||||
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
|
||||
show_hud = false;
|
||||
}
|
||||
else if (draw_mode == "topbottom")
|
||||
{
|
||||
draw_top_bottom_3d_mode(camera, show_hud, hud, hilightboxes, driver,
|
||||
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
|
||||
show_hud = false;
|
||||
}
|
||||
else {
|
||||
draw_plain(camera, show_hud, hud, hilightboxes, driver,
|
||||
draw_wield_tool, client, guienv);
|
||||
}
|
||||
|
||||
/*
|
||||
Post effects
|
||||
*/
|
||||
{
|
||||
client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
|
||||
}
|
||||
|
||||
//TODO how to make those 3d too
|
||||
if (show_hud)
|
||||
{
|
||||
if (draw_crosshair)
|
||||
hud.drawCrosshair();
|
||||
hud.drawHotbar(client.getPlayerItem());
|
||||
hud.drawLuaElements(camera.getOffset());
|
||||
}
|
||||
|
||||
guienv->drawAll();
|
||||
|
||||
timer.stop(true);
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -433,8 +433,8 @@ struct ClientEnvEvent
|
|||
{
|
||||
ClientEnvEventType type;
|
||||
union {
|
||||
struct{
|
||||
} none;
|
||||
//struct{
|
||||
//} none;
|
||||
struct{
|
||||
u8 amount;
|
||||
bool send_to_server;
|
||||
|
|
|
@ -364,15 +364,14 @@ void GUIEngine::cloudPostProcess()
|
|||
{
|
||||
float fps_max = g_settings->getFloat("fps_max");
|
||||
// Time of frame without fps limit
|
||||
float busytime;
|
||||
u32 busytime_u32;
|
||||
|
||||
// not using getRealTime is necessary for wine
|
||||
u32 time = m_device->getTimer()->getTime();
|
||||
if(time > m_cloud.lasttime)
|
||||
busytime_u32 = time - m_cloud.lasttime;
|
||||
else
|
||||
busytime_u32 = 0;
|
||||
busytime = busytime_u32 / 1000.0;
|
||||
|
||||
// FPS limiter
|
||||
u32 frametime_min = 1000./fps_max;
|
||||
|
|
|
@ -146,10 +146,7 @@ bool JThread::IsSameThread()
|
|||
|
||||
void *JThread::TheThread(void *param)
|
||||
{
|
||||
JThread *jthread;
|
||||
void *ret;
|
||||
|
||||
jthread = (JThread *)param;
|
||||
JThread *jthread = (JThread *)param;
|
||||
|
||||
jthread->continuemutex2.Lock();
|
||||
jthread->running = true;
|
||||
|
@ -157,7 +154,7 @@ void *JThread::TheThread(void *param)
|
|||
jthread->continuemutex.Lock();
|
||||
jthread->continuemutex.Unlock();
|
||||
|
||||
ret = jthread->Thread();
|
||||
jthread->Thread();
|
||||
|
||||
jthread->running = false;
|
||||
|
||||
|
|
|
@ -74,8 +74,6 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
|
|||
|
||||
v3f position = getPosition();
|
||||
|
||||
v3f old_speed = m_speed;
|
||||
|
||||
// Copy parent position if local player is attached
|
||||
if(isAttached)
|
||||
{
|
||||
|
|
|
@ -3220,8 +3220,6 @@ bool ServerMap::loadSectorMeta(v2s16 p2d)
|
|||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
MapSector *sector = NULL;
|
||||
|
||||
// The directory layout we're going to load from.
|
||||
// 1 - original sectors/xxxxzzzz/
|
||||
// 2 - new sectors2/xxx/zzz/
|
||||
|
@ -3241,7 +3239,7 @@ bool ServerMap::loadSectorMeta(v2s16 p2d)
|
|||
}
|
||||
|
||||
try{
|
||||
sector = loadSectorMeta(sectordir, loadlayout != 2);
|
||||
loadSectorMeta(sectordir, loadlayout != 2);
|
||||
}
|
||||
catch(InvalidFilenameException &e)
|
||||
{
|
||||
|
|
|
@ -147,7 +147,7 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
|
|||
{
|
||||
#if 1
|
||||
bool no_sunlight = false;
|
||||
bool no_top_block = false;
|
||||
//bool no_top_block = false;
|
||||
|
||||
// Check if node above block has sunlight
|
||||
|
||||
|
@ -168,7 +168,7 @@ bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
|
|||
}
|
||||
else
|
||||
{
|
||||
no_top_block = true;
|
||||
//no_top_block = true;
|
||||
|
||||
// NOTE: This makes over-ground roofed places sunlighted
|
||||
// Assume sunlight, unless is_underground==true
|
||||
|
|
|
@ -310,7 +310,6 @@ void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax)
|
|||
{
|
||||
//TimeTaker t("spreadLight");
|
||||
VoxelArea a(nmin, nmax);
|
||||
v3s16 em = vm->m_area.getExtent();
|
||||
|
||||
for (int z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++) {
|
||||
for (int y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
|
||||
|
|
|
@ -438,7 +438,6 @@ void MapgenV6::makeChunk(BlockMakeData *data)
|
|||
this->ndef = data->nodedef;
|
||||
|
||||
// Hack: use minimum block coords for old code that assumes a single block
|
||||
v3s16 blockpos = data->blockpos_requested;
|
||||
v3s16 blockpos_min = data->blockpos_min;
|
||||
v3s16 blockpos_max = data->blockpos_max;
|
||||
|
||||
|
|
|
@ -1025,10 +1025,6 @@ int ModApiMainMenu::l_download_file(lua_State *L)
|
|||
/******************************************************************************/
|
||||
int ModApiMainMenu::l_get_video_drivers(lua_State *L)
|
||||
{
|
||||
unsigned int index = 1;
|
||||
lua_newtable(L);
|
||||
int top = lua_gettop(L);
|
||||
|
||||
std::vector<irr::video::E_DRIVER_TYPE> drivers
|
||||
= porting::getSupportedVideoDrivers();
|
||||
|
||||
|
|
|
@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "lua_api/l_base.h"
|
||||
|
||||
class INodeDefManager;
|
||||
class NodeResolveInfo;
|
||||
struct NodeResolveInfo;
|
||||
class DecoSimple;
|
||||
class DecoSchematic;
|
||||
|
||||
|
|
Loading…
Reference in New Issue