Fix inventory drag drop flag (#6416)
parent
5e24ca05fd
commit
38b0e26679
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@ -3449,7 +3449,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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// no shift: select item
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m_selected_amount = count;
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m_selected_dragging = true;
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m_rmouse_auto_place = false;
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m_auto_place = false;
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} else {
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// shift pressed: move item
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if (button != 1)
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@ -3507,11 +3507,11 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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}
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m_selected_dragging = false;
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// Keep count of how many times right mouse button has been
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// clicked. One click is drag without dropping. Click + release
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// + click changes to drop one item when moved mode
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if (button == 1 && m_selected_item != NULL)
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m_rmouse_auto_place = !m_rmouse_auto_place;
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// Keep track of whether the mouse button be released
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// One click is drag without dropping. Click + release
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// + click changes to drop item when moved mode
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if (m_selected_item)
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m_auto_place = true;
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} else if (updown == -1) {
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// Mouse has been moved and rmb is down and mouse pointer just
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// entered a new inventory field (checked in the entry-if, this
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@ -3519,7 +3519,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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if (m_selected_item != NULL && s.isValid()) {
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// Move 1 item
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// TODO: middle mouse to move 10 items might be handy
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if (m_rmouse_auto_place) {
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if (m_auto_place) {
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// Only move an item if the destination slot is empty
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// or contains the same item type as what is going to be
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// moved
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@ -411,7 +411,7 @@ protected:
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u64 m_hovered_time = 0;
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s32 m_old_tooltip_id = -1;
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bool m_rmouse_auto_place = false;
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bool m_auto_place = false;
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bool m_allowclose = true;
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bool m_lock = false;
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