SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
parent
88a7160ad8
commit
359a940dde
|
@ -395,19 +395,6 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
|
|||
m_env->getScriptIface()->luaentity_Step(m_id, dtime);
|
||||
}
|
||||
|
||||
// Remove LuaEntity beyond terrain edges
|
||||
{
|
||||
ServerMap *map = dynamic_cast<ServerMap *>(&m_env->getMap());
|
||||
assert(map);
|
||||
if (!m_pending_removal &&
|
||||
map->saoPositionOverLimit(m_base_position)) {
|
||||
infostream << "Removing SAO " << m_id << "(" << m_init_name
|
||||
<< "), outside of limits" << std::endl;
|
||||
m_pending_removal = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!send_recommended)
|
||||
return;
|
||||
|
||||
|
|
|
@ -1261,11 +1261,6 @@ s16 ServerMap::getWaterLevel()
|
|||
return getMapgenParams()->water_level;
|
||||
}
|
||||
|
||||
bool ServerMap::saoPositionOverLimit(const v3f &p)
|
||||
{
|
||||
return getMapgenParams()->saoPosOverLimit(p);
|
||||
}
|
||||
|
||||
bool ServerMap::blockpos_over_mapgen_limit(v3s16 p)
|
||||
{
|
||||
const s16 mapgen_limit_bp = rangelim(
|
||||
|
|
|
@ -350,8 +350,6 @@ public:
|
|||
*/
|
||||
MapSector *createSector(v2s16 p);
|
||||
|
||||
bool saoPositionOverLimit(const v3f &p);
|
||||
|
||||
/*
|
||||
Blocks are generated by using these and makeBlock().
|
||||
*/
|
||||
|
|
|
@ -1079,13 +1079,11 @@ void MapgenParams::writeParams(Settings *settings) const
|
|||
bparams->writeParams(settings);
|
||||
}
|
||||
|
||||
// Calculate edges of outermost generated mapchunks (less than
|
||||
// 'mapgen_limit'), and corresponding exact limits for SAO entities.
|
||||
|
||||
// Calculate exact edges of the outermost mapchunks that are within the
|
||||
// set 'mapgen_limit'.
|
||||
void MapgenParams::calcMapgenEdges()
|
||||
{
|
||||
if (m_mapgen_edges_calculated)
|
||||
return;
|
||||
|
||||
// Central chunk offset, in blocks
|
||||
s16 ccoff_b = -chunksize / 2;
|
||||
// Chunksize, in nodes
|
||||
|
@ -1110,31 +1108,15 @@ void MapgenParams::calcMapgenEdges()
|
|||
// Mapgen edges, in nodes
|
||||
mapgen_edge_min = ccmin - numcmin * csize_n;
|
||||
mapgen_edge_max = ccmax + numcmax * csize_n;
|
||||
// SAO position limits, in Irrlicht units
|
||||
m_sao_limit_min = mapgen_edge_min * BS - 3.0f;
|
||||
m_sao_limit_max = mapgen_edge_max * BS + 3.0f;
|
||||
|
||||
m_mapgen_edges_calculated = true;
|
||||
}
|
||||
|
||||
|
||||
bool MapgenParams::saoPosOverLimit(const v3f &p)
|
||||
s32 MapgenParams::getSpawnRangeMax()
|
||||
{
|
||||
if (!m_mapgen_edges_calculated)
|
||||
calcMapgenEdges();
|
||||
|
||||
return p.X < m_sao_limit_min ||
|
||||
p.X > m_sao_limit_max ||
|
||||
p.Y < m_sao_limit_min ||
|
||||
p.Y > m_sao_limit_max ||
|
||||
p.Z < m_sao_limit_min ||
|
||||
p.Z > m_sao_limit_max;
|
||||
}
|
||||
|
||||
|
||||
s32 MapgenParams::getSpawnRangeMax()
|
||||
{
|
||||
calcMapgenEdges();
|
||||
|
||||
return MYMIN(-mapgen_edge_min, mapgen_edge_max);
|
||||
}
|
||||
|
|
|
@ -139,14 +139,10 @@ struct MapgenParams {
|
|||
virtual void readParams(const Settings *settings);
|
||||
virtual void writeParams(Settings *settings) const;
|
||||
|
||||
bool saoPosOverLimit(const v3f &p);
|
||||
s32 getSpawnRangeMax();
|
||||
|
||||
private:
|
||||
void calcMapgenEdges();
|
||||
|
||||
float m_sao_limit_min = -MAX_MAP_GENERATION_LIMIT * BS;
|
||||
float m_sao_limit_max = MAX_MAP_GENERATION_LIMIT * BS;
|
||||
bool m_mapgen_edges_calculated = false;
|
||||
};
|
||||
|
||||
|
|
|
@ -567,8 +567,7 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
|
|||
// If the player exists, ensure that they respawn inside legal bounds
|
||||
// This fixes an assert crash when the player can't be added
|
||||
// to the environment
|
||||
ServerMap &map = getServerMap();
|
||||
if (map.getMapgenParams()->saoPosOverLimit(playersao->getBasePosition())) {
|
||||
if (objectpos_over_limit(playersao->getBasePosition())) {
|
||||
actionstream << "Respawn position for player \""
|
||||
<< player->getName() << "\" outside limits, resetting" << std::endl;
|
||||
playersao->setBasePosition(m_server->findSpawnPos());
|
||||
|
|
Loading…
Reference in New Issue