Update settings tab + some misc. clean-up

master
Jean-Patrick Guerrero 2016-03-03 21:48:18 +01:00 committed by est31
parent 096a01ffef
commit 335ad705e6
2 changed files with 114 additions and 129 deletions

View File

@ -151,8 +151,8 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
if setting_type == "float" then if setting_type == "float" then
local default, min, max = remaining_line:match("^" local default, min, max = remaining_line:match("^"
-- first float is required, the last 2 are optional -- first float is required, the last 2 are optional
.. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "?" .. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "*"
.. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "?" .. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "*"
.. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. "(" .. CHAR_CLASSES.FLOAT .. "*)"
.."$") .."$")

View File

@ -17,6 +17,7 @@
-------------------------------------------------------------------------------- --------------------------------------------------------------------------------
-- Dropdown labels : Leaves
local leaves_style_labels = { local leaves_style_labels = {
fgettext("Opaque Leaves"), fgettext("Opaque Leaves"),
fgettext("Simple Leaves"), fgettext("Simple Leaves"),
@ -24,10 +25,22 @@ local leaves_style_labels = {
} }
local leaves_style = { local leaves_style = {
{leaves_style_labels[1] .. "," .. leaves_style_labels[2] .. "," .. leaves_style_labels[3]}, table.concat(leaves_style_labels, ","),
{"opaque", "simple", "fancy"}, {"opaque", "simple", "fancy"},
} }
-- Dropdown labels : Node highlighting
local node_highlighting_style_labels = {
fgettext("Node Outlining"),
fgettext("Node Highlighting")
}
local node_highlighting_style = {
table.concat(node_highlighting_style_labels, ","),
{"box", "halo"},
}
-- Dropdown labels : Textures filtering
local dd_filter_labels = { local dd_filter_labels = {
fgettext("No Filter"), fgettext("No Filter"),
fgettext("Bilinear Filter"), fgettext("Bilinear Filter"),
@ -35,10 +48,11 @@ local dd_filter_labels = {
} }
local filters = { local filters = {
{dd_filter_labels[1] .. "," .. dd_filter_labels[2] .. "," .. dd_filter_labels[3]}, table.concat(dd_filter_labels, ","),
{"", "bilinear_filter", "trilinear_filter"}, {"", "bilinear_filter", "trilinear_filter"},
} }
-- Dropdown labels : Mip-mapping
local dd_mipmap_labels = { local dd_mipmap_labels = {
fgettext("No Mipmap"), fgettext("No Mipmap"),
fgettext("Mipmap"), fgettext("Mipmap"),
@ -46,20 +60,11 @@ local dd_mipmap_labels = {
} }
local mipmap = { local mipmap = {
{dd_mipmap_labels[1] .. "," .. dd_mipmap_labels[2] .. "," .. dd_mipmap_labels[3]}, table.concat(dd_mipmap_labels, ","),
{"", "mip_map", "anisotropic_filter"}, {"", "mip_map", "anisotropic_filter"},
} }
local function getLeavesStyleSettingIndex() -- Dropdown labels : Anti-aliasing
local style = core.setting_get("leaves_style")
if (style == leaves_style[2][3]) then
return 3
elseif (style == leaves_style[2][2]) then
return 2
end
return 1
end
local dd_antialiasing_labels = { local dd_antialiasing_labels = {
fgettext("None"), fgettext("None"),
fgettext("2x"), fgettext("2x"),
@ -68,34 +73,54 @@ local dd_antialiasing_labels = {
} }
local antialiasing = { local antialiasing = {
{dd_antialiasing_labels[1] .. "," .. dd_antialiasing_labels[2] .. "," .. table.concat(dd_antialiasing_labels, ","),
dd_antialiasing_labels[3] .. "," .. dd_antialiasing_labels[4]},
{"0", "2", "4", "8"} {"0", "2", "4", "8"}
} }
-- Dropdown index getter : Leaves
local function getLeavesStyleSettingIndex()
local style = core.setting_get("leaves_style")
for idx, name in pairs(leaves_style[2]) do
if style == name then return idx end
end
return 1
end
-- Dropdown index getter : Node highlighting
local function getNodeHighlightingSettingIndex()
local style = core.setting_get("node_highlighting")
for idx, name in pairs(node_highlighting_style[2]) do
if style == name then return idx end
end
return 1
end
-- Dropdown index getter : Textures filtering
local function getFilterSettingIndex() local function getFilterSettingIndex()
if (core.setting_get(filters[2][3]) == "true") then if core.setting_get(filters[2][3]) == "true" then
return 3 return 3
end elseif core.setting_get(filters[2][3]) == "false" and
if (core.setting_get(filters[2][3]) == "false" and core.setting_get(filters[2][2]) == "true") then core.setting_get(filters[2][2]) == "true" then
return 2 return 2
end end
return 1 return 1
end end
-- Dropdown index getter : Mip-mapping
local function getMipmapSettingIndex() local function getMipmapSettingIndex()
if (core.setting_get(mipmap[2][3]) == "true") then if core.setting_get(mipmap[2][3]) == "true" then
return 3 return 3
end elseif core.setting_get(mipmap[2][3]) == "false" and
if (core.setting_get(mipmap[2][3]) == "false" and core.setting_get(mipmap[2][2]) == "true") then core.setting_get(mipmap[2][2]) == "true" then
return 2 return 2
end end
return 1 return 1
end end
-- Dropdown index getter : Anti-aliasing
local function getAntialiasingSettingIndex() local function getAntialiasingSettingIndex()
local antialiasing_setting = core.setting_get("fsaa") local antialiasing_setting = core.setting_get("fsaa")
for i = 1, #(antialiasing[2]) do for i = 1, #antialiasing[2] do
if antialiasing_setting == antialiasing[2][i] then if antialiasing_setting == antialiasing[2][i] then
return i return i
end end
@ -104,7 +129,7 @@ local function getAntialiasingSettingIndex()
end end
local function antialiasing_fname_to_name(fname) local function antialiasing_fname_to_name(fname)
for i = 1, #(dd_antialiasing_labels) do for i = 1, #dd_antialiasing_labels do
if fname == dd_antialiasing_labels[i] then if fname == dd_antialiasing_labels[i] then
return antialiasing[2][i] return antialiasing[2][i]
end end
@ -113,14 +138,10 @@ local function antialiasing_fname_to_name(fname)
end end
local function dlg_confirm_reset_formspec(data) local function dlg_confirm_reset_formspec(data)
local retval = return "size[8,3]" ..
"size[8,3]" ..
"label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" .. "label[1,1;" .. fgettext("Are you sure to reset your singleplayer world?") .. "]" ..
"button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. "button[1,2;2.6,0.5;dlg_reset_singleplayer_confirm;" .. fgettext("Yes") .. "]" ..
fgettext("Yes") .. "]" .. "button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" .. fgettext("No") .. "]"
"button[4,2;2.8,0.5;dlg_reset_singleplayer_cancel;" ..
fgettext("No!!!") .. "]"
return retval
end end
local function dlg_confirm_reset_btnhandler(this, fields, dialogdata) local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
@ -129,7 +150,7 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
local worldlist = core.get_worlds() local worldlist = core.get_worlds()
local found_singleplayerworld = false local found_singleplayerworld = false
for i = 1, #worldlist, 1 do for i = 1, #worldlist do
if worldlist[i].name == "singleplayerworld" then if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true found_singleplayerworld = true
gamedata.worldindex = i gamedata.worldindex = i
@ -141,12 +162,10 @@ local function dlg_confirm_reset_btnhandler(this, fields, dialogdata)
end end
core.create_world("singleplayerworld", 1) core.create_world("singleplayerworld", 1)
worldlist = core.get_worlds() worldlist = core.get_worlds()
found_singleplayerworld = false found_singleplayerworld = false
for i = 1, #worldlist, 1 do for i = 1, #worldlist do
if worldlist[i].name == "singleplayerworld" then if worldlist[i].name == "singleplayerworld" then
found_singleplayerworld = true found_singleplayerworld = true
gamedata.worldindex = i gamedata.worldindex = i
@ -170,41 +189,12 @@ local function showconfirm_reset(tabview)
new_dlg:show() new_dlg:show()
end end
local function gui_scale_to_scrollbar()
local current_value = tonumber(core.setting_get("gui_scaling"))
if (current_value == nil) or current_value < 0.25 then
return 0
end
if current_value <= 1.25 then
return ((current_value - 0.25)/ 1.0) * 700
end
if current_value <= 6 then
return ((current_value -1.25) * 100) + 700
end
return 1000
end
local function scrollbar_to_gui_scale(value)
value = tonumber(value)
if (value <= 700) then
return ((value / 700) * 1.0) + 0.25
end
if (value <= 1000) then
return ((value - 700) / 100) + 1.25
end
return 1
end
local function formspec(tabview, name, tabdata) local function formspec(tabview, name, tabdata)
local tab_string = local tab_string =
"box[0,0;3.5,4.3;#999999]" .. "box[0,0;3.5,4.5;#999999]" ..
"checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") "checkbox[0.25,0;cb_smooth_lighting;" .. fgettext("Smooth Lighting") .. ";"
.. ";" .. dump(core.setting_getbool("smooth_lighting")) .. "]" .. .. dump(core.setting_getbool("smooth_lighting")) .. "]" ..
"checkbox[0.25,0.5;cb_particles;" .. fgettext("Enable Particles") .. ";" "checkbox[0.25,0.5;cb_particles;" .. fgettext("Particles") .. ";"
.. dump(core.setting_getbool("enable_particles")) .. "]" .. .. dump(core.setting_getbool("enable_particles")) .. "]" ..
"checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";" "checkbox[0.25,1;cb_3d_clouds;" .. fgettext("3D Clouds") .. ";"
.. dump(core.setting_getbool("enable_3d_clouds")) .. "]" .. .. dump(core.setting_getbool("enable_3d_clouds")) .. "]" ..
@ -212,20 +202,20 @@ local function formspec(tabview, name, tabdata)
.. dump(core.setting_getbool("opaque_water")) .. "]" .. .. dump(core.setting_getbool("opaque_water")) .. "]" ..
"checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";" "checkbox[0.25,2.0;cb_connected_glass;" .. fgettext("Connected Glass") .. ";"
.. dump(core.setting_getbool("connected_glass")) .. "]" .. .. dump(core.setting_getbool("connected_glass")) .. "]" ..
"checkbox[0.25,2.5;cb_node_highlighting;" .. fgettext("Node Highlighting") .. ";" "dropdown[0.25,2.8;3.3;dd_node_highlighting;" .. node_highlighting_style[1] .. ";"
.. dump(core.setting_getbool("enable_node_highlighting")) .. "]" .. .. getNodeHighlightingSettingIndex() .. "]" ..
"dropdown[0.25,3.4;3.3;dd_leaves_style;" .. leaves_style[1][1] .. ";" "dropdown[0.25,3.6;3.3;dd_leaves_style;" .. leaves_style[1] .. ";"
.. getLeavesStyleSettingIndex() .. "]" .. .. getLeavesStyleSettingIndex() .. "]" ..
"box[3.75,0;3.75,3.45;#999999]" .. "box[3.75,0;3.75,3.45;#999999]" ..
"label[3.85,0.1;" .. fgettext("Texturing:") .. "]" .. "label[3.85,0.1;" .. fgettext("Texturing:") .. "]" ..
"dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1][1] .. ";" "dropdown[3.85,0.55;3.85;dd_filters;" .. filters[1] .. ";"
.. getFilterSettingIndex() .. "]" .. .. getFilterSettingIndex() .. "]" ..
"dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1][1] .. ";" "dropdown[3.85,1.35;3.85;dd_mipmap;" .. mipmap[1] .. ";"
.. getMipmapSettingIndex() .. "]" .. .. getMipmapSettingIndex() .. "]" ..
"label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" .. "label[3.85,2.15;" .. fgettext("Antialiasing:") .. "]" ..
"dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1][1] .. ";" "dropdown[3.85,2.6;3.85;dd_antialiasing;" .. antialiasing[1] .. ";"
.. getAntialiasingSettingIndex() .. "]" .. .. getAntialiasingSettingIndex() .. "]" ..
"box[7.75,0;4,4;#999999]" .. "box[7.75,0;4,4.4;#999999]" ..
"checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";" "checkbox[8,0;cb_shaders;" .. fgettext("Shaders") .. ";"
.. dump(core.setting_getbool("enable_shaders")) .. "]" .. dump(core.setting_getbool("enable_shaders")) .. "]"
@ -236,37 +226,40 @@ local function formspec(tabview, name, tabdata)
if core.setting_get("touchscreen_threshold") ~= nil then if core.setting_get("touchscreen_threshold") ~= nil then
tab_string = tab_string .. tab_string = tab_string ..
"label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" .. "label[4.3,4.1;" .. fgettext("Touchthreshold (px)") .. "]" ..
"dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" .. "dropdown[3.85,4.55;3.85;dd_touchthreshold;0,10,20,30,40,50;" ..
((tonumber(core.setting_get("touchscreen_threshold"))/10)+1) .. "]" ((tonumber(core.setting_get("touchscreen_threshold")) / 10) + 1) .. "]"
end end
if core.setting_getbool("enable_shaders") then if core.setting_getbool("enable_shaders") then
tab_string = tab_string .. tab_string = tab_string ..
"checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bumpmapping") .. ";" "checkbox[8,0.5;cb_bumpmapping;" .. fgettext("Bump Mapping") .. ";"
.. dump(core.setting_getbool("enable_bumpmapping")) .. "]" .. .. dump(core.setting_getbool("enable_bumpmapping")) .. "]" ..
"checkbox[8,1.0;cb_generate_normalmaps;" .. fgettext("Generate Normalmaps") .. ";" "checkbox[8,1;cb_tonemapping;" .. fgettext("Tone Mapping") .. ";"
.. dump(core.setting_getbool("generate_normalmaps")) .. "]" .. .. dump(core.setting_getbool("tone_mapping")) .. "]" ..
"checkbox[8,1.5;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";" "checkbox[8,1.5;cb_generate_normalmaps;" .. fgettext("Normal Mapping") .. ";"
.. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" .. .. dump(core.setting_getbool("generate_normalmaps")) .. "]" ..
"checkbox[8,2.0;cb_waving_water;" .. fgettext("Waving Water") .. ";" "checkbox[8,2;cb_parallax;" .. fgettext("Parallax Occlusion") .. ";"
.. dump(core.setting_getbool("enable_waving_water")) .. "]" .. .. dump(core.setting_getbool("enable_parallax_occlusion")) .. "]" ..
"checkbox[8,2.5;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";" "checkbox[8,2.5;cb_waving_water;" .. fgettext("Waving Water") .. ";"
.. dump(core.setting_getbool("enable_waving_leaves")) .. "]" .. .. dump(core.setting_getbool("enable_waving_water")) .. "]" ..
"checkbox[8,3.0;cb_waving_plants;" .. fgettext("Waving Plants") .. ";" "checkbox[8,3;cb_waving_leaves;" .. fgettext("Waving Leaves") .. ";"
.. dump(core.setting_getbool("enable_waving_plants")) .. "]" .. dump(core.setting_getbool("enable_waving_leaves")) .. "]" ..
"checkbox[8,3.5;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
.. dump(core.setting_getbool("enable_waving_plants")) .. "]"
else else
tab_string = tab_string .. tab_string = tab_string ..
"tablecolumns[color;text]" .. "tablecolumns[color;text]" ..
"tableoptions[background=#00000000;highlight=#00000000;border=false]" .. "tableoptions[background=#00000000;highlight=#00000000;border=false]" ..
"table[8.33,0.7;3.5,4;shaders;" .. "table[8.33,0.7;3.5,4;shaders;" ..
"#888888," .. fgettext("Bumpmapping") .. "," .. "#888888," .. fgettext("Bump Mapping") .. "," ..
"#888888," .. fgettext("Generate Normalmaps") .. "," .. "#888888," .. fgettext("Tone Mapping") .. "," ..
"#888888," .. fgettext("Parallax Occlusion") .. "," .. "#888888," .. fgettext("Normal Mapping") .. "," ..
"#888888," .. fgettext("Waving Water") .. "," .. "#888888," .. fgettext("Parallax Occlusion") .. "," ..
"#888888," .. fgettext("Waving Leaves") .. "," .. "#888888," .. fgettext("Waving Water") .. "," ..
"#888888," .. fgettext("Waving Plants") .. "," .. "#888888," .. fgettext("Waving Leaves") .. "," ..
";1]" "#888888," .. fgettext("Waving Plants") .. "," ..
";1]"
end end
return tab_string return tab_string
@ -283,7 +276,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
--mm_texture.update("singleplayer", current_game()) --mm_texture.update("singleplayer", current_game())
return true return true
end end
if fields["cb_smooth_lighting"] then if fields["cb_smooth_lighting"] then
core.setting_set("smooth_lighting", fields["cb_smooth_lighting"]) core.setting_set("smooth_lighting", fields["cb_smooth_lighting"])
return true return true
@ -304,13 +296,9 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.setting_set("connected_glass", fields["cb_connected_glass"]) core.setting_set("connected_glass", fields["cb_connected_glass"])
return true return true
end end
if fields["cb_node_highlighting"] then
core.setting_set("enable_node_highlighting", fields["cb_node_highlighting"])
return true
end
if fields["cb_shaders"] then if fields["cb_shaders"] then
if (core.setting_get("video_driver") == "direct3d8" if (core.setting_get("video_driver") == "direct3d8" or
or core.setting_get("video_driver") == "direct3d9") then core.setting_get("video_driver") == "direct3d9") then
core.setting_set("enable_shaders", "false") core.setting_set("enable_shaders", "false")
gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.") gamedata.errormessage = fgettext("To enable shaders the OpenGL driver needs to be used.")
else else
@ -320,9 +308,15 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
end end
if fields["cb_bumpmapping"] then if fields["cb_bumpmapping"] then
core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"]) core.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
return true
end
if fields["cb_tonemapping"] then
core.setting_set("tone_mapping", fields["cb_tonemapping"])
return true
end end
if fields["cb_generate_normalmaps"] then if fields["cb_generate_normalmaps"] then
core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"]) core.setting_set("generate_normalmaps", fields["cb_generate_normalmaps"])
return true
end end
if fields["cb_parallax"] then if fields["cb_parallax"] then
core.setting_set("enable_parallax_occlusion", fields["cb_parallax"]) core.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
@ -339,17 +333,6 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.setting_set("enable_waving_plants", fields["cb_waving_plants"]) core.setting_set("enable_waving_plants", fields["cb_waving_plants"])
return true return true
end end
if fields["sb_gui_scaling"] then
local event = core.explode_scrollbar_event(fields["sb_gui_scaling"])
if event.type == "CHG" then
local tosave = string.format("%.2f",scrollbar_to_gui_scale(event.value))
core.setting_set("gui_scaling", tosave)
return true
end
end
if fields["btn_change_keys"] then if fields["btn_change_keys"] then
core.show_keys_menu() core.show_keys_menu()
return true return true
@ -366,15 +349,17 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
--Note dropdowns have to be handled LAST! --Note dropdowns have to be handled LAST!
local ddhandled = false local ddhandled = false
if fields["dd_leaves_style"] == leaves_style_labels[1] then for i = 1, #leaves_style_labels do
core.setting_set("leaves_style", leaves_style[2][1]) if fields["dd_leaves_style"] == leaves_style_labels[i] then
ddhandled = true core.setting_set("leaves_style", leaves_style[2][i])
elseif fields["dd_leaves_style"] == leaves_style_labels[2] then ddhandled = true
core.setting_set("leaves_style", leaves_style[2][2]) end
ddhandled = true end
elseif fields["dd_leaves_style"] == leaves_style_labels[3] then for i = 1, #node_highlighting_style_labels do
core.setting_set("leaves_style", leaves_style[2][3]) if fields["dd_node_highlighting"] == node_highlighting_style_labels[i] then
ddhandled = true core.setting_set("node_highlighting", node_highlighting_style[2][i])
ddhandled = true
end
end end
if fields["dd_filters"] == dd_filter_labels[1] then if fields["dd_filters"] == dd_filter_labels[1] then
core.setting_set("bilinear_filter", "false") core.setting_set("bilinear_filter", "false")
@ -408,7 +393,7 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
ddhandled = true ddhandled = true
end end
if fields["dd_touchthreshold"] then if fields["dd_touchthreshold"] then
core.setting_set("touchscreen_threshold",fields["dd_touchthreshold"]) core.setting_set("touchscreen_threshold", fields["dd_touchthreshold"])
ddhandled = true ddhandled = true
end end