GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Other enhancements: * Move update_profiler_gui to Game class * Move updateChat to Game classmaster
parent
fe510d90c1
commit
326b0faa5e
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@ -708,11 +708,10 @@ ChatBuffer& ChatBackend::getRecentBuffer()
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return m_recent_buffer;
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}
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EnrichedString ChatBackend::getRecentChat()
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EnrichedString ChatBackend::getRecentChat() const
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{
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EnrichedString result;
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for (u32 i = 0; i < m_recent_buffer.getLineCount(); ++i)
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{
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for (u32 i = 0; i < m_recent_buffer.getLineCount(); ++i) {
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const ChatLine& line = m_recent_buffer.getLine(i);
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if (i != 0)
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result += L"\n";
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@ -265,7 +265,7 @@ public:
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// Get the recent messages buffer
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ChatBuffer& getRecentBuffer();
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// Concatenate all recent messages
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EnrichedString getRecentChat();
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EnrichedString getRecentChat() const;
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// Get the console prompt
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ChatPrompt& getPrompt();
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@ -285,7 +285,7 @@ public:
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// Resize recent buffer based on settings
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void applySettings();
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private:
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ChatBuffer m_console_buffer;
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ChatBuffer m_recent_buffer;
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@ -58,8 +58,12 @@ void GameUI::init()
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// Status text (displays info when showing and hiding GUI stuff, etc.)
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m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
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core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
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m_guitext_status->setVisible(false);
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// Chat text
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m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
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//false, false); // Disable word wrap as of now
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false, true, guiroot);
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}
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void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
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@ -183,3 +187,30 @@ void GameUI::showMinimap(bool show)
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{
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m_flags.show_minimap = show;
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}
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void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
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u32 profiler_current_page)
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{
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setStaticText(m_guitext_chat, chat_text);
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// Update gui element size and position
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s32 chat_y = 5;
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if (m_flags.show_debug)
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chat_y += 2 * g_fontengine->getLineHeight();
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// first pass to calculate height of text to be set
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const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
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s32 width = std::min(g_fontengine->getTextWidth(chat_text.c_str()) + 10,
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window_size.X - 20);
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m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
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chat_y + window_size.Y));
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// now use real height of text and adjust rect according to this size
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m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
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chat_y + m_guitext_chat->getTextHeight()));
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// Don't show chat if disabled or empty or profiler is enabled
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m_guitext_chat->setVisible(m_flags.show_chat &&
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recent_chat_count != 0 && profiler_current_page == 0);
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}
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@ -21,7 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <IGUIEnvironment.h>
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#include <util/pointedthing.h>
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#include "util/enriched_string.h"
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#include "util/pointedthing.h"
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#include "game.h"
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using namespace irr;
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@ -54,7 +55,8 @@ public:
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void init();
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void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
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const CameraOrientation &cam, const PointedThing &pointed_old, float dtime);
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const CameraOrientation &cam, const PointedThing &pointed_old,
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float dtime);
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void initFlags();
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const Flags &getFlags() const { return m_flags; }
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@ -71,20 +73,24 @@ public:
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}
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inline void clearStatusText() { m_statustext.clear(); }
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void setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
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u32 profiler_current_page);
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private:
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Flags m_flags;
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
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gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
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gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
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std::wstring m_infotext;
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gui::IGUIStaticText *m_guitext_status = nullptr;
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std::wstring m_statustext;
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float m_statustext_time = 0.0f;
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gui::IGUIStaticText *m_guitext_chat; // Chat text
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// @TODO future move
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// gui::IGUIStaticText *m_guitext_chat; // Chat text
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// gui::IGUIStaticText *m_guitext_profiler; // Profiler text
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};
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184
src/game.cpp
184
src/game.cpp
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@ -237,44 +237,6 @@ public:
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};
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/* Profiler display */
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void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
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u32 show_profiler, u32 show_profiler_max, s32 screen_height)
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{
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if (show_profiler == 0) {
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guitext_profiler->setVisible(false);
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} else {
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std::ostringstream os(std::ios_base::binary);
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g_profiler->printPage(os, show_profiler, show_profiler_max);
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std::wstring text = translate_string(utf8_to_wide(os.str()));
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setStaticText(guitext_profiler, text.c_str());
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guitext_profiler->setVisible(true);
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s32 w = fe->getTextWidth(text);
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if (w < 400)
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w = 400;
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unsigned text_height = fe->getTextHeight();
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core::position2di upper_left, lower_right;
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upper_left.X = 6;
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upper_left.Y = (text_height + 5) * 2;
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lower_right.X = 12 + w;
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lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
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if (lower_right.Y > screen_height * 2 / 3)
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lower_right.Y = screen_height * 2 / 3;
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core::rect<s32> rect(upper_left, lower_right);
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guitext_profiler->setRelativePosition(rect);
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guitext_profiler->setVisible(true);
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}
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}
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class ProfilerGraph
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{
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private:
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@ -954,65 +916,6 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
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#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
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#endif
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/******************************************************************************/
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static void updateChat(Client &client, f32 dtime, bool show_debug,
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const v2u32 &screensize, bool show_chat, u32 show_profiler,
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ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
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{
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// Add chat log output for errors to be shown in chat
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static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
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// Get new messages from error log buffer
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while (!chat_log_error_buf.empty()) {
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std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
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if (!g_settings->getBool("disable_escape_sequences")) {
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error_message = L"\x1b(c@red)";
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error_message.append(error_message).append(L"\x1b(c@white)");
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}
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chat_backend.addMessage(L"", error_message);
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}
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// Get new messages from client
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std::wstring message;
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while (client.getChatMessage(message)) {
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chat_backend.addUnparsedMessage(message);
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}
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// Remove old messages
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chat_backend.step(dtime);
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// Display all messages in a static text element
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unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
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EnrichedString recent_chat = chat_backend.getRecentChat();
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unsigned int line_height = g_fontengine->getLineHeight();
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setStaticText(guitext_chat, recent_chat);
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// Update gui element size and position
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s32 chat_y = 5;
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if (show_debug)
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chat_y += 2 * line_height;
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// first pass to calculate height of text to be set
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const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
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s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
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window_size.X - 20);
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core::rect<s32> rect(10, chat_y, width, chat_y + window_size.Y);
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guitext_chat->setRelativePosition(rect);
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//now use real height of text and adjust rect according to this size
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rect = core::rect<s32>(10, chat_y, width,
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chat_y + guitext_chat->getTextHeight());
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guitext_chat->setRelativePosition(rect);
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// Don't show chat if disabled or empty or profiler is enabled
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guitext_chat->setVisible(
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show_chat && recent_chat_count != 0 && !show_profiler);
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}
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/****************************************************************************
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Fast key cache for main game loop
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****************************************************************************/
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@ -1373,6 +1276,8 @@ private:
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CameraOrientation *cam);
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void handleClientEvent_CloudParams(ClientEvent *event, CameraOrientation *cam);
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void updateChat(f32 dtime, const v2u32 &screensize);
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void updateProfilerGUI();
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static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
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InputHandler *input;
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@ -1435,7 +1340,6 @@ private:
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/* GUI stuff
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*/
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gui::IGUIStaticText *guitext_chat; // Chat text
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gui::IGUIStaticText *guitext_profiler; // Profiler text
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KeyCache keycache;
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@ -1976,14 +1880,6 @@ bool Game::initGui()
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{
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m_game_ui->init();
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// Chat text
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guitext_chat = gui::StaticText::add(
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guienv,
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L"",
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core::rect<s32>(0, 0, 0, 0),
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//false, false); // Disable word wrap as of now
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false, true, guiroot);
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// Remove stale "recent" chat messages from previous connections
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chat_backend->clearRecentChat();
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@ -2320,9 +2216,7 @@ void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times,
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g_profiler->print(infostream);
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}
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update_profiler_gui(guitext_profiler, g_fontengine,
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runData.profiler_current_page, runData.profiler_max_page,
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driver->getScreenSize().Height);
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updateProfilerGUI();
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g_profiler->clear();
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}
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@ -2865,8 +2759,7 @@ void Game::toggleProfiler()
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(runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
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// FIXME: This updates the profiler with incomplete values
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update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
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runData.profiler_max_page, driver->getScreenSize().Height);
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updateProfilerGUI();
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if (runData.profiler_current_page != 0) {
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wchar_t buf[255];
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@ -3384,6 +3277,71 @@ void Game::processClientEvents(CameraOrientation *cam)
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}
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}
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void Game::updateChat(f32 dtime, const v2u32 &screensize)
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{
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// Add chat log output for errors to be shown in chat
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static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
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// Get new messages from error log buffer
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while (!chat_log_error_buf.empty()) {
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std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
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if (!g_settings->getBool("disable_escape_sequences")) {
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error_message = L"\x1b(c@red)";
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error_message.append(error_message).append(L"\x1b(c@white)");
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}
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chat_backend->addMessage(L"", error_message);
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}
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// Get new messages from client
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std::wstring message;
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while (client->getChatMessage(message)) {
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chat_backend->addUnparsedMessage(message);
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}
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// Remove old messages
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chat_backend->step(dtime);
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// Display all messages in a static text element
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m_game_ui->setChatText(chat_backend->getRecentChat(),
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chat_backend->getRecentBuffer().getLineCount(), runData.profiler_current_page);
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}
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void Game::updateProfilerGUI()
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{
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if (runData.profiler_current_page != 0) {
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std::ostringstream os(std::ios_base::binary);
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g_profiler->printPage(os, runData.profiler_current_page,
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runData.profiler_max_page);
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std::wstring text = translate_string(utf8_to_wide(os.str()));
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setStaticText(guitext_profiler, text.c_str());
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s32 w = g_fontengine->getTextWidth(text);
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if (w < 400)
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w = 400;
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unsigned text_height = g_fontengine->getTextHeight();
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core::position2di upper_left, lower_right;
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upper_left.X = 6;
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upper_left.Y = (text_height + 5) * 2;
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lower_right.X = 12 + w;
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lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
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s32 screen_height = driver->getScreenSize().Height;
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if (lower_right.Y > screen_height * 2 / 3)
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lower_right.Y = screen_height * 2 / 3;
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guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
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}
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guitext_profiler->setVisible(runData.profiler_current_page != 0);
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}
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void Game::updateCamera(u32 busy_time, f32 dtime)
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{
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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@ -4191,9 +4149,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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v2u32 screensize = driver->getScreenSize();
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updateChat(*client, dtime, m_game_ui->m_flags.show_debug, screensize,
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m_game_ui->m_flags.show_chat, runData.profiler_current_page,
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*chat_backend, guitext_chat);
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updateChat(dtime, screensize);
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/*
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Inventory
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