Increase limit for simultaneous blocks sent per client and the meshgen cache.

master
Lars 2020-11-12 10:37:34 -08:00 committed by lhofhansl
parent a16e412c9d
commit 2f6393f49d
2 changed files with 4 additions and 4 deletions

View File

@ -747,7 +747,7 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
# Size of the MapBlock cache of the mesh generator. Increasing this will # Size of the MapBlock cache of the mesh generator. Increasing this will
# increase the cache hit %, reducing the data being copied from the main # increase the cache hit %, reducing the data being copied from the main
# thread, thus reducing jitter. # thread, thus reducing jitter.
meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 40 0 1000
# Enables minimap. # Enables minimap.
enable_minimap (Minimap) bool true enable_minimap (Minimap) bool true
@ -1037,7 +1037,7 @@ ipv6_server (IPv6 server) bool false
# Maximum number of blocks that are simultaneously sent per client. # Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically: # The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4) # max_total = ceil((#clients + max_users) * per_client / 4)
max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 128
# To reduce lag, block transfers are slowed down when a player is building something. # To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node. # This determines how long they are slowed down after placing or removing a node.

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@ -42,7 +42,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("mute_sound", "false"); settings->setDefault("mute_sound", "false");
settings->setDefault("enable_mesh_cache", "false"); settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("mesh_generation_interval", "0"); settings->setDefault("mesh_generation_interval", "0");
settings->setDefault("meshgen_block_cache_size", "20"); settings->setDefault("meshgen_block_cache_size", "40");
settings->setDefault("enable_vbo", "true"); settings->setDefault("enable_vbo", "true");
settings->setDefault("free_move", "false"); settings->setDefault("free_move", "false");
settings->setDefault("pitch_move", "false"); settings->setDefault("pitch_move", "false");
@ -343,7 +343,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("port", "30000"); settings->setDefault("port", "30000");
settings->setDefault("strict_protocol_version_checking", "false"); settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("player_transfer_distance", "0"); settings->setDefault("player_transfer_distance", "0");
settings->setDefault("max_simultaneous_block_sends_per_client", "40"); settings->setDefault("max_simultaneous_block_sends_per_client", "128");
settings->setDefault("time_send_interval", "5"); settings->setDefault("time_send_interval", "5");
settings->setDefault("default_game", "minetest"); settings->setDefault("default_game", "minetest");