Fix some forgotten u16 -> session_t in ad7daf7b52
parent
0df3671a34
commit
27eeb3581f
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@ -606,9 +606,9 @@ ClientInterface::~ClientInterface()
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}
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}
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std::vector<u16> ClientInterface::getClientIDs(ClientState min_state)
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std::vector<session_t> ClientInterface::getClientIDs(ClientState min_state)
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{
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std::vector<u16> reply;
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std::vector<session_t> reply;
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MutexAutoLock clientslock(m_clients_mutex);
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for (const auto &m_client : m_clients) {
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@ -642,14 +642,14 @@ void ClientInterface::step(float dtime)
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void ClientInterface::UpdatePlayerList()
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{
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if (m_env) {
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std::vector<u16> clients = getClientIDs();
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std::vector<session_t> clients = getClientIDs();
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m_clients_names.clear();
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if(!clients.empty())
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if (!clients.empty())
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infostream<<"Players:"<<std::endl;
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for (u16 i : clients) {
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for (session_t i : clients) {
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RemotePlayer *player = m_env->getPlayer(i);
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if (player == NULL)
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@ -422,7 +422,7 @@ public:
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void step(float dtime);
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/* get list of active client id's */
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std::vector<u16> getClientIDs(ClientState min_state=CS_Active);
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std::vector<session_t> getClientIDs(ClientState min_state=CS_Active);
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/* verify is server user limit was reached */
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bool isUserLimitReached();
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@ -1270,10 +1270,10 @@ void Server::setInventoryModified(const InventoryLocation &loc, bool playerSend)
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void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
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{
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std::vector<u16> clients = m_clients.getClientIDs();
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std::vector<session_t> clients = m_clients.getClientIDs();
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m_clients.lock();
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// Set the modified blocks unsent for all the clients
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for (const u16 client_id : clients) {
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for (const session_t client_id : clients) {
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if (RemoteClient *client = m_clients.lockedGetClientNoEx(client_id))
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client->SetBlocksNotSent(block);
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}
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@ -1584,9 +1584,9 @@ void Server::SendSpawnParticle(session_t peer_id, u16 protocol_version,
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g_settings->getS16("max_block_send_distance") * MAP_BLOCKSIZE * BS;
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if (peer_id == PEER_ID_INEXISTENT) {
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std::vector<u16> clients = m_clients.getClientIDs();
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std::vector<session_t> clients = m_clients.getClientIDs();
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for (const u16 client_id : clients) {
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for (const session_t client_id : clients) {
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RemotePlayer *player = m_env->getPlayer(client_id);
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if (!player)
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continue;
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@ -1633,8 +1633,8 @@ void Server::SendAddParticleSpawner(session_t peer_id, u16 protocol_version,
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{
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if (peer_id == PEER_ID_INEXISTENT) {
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// This sucks and should be replaced:
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std::vector<u16> clients = m_clients.getClientIDs();
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for (const u16 client_id : clients) {
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std::vector<session_t> clients = m_clients.getClientIDs();
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for (const session_t client_id : clients) {
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RemotePlayer *player = m_env->getPlayer(client_id);
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if (!player)
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continue;
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@ -1941,7 +1941,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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return -1;
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// Filter destination clients
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std::vector<u16> dst_clients;
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std::vector<session_t> dst_clients;
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if(!params.to_player.empty()) {
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RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
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if(!player){
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@ -1956,9 +1956,9 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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}
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dst_clients.push_back(player->peer_id);
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} else {
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std::vector<u16> clients = m_clients.getClientIDs();
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std::vector<session_t> clients = m_clients.getClientIDs();
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for (const u16 client_id : clients) {
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for (const session_t client_id : clients) {
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RemotePlayer *player = m_env->getPlayer(client_id);
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if (!player)
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continue;
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@ -2016,7 +2016,7 @@ void Server::stopSound(s32 handle)
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NetworkPacket pkt(TOCLIENT_STOP_SOUND, 4);
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pkt << handle;
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for (std::unordered_set<u16>::const_iterator si = psound.clients.begin();
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for (std::unordered_set<session_t>::const_iterator si = psound.clients.begin();
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si != psound.clients.end(); ++si) {
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// Send as reliable
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m_clients.send(*si, 0, &pkt, true);
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@ -2080,8 +2080,8 @@ void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
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NetworkPacket pkt(TOCLIENT_REMOVENODE, 6);
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pkt << p;
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std::vector<u16> clients = m_clients.getClientIDs();
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for (u16 client_id : clients) {
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std::vector<session_t> clients = m_clients.getClientIDs();
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for (session_t client_id : clients) {
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if (far_players) {
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// Get player
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if (RemotePlayer *player = m_env->getPlayer(client_id)) {
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@ -2110,8 +2110,8 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
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float maxd = far_d_nodes*BS;
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v3f p_f = intToFloat(p, BS);
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std::vector<u16> clients = m_clients.getClientIDs();
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for (const u16 client_id : clients) {
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std::vector<session_t> clients = m_clients.getClientIDs();
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for (const session_t client_id : clients) {
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if (far_players) {
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// Get player
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if (RemotePlayer *player = m_env->getPlayer(client_id)) {
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@ -2145,9 +2145,9 @@ void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
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void Server::setBlockNotSent(v3s16 p)
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{
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std::vector<u16> clients = m_clients.getClientIDs();
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std::vector<session_t> clients = m_clients.getClientIDs();
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m_clients.lock();
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for (const u16 i : clients) {
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for (const session_t i : clients) {
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RemoteClient *client = m_clients.lockedGetClientNoEx(i);
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client->SetBlockNotSent(p);
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}
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@ -2189,10 +2189,10 @@ void Server::SendBlocks(float dtime)
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{
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ScopeProfiler sp2(g_profiler, "Server: selecting blocks for sending");
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std::vector<u16> clients = m_clients.getClientIDs();
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std::vector<session_t> clients = m_clients.getClientIDs();
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m_clients.lock();
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for (const u16 client_id : clients) {
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for (const session_t client_id : clients) {
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RemoteClient *client = m_clients.lockedGetClientNoEx(client_id, CS_Active);
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if (!client)
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@ -2675,9 +2675,9 @@ void Server::DeleteClient(session_t peer_id, ClientDeletionReason reason)
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{
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if (player && reason != CDR_DENY) {
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std::ostringstream os(std::ios_base::binary);
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std::vector<u16> clients = m_clients.getClientIDs();
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std::vector<session_t> clients = m_clients.getClientIDs();
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for (const u16 client_id : clients) {
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for (const session_t client_id : clients) {
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// Get player
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RemotePlayer *player = m_env->getPlayer(client_id);
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if (!player)
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@ -2812,7 +2812,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
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*/
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actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
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std::vector<u16> clients = m_clients.getClientIDs();
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std::vector<session_t> clients = m_clients.getClientIDs();
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/*
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Send the message back to the inital sender
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@ -2886,8 +2886,8 @@ std::wstring Server::getStatusString()
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// Information about clients
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bool first = true;
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os<<L", clients={";
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std::vector<u16> clients = m_clients.getClientIDs();
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for (u16 client_id : clients) {
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std::vector<session_t> clients = m_clients.getClientIDs();
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for (session_t client_id : clients) {
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// Get player
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RemotePlayer *player = m_env->getPlayer(client_id);
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// Get name of player
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@ -2927,8 +2927,8 @@ bool Server::checkPriv(const std::string &name, const std::string &priv)
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void Server::reportPrivsModified(const std::string &name)
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{
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if (name.empty()) {
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std::vector<u16> clients = m_clients.getClientIDs();
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for (const u16 client_id : clients) {
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std::vector<session_t> clients = m_clients.getClientIDs();
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for (const session_t client_id : clients) {
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RemotePlayer *player = m_env->getPlayer(client_id);
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reportPrivsModified(player->getName());
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}
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@ -3622,7 +3622,7 @@ ModChannel* Server::getModChannel(const std::string &channel)
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}
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void Server::broadcastModChannelMessage(const std::string &channel,
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const std::string &message, u16 from_peer)
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const std::string &message, session_t from_peer)
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{
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const std::vector<u16> &peers = m_modchannel_mgr->getChannelPeers(channel);
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if (peers.empty())
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