Document extended meaning of active_object_send_range_blocks setting.
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@ -1002,10 +1002,16 @@ kick_msg_crash (Crash message) string This server has experienced an internal er
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ask_reconnect_on_crash (Ask to reconnect after crash) bool false
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ask_reconnect_on_crash (Ask to reconnect after crash) bool false
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# From how far clients know about objects, stated in mapblocks (16 nodes).
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# From how far clients know about objects, stated in mapblocks (16 nodes).
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#
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# Setting this larger than active_block_range will also cause the server
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# to maintain active objects up to this distance in the direction the
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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active_object_send_range_blocks (Active object send range) int 3
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active_object_send_range_blocks (Active object send range) int 3
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# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
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# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
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# In active blocks objects are loaded and ABMs run.
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# In active blocks objects are loaded and ABMs run.
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# This is also the minimum range in which active objects (mobs) are maintained.
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# This should be configured together with active_object_range.
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active_block_range (Active block range) int 3
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active_block_range (Active block range) int 3
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# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
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# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
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