all kinds of tweaking and fixing
parent
24c1ea7103
commit
102c5e31fe
|
@ -19,14 +19,54 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
#include "light.h"
|
||||
|
||||
/*u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT] =
|
||||
|
||||
// a_n+1 = a_n * 0.786
|
||||
// Length of LIGHT_MAX+1 means LIGHT_MAX is the last value.
|
||||
// LIGHT_SUN is read as LIGHT_MAX from here.
|
||||
u8 light_decode_table[LIGHT_MAX+1] =
|
||||
{
|
||||
1000,
|
||||
600,
|
||||
300
|
||||
8,
|
||||
11,
|
||||
14,
|
||||
18,
|
||||
22,
|
||||
29,
|
||||
37,
|
||||
47,
|
||||
60,
|
||||
76,
|
||||
97,
|
||||
123,
|
||||
157,
|
||||
200,
|
||||
255,
|
||||
};
|
||||
|
||||
// As in minecraft, a_n+1 = a_n * 0.8
|
||||
// NOTE: This doesn't really work that well because this defines
|
||||
// LIGHT_MAX as dimmer than LIGHT_SUN
|
||||
// NOTE: Uh, this has had 34 left out; forget this.
|
||||
/*u8 light_decode_table[LIGHT_MAX+1] =
|
||||
{
|
||||
8,
|
||||
11,
|
||||
14,
|
||||
17,
|
||||
21,
|
||||
27,
|
||||
42,
|
||||
53,
|
||||
66,
|
||||
83,
|
||||
104,
|
||||
130,
|
||||
163,
|
||||
204,
|
||||
255,
|
||||
};*/
|
||||
|
||||
u8 light_decode_table[LIGHT_MAX+1] =
|
||||
// This was a quick try of more light, manually quickly made
|
||||
/*u8 light_decode_table[LIGHT_MAX+1] =
|
||||
{
|
||||
0,
|
||||
7,
|
||||
|
@ -43,7 +83,9 @@ u8 light_decode_table[LIGHT_MAX+1] =
|
|||
167,
|
||||
205,
|
||||
255,
|
||||
};
|
||||
};*/
|
||||
|
||||
// This was used for a long time, manually made
|
||||
/*u8 light_decode_table[LIGHT_MAX+1] =
|
||||
{
|
||||
0,
|
||||
|
@ -62,6 +104,7 @@ u8 light_decode_table[LIGHT_MAX+1] =
|
|||
191,
|
||||
255,
|
||||
};*/
|
||||
|
||||
/*u8 light_decode_table[LIGHT_MAX+1] =
|
||||
{
|
||||
0,
|
||||
|
|
|
@ -36,7 +36,9 @@ extern u32 daynight_cache_ratios[DAYNIGHT_CACHE_COUNT];*/
|
|||
Lower level lighting stuff
|
||||
*/
|
||||
|
||||
// This directly sets the range of light
|
||||
// This directly sets the range of light.
|
||||
// Actually this is not the real maximum, and this is not the
|
||||
// brightest. The brightest is LIGHT_SUN.
|
||||
#define LIGHT_MAX 14
|
||||
// Light is stored as 4 bits, thus 15 is the maximum.
|
||||
// This brightness is reserved for sunlight
|
||||
|
|
|
@ -1675,7 +1675,7 @@ int main(int argc, char *argv[])
|
|||
driverType = video::EDT_OPENGL;
|
||||
#else
|
||||
driverType = video::EDT_OPENGL;
|
||||
//driverType = video::EDT_BURNINGSVIDEO;
|
||||
//driverType = video::EDT_BURNINGSVIDEO; // Best software renderer
|
||||
#endif
|
||||
|
||||
// create device and exit if creation failed
|
||||
|
|
107
src/map.cpp
107
src/map.cpp
|
@ -2903,48 +2903,58 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
|
|||
v3s16(-1,0,0), // left
|
||||
};
|
||||
|
||||
// Drop mud on side
|
||||
|
||||
for(u32 di=0; di<4; di++)
|
||||
// Theck that upper is air or doesn't exist.
|
||||
// Only drop mud if upper doesn't contain anything that
|
||||
// would keep the mud in place.
|
||||
u32 i3 = i;
|
||||
vmanip.m_area.add_y(em, i3, 1);
|
||||
if(vmanip.m_area.contains(i3) == false
|
||||
|| content_walkable(vmanip.m_data[i3].d) == false)
|
||||
{
|
||||
v3s16 dirp = dirs4[di];
|
||||
u32 i2 = i;
|
||||
// Move to side
|
||||
vmanip.m_area.add_p(em, i2, dirp);
|
||||
// Fail if out of area
|
||||
if(vmanip.m_area.contains(i2) == false)
|
||||
continue;
|
||||
// Check that side is air
|
||||
MapNode *n2 = &vmanip.m_data[i2];
|
||||
if(content_walkable(n2->d))
|
||||
continue;
|
||||
// Check that under side is air
|
||||
vmanip.m_area.add_y(em, i2, -1);
|
||||
// Fail if out of area
|
||||
if(vmanip.m_area.contains(i2) == false)
|
||||
continue;
|
||||
n2 = &vmanip.m_data[i2];
|
||||
if(content_walkable(n2->d))
|
||||
continue;
|
||||
// Loop further down until not air
|
||||
do{
|
||||
|
||||
// Drop mud on side
|
||||
|
||||
for(u32 di=0; di<4; di++)
|
||||
{
|
||||
v3s16 dirp = dirs4[di];
|
||||
u32 i2 = i;
|
||||
// Move to side
|
||||
vmanip.m_area.add_p(em, i2, dirp);
|
||||
// Fail if out of area
|
||||
if(vmanip.m_area.contains(i2) == false)
|
||||
continue;
|
||||
// Check that side is air
|
||||
MapNode *n2 = &vmanip.m_data[i2];
|
||||
if(content_walkable(n2->d))
|
||||
continue;
|
||||
// Check that under side is air
|
||||
vmanip.m_area.add_y(em, i2, -1);
|
||||
// Fail if out of area
|
||||
if(vmanip.m_area.contains(i2) == false)
|
||||
continue;
|
||||
n2 = &vmanip.m_data[i2];
|
||||
}while(content_walkable(n2->d) == false);
|
||||
// Loop one up so that we're in air
|
||||
vmanip.m_area.add_y(em, i2, 1);
|
||||
n2 = &vmanip.m_data[i2];
|
||||
if(content_walkable(n2->d))
|
||||
continue;
|
||||
// Loop further down until not air
|
||||
do{
|
||||
vmanip.m_area.add_y(em, i2, -1);
|
||||
// Fail if out of area
|
||||
if(vmanip.m_area.contains(i2) == false)
|
||||
continue;
|
||||
n2 = &vmanip.m_data[i2];
|
||||
}while(content_walkable(n2->d) == false);
|
||||
// Loop one up so that we're in air
|
||||
vmanip.m_area.add_y(em, i2, 1);
|
||||
n2 = &vmanip.m_data[i2];
|
||||
|
||||
// Move mud to new place
|
||||
*n2 = *n;
|
||||
// Set old place to be air
|
||||
*n = MapNode(CONTENT_AIR);
|
||||
// Move mud to new place
|
||||
*n2 = *n;
|
||||
// Set old place to be air
|
||||
*n = MapNode(CONTENT_AIR);
|
||||
|
||||
// Done
|
||||
break;
|
||||
// Done
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Continue from next y
|
||||
|
@ -2990,18 +3000,19 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
|
|||
*/
|
||||
{
|
||||
v3s16 em = vmanip.m_area.getExtent();
|
||||
s16 y_start = WATER_LEVEL;
|
||||
u8 light = LIGHT_MAX;
|
||||
// Start at global water surface level
|
||||
s16 y_start = WATER_LEVEL;
|
||||
u32 i = vmanip.m_area.index(v3s16(p2d.X, y_start, p2d.Y));
|
||||
MapNode *n = &vmanip.m_data[i];
|
||||
/*
|
||||
Add first one to transforming liquid queue
|
||||
*/
|
||||
|
||||
/*// Add first one to transforming liquid queue, if water
|
||||
if(n->d == CONTENT_WATER || n->d == CONTENT_WATERSOURCE)
|
||||
{
|
||||
v3s16 p = v3s16(p2d.X, y_start, p2d.Y);
|
||||
m_transforming_liquid.push_back(p);
|
||||
}
|
||||
}*/
|
||||
|
||||
for(s16 y=y_start; y>=y_nodes_min; y--)
|
||||
{
|
||||
n = &vmanip.m_data[i];
|
||||
|
@ -3010,16 +3021,14 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
|
|||
if(n->d != CONTENT_AIR && n->d != CONTENT_WATERSOURCE
|
||||
&& n->d != CONTENT_WATER)
|
||||
{
|
||||
/*
|
||||
Add bottom one to transforming liquid queue
|
||||
*/
|
||||
/*// Add bottom one to transforming liquid queue
|
||||
vmanip.m_area.add_y(em, i, 1);
|
||||
n = &vmanip.m_data[i];
|
||||
if(n->d == CONTENT_WATER || n->d == CONTENT_WATERSOURCE)
|
||||
{
|
||||
v3s16 p = v3s16(p2d.X, y, p2d.Y);
|
||||
m_transforming_liquid.push_back(p);
|
||||
}
|
||||
}*/
|
||||
|
||||
break;
|
||||
}
|
||||
|
@ -3027,10 +3036,10 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
|
|||
n->d = CONTENT_WATERSOURCE;
|
||||
n->setLight(LIGHTBANK_DAY, light);
|
||||
|
||||
/*// Add to transforming liquid queue (in case it'd
|
||||
// Add to transforming liquid queue (in case it'd
|
||||
// start flowing)
|
||||
v3s16 p = v3s16(p2d.X, y, p2d.Y);
|
||||
m_transforming_liquid.push_back(p);*/
|
||||
m_transforming_liquid.push_back(p);
|
||||
|
||||
// Next one
|
||||
vmanip.m_area.add_y(em, i, -1);
|
||||
|
@ -5324,9 +5333,10 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
float range = 100000 * BS;
|
||||
if(m_control.range_all == false)
|
||||
range = m_control.wanted_range * BS;
|
||||
|
||||
|
||||
float d = 0.0;
|
||||
if(isBlockInSight(block->getPos(), camera_position,
|
||||
camera_direction, range) == false)
|
||||
camera_direction, range, &d) == false)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -5379,7 +5389,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
v3s16 blockpos_nodes = block->getPosRelative();
|
||||
|
||||
// Block center position
|
||||
|
@ -5394,6 +5404,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
|
|||
|
||||
// Total distance
|
||||
f32 d = blockpos_relative.getLength();
|
||||
#endif
|
||||
|
||||
#if 1
|
||||
/*
|
||||
|
|
|
@ -75,7 +75,7 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
|
|||
|
||||
i = CONTENT_SAND;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures(irrlicht->getTextureId("mud.png"));
|
||||
f->setAllTextures(irrlicht->getTextureId("sand.png"));
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
|
||||
|
|
|
@ -45,11 +45,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
10: (dev) water pressure
|
||||
11: (dev) zlib'd blocks, block flags
|
||||
12: (dev) UnlimitedHeightmap now uses interpolated areas
|
||||
13: (dev) Mapgen v2
|
||||
*/
|
||||
// This represents an uninitialized or invalid format
|
||||
#define SER_FMT_VER_INVALID 255
|
||||
// Highest supported serialization version
|
||||
#define SER_FMT_VER_HIGHEST 12
|
||||
#define SER_FMT_VER_HIGHEST 13
|
||||
// Lowest supported serialization version
|
||||
#define SER_FMT_VER_LOWEST 2
|
||||
|
||||
|
|
|
@ -380,7 +380,8 @@ lopuks sit otetaan a/b
|
|||
camera_dir: an unit vector pointing to camera direction
|
||||
range: viewing range
|
||||
*/
|
||||
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range)
|
||||
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range,
|
||||
f32 *distance_ptr)
|
||||
{
|
||||
v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE;
|
||||
|
||||
|
@ -399,6 +400,9 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range)
|
|||
|
||||
// Total distance
|
||||
f32 d = blockpos_relative.getLength();
|
||||
|
||||
if(distance_ptr)
|
||||
*distance_ptr = d;
|
||||
|
||||
// If block is far away, it's not in sight
|
||||
if(d > range * BS)
|
||||
|
|
|
@ -1663,7 +1663,8 @@ private:
|
|||
Miscellaneous functions
|
||||
*/
|
||||
|
||||
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range);
|
||||
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range,
|
||||
f32 *distance_ptr=NULL);
|
||||
|
||||
/*
|
||||
Queue with unique values with fast checking of value existence
|
||||
|
|
Loading…
Reference in New Issue