Some performance optimizations (#5424)
* Some performance optimizations This is globally removing some memory useless copy * use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it * pass some stack created strings to static const as they are not modified anywhere * Camera: return nametags per const ref instead of a list pointer, we only need to read it * INodeDefManager: getAll should be a result ref writer instead of a return copy * INodeDefManager: getAlias should return a const std::string ref * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop) * CNodeDefManager::updateAliases: prevent a idef getall copy * Profiler: constness * rollback_interface: create real_name later, and use const ref * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction, * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operationmaster
parent
9efc5da0fb
commit
072bbba69a
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@ -172,8 +172,7 @@ public:
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void removeNametag(Nametag *nametag);
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std::list<Nametag *> *getNametags()
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{ return &m_nametags; }
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const std::list<Nametag *> &getNametags() { return m_nametags; }
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void drawNametags();
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@ -530,7 +530,7 @@ bool ClientLauncher::create_engine_device()
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// Determine driver
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video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
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std::string driverstring = g_settings->get("video_driver");
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const std::string &driverstring = g_settings->get("video_driver");
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std::vector<video::E_DRIVER_TYPE> drivers
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= porting::getSupportedVideoDrivers();
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u32 i;
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@ -134,9 +134,8 @@ std::string getTexturePath(const std::string &filename)
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/*
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Check from texture_path
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*/
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std::string texture_path = g_settings->get("texture_path");
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if (texture_path != "")
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{
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const std::string &texture_path = g_settings->get("texture_path");
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if (texture_path != "") {
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std::string testpath = texture_path + DIR_DELIM + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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@ -1854,7 +1853,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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for (u32 x = 0; x < dim.Width; x++)
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{
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video::SColor c = baseimg->getPixel(x, y);
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c.color ^= mask;
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c.color ^= mask;
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baseimg->setPixel(x, y, c);
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}
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}
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@ -2266,7 +2265,8 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
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if (isKnownSourceImage("override_normal.png"))
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return getTexture("override_normal.png");
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std::string fname_base = name;
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std::string normal_ext = "_normal.png";
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static const char *normal_ext = "_normal.png";
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static const uint32_t normal_ext_size = strlen(normal_ext);
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size_t pos = fname_base.find(".");
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std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
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if (isKnownSourceImage(fname_normal)) {
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@ -2274,7 +2274,7 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
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size_t i = 0;
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while ((i = fname_base.find(".", i)) != std::string::npos) {
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fname_base.replace(i, 4, normal_ext);
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i += normal_ext.length();
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i += normal_ext_size;
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}
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return getTexture(fname_base);
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}
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@ -494,7 +494,7 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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catch(SettingNotFoundException) {}
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#endif
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std::string draw_mode = g_settings->get("3d_mode");
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const std::string &draw_mode = g_settings->get("3d_mode");
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smgr->drawAll();
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@ -4094,7 +4094,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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Drawing begins
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*/
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video::SColor skycolor = sky->getSkyColor();
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const video::SColor &skycolor = sky->getSkyColor();
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TimeTaker tt_draw("mainloop: draw");
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driver->beginScene(true, true, skycolor);
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@ -275,16 +275,16 @@ public:
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assert(i != m_item_definitions.end());
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return *(i->second);
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}
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virtual std::string getAlias(const std::string &name) const
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virtual const std::string &getAlias(const std::string &name) const
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{
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StringMap::const_iterator it = m_aliases.find(name);
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if (it != m_aliases.end())
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return it->second;
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return name;
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}
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virtual std::set<std::string> getAll() const
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virtual void getAll(std::set<std::string> &result) const
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{
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std::set<std::string> result;
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result.clear();
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for(std::map<std::string, ItemDefinition *>::const_iterator
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it = m_item_definitions.begin();
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it != m_item_definitions.end(); ++it) {
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@ -295,7 +295,6 @@ public:
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it != m_aliases.end(); ++it) {
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result.insert(it->first);
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}
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return result;
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}
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virtual bool isKnown(const std::string &name_) const
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{
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@ -100,9 +100,9 @@ public:
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// Get item definition
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virtual const ItemDefinition& get(const std::string &name) const=0;
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// Get alias definition
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virtual std::string getAlias(const std::string &name) const=0;
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virtual const std::string &getAlias(const std::string &name) const=0;
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// Get set of all defined item names and aliases
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virtual std::set<std::string> getAll() const=0;
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virtual void getAll(std::set<std::string> &result) const=0;
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// Check if item is known
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virtual bool isKnown(const std::string &name) const=0;
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#ifndef SERVER
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@ -126,9 +126,9 @@ public:
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// Get item definition
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virtual const ItemDefinition& get(const std::string &name) const=0;
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// Get alias definition
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virtual std::string getAlias(const std::string &name) const=0;
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virtual const std::string &getAlias(const std::string &name) const=0;
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// Get set of all defined item names and aliases
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virtual std::set<std::string> getAll() const=0;
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virtual void getAll(std::set<std::string> &result) const=0;
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// Check if item is known
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virtual bool isKnown(const std::string &name) const=0;
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#ifndef SERVER
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@ -855,8 +855,9 @@ static void updateFastFaceRow(
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makes_face, p_corrected, face_dir_corrected,
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lights, tile);
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for(u16 j=0; j<MAP_BLOCKSIZE; j++)
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{
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// Unroll this variable which has a significant build cost
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TileSpec next_tile;
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for (u16 j = 0; j < MAP_BLOCKSIZE; j++) {
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// If tiling can be done, this is set to false in the next step
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bool next_is_different = true;
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v3s16 next_p_corrected;
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v3s16 next_face_dir_corrected;
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u16 next_lights[4] = {0,0,0,0};
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TileSpec next_tile;
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// If at last position, there is nothing to compare to and
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// the face must be drawn anyway
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if(j != MAP_BLOCKSIZE - 1)
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{
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if (j != MAP_BLOCKSIZE - 1) {
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p_next = p + translate_dir;
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getTileInfo(data, p_next, face_dir,
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next_face_dir_corrected, next_lights,
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next_tile);
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if(next_makes_face == makes_face
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if (next_makes_face == makes_face
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&& next_p_corrected == p_corrected + translate_dir
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&& next_face_dir_corrected == face_dir_corrected
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&& next_lights[0] == lights[0]
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&& tile.emissive_light == next_tile.emissive_light) {
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next_is_different = false;
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continuous_tiles_count++;
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} else {
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/*if(makes_face){
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g_profiler->add("Meshgen: diff: next_makes_face != makes_face",
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next_makes_face != makes_face ? 1 : 0);
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g_profiler->add("Meshgen: diff: n_p_corr != p_corr + t_dir",
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(next_p_corrected != p_corrected + translate_dir) ? 1 : 0);
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g_profiler->add("Meshgen: diff: next_f_dir_corr != f_dir_corr",
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next_face_dir_corrected != face_dir_corrected ? 1 : 0);
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g_profiler->add("Meshgen: diff: next_lights[] != lights[]",
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(next_lights[0] != lights[0] ||
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next_lights[0] != lights[0] ||
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next_lights[0] != lights[0] ||
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next_lights[0] != lights[0]) ? 1 : 0);
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g_profiler->add("Meshgen: diff: !(next_tile == tile)",
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!(next_tile == tile) ? 1 : 0);
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}*/
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}
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/*g_profiler->add("Meshgen: Total faces checked", 1);
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if(makes_face)
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g_profiler->add("Meshgen: Total makes_face checked", 1);*/
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} else {
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/*if(makes_face)
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g_profiler->add("Meshgen: diff: last position", 1);*/
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}
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if(next_is_different)
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{
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if (next_is_different) {
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/*
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Create a face if there should be one
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*/
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if(makes_face)
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{
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if (makes_face) {
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// Floating point conversion of the position vector
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v3f pf(p_corrected.X, p_corrected.Y, p_corrected.Z);
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// Center point of face (kind of)
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makes_face = next_makes_face;
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p_corrected = next_p_corrected;
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face_dir_corrected = next_face_dir_corrected;
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lights[0] = next_lights[0];
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lights[1] = next_lights[1];
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lights[2] = next_lights[2];
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lights[3] = next_lights[3];
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tile = next_tile;
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std::memcpy(lights, next_lights, ARRLEN(lights) * sizeof(u16));
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if (next_is_different)
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tile = next_tile;
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p = p_next;
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}
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}
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@ -105,7 +105,7 @@ void MinimapUpdateThread::doUpdate()
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// Swap two values in the map using single lookup
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std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
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result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
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if (result.second == false) {
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if (!result.second) {
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delete result.first->second;
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result.first->second = update.data;
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}
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void Minimap::blitMinimapPixelsToImageRadar(video::IImage *map_image)
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{
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video::SColor c(240, 0, 0, 0);
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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video::SColor c(240, 0, 0, 0);
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if (mmpixel->air_count > 0)
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c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));
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else
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c.setGreen(0);
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map_image->setPixel(x, data->map_size - z - 1, c);
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}
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void Minimap::blitMinimapPixelsToImageSurface(
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video::IImage *map_image, video::IImage *heightmap_image)
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{
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// This variable creation/destruction has a 1% cost on rendering minimap
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video::SColor tilecolor;
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for (s16 x = 0; x < data->map_size; x++)
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for (s16 z = 0; z < data->map_size; z++) {
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MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];
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const ContentFeatures &f = m_ndef->get(mmpixel->n);
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const TileDef *tile = &f.tiledef[0];
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// Color of the 0th tile (mostly this is the topmost)
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video::SColor tilecolor;
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if(tile->has_color)
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tilecolor = tile->color;
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else
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mmpixel->n.getColor(f, &tilecolor);
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tilecolor.setRed(tilecolor.getRed() * f.minimap_color.getRed() / 255);
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tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen()
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/ 255);
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tilecolor.setGreen(tilecolor.getGreen() * f.minimap_color.getGreen() / 255);
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tilecolor.setBlue(tilecolor.getBlue() * f.minimap_color.getBlue() / 255);
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tilecolor.setAlpha(240);
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@ -391,7 +395,7 @@ video::ITexture *Minimap::getMinimapTexture()
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if (minimap_mask) {
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for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
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for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
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video::SColor mask_col = minimap_mask->getPixel(x, y);
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const video::SColor &mask_col = minimap_mask->getPixel(x, y);
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if (!mask_col.getAlpha())
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minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
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}
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@ -430,7 +434,7 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
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scene::SMeshBuffer *buf = new scene::SMeshBuffer();
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buf->Vertices.set_used(4);
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buf->Indices.set_used(6);
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video::SColor c(255, 255, 255, 255);
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static const video::SColor c(255, 255, 255, 255);
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buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
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buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0);
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@ -550,15 +554,13 @@ void Minimap::updateActiveMarkers()
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video::IImage *minimap_mask = data->minimap_shape_round ?
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data->minimap_mask_round : data->minimap_mask_square;
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std::list<Nametag *> *nametags = client->getCamera()->getNametags();
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const std::list<Nametag *> &nametags = client->getCamera()->getNametags();
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m_active_markers.clear();
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for (std::list<Nametag *>::const_iterator
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i = nametags->begin();
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i != nametags->end(); ++i) {
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Nametag *nametag = *i;
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v3s16 pos = floatToInt(nametag->parent_node->getPosition() +
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for (std::list<Nametag *>::const_iterator i = nametags.begin();
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i != nametags.end(); ++i) {
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v3s16 pos = floatToInt((*i)->parent_node->getPosition() +
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intToFloat(client->getCamera()->getOffset(), BS), BS);
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pos -= data->pos - v3s16(data->map_size / 2,
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data->scan_height / 2,
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@ -570,7 +572,7 @@ void Minimap::updateActiveMarkers()
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}
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pos.X = ((float)pos.X / data->map_size) * MINIMAP_MAX_SX;
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pos.Z = ((float)pos.Z / data->map_size) * MINIMAP_MAX_SY;
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video::SColor mask_col = minimap_mask->getPixel(pos.X, pos.Z);
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const video::SColor &mask_col = minimap_mask->getPixel(pos.X, pos.Z);
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if (!mask_col.getAlpha()) {
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continue;
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}
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@ -1332,12 +1332,13 @@ void CNodeDefManager::removeNode(const std::string &name)
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void CNodeDefManager::updateAliases(IItemDefManager *idef)
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{
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std::set<std::string> all = idef->getAll();
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std::set<std::string> all;
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idef->getAll(all);
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m_name_id_mapping_with_aliases.clear();
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for (std::set<std::string>::iterator
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for (std::set<std::string>::const_iterator
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i = all.begin(); i != all.end(); ++i) {
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std::string name = *i;
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std::string convert_to = idef->getAlias(name);
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const std::string &name = *i;
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const std::string &convert_to = idef->getAlias(name);
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content_t id;
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if (m_name_id_mapping.getId(convert_to, id)) {
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m_name_id_mapping_with_aliases.insert(
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@ -119,39 +119,34 @@ public:
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u32 minindex, maxindex;
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paging(m_data.size(), page, pagecount, minindex, maxindex);
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for(std::map<std::string, float>::iterator
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i = m_data.begin();
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i != m_data.end(); ++i)
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{
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if(maxindex == 0)
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for (std::map<std::string, float>::const_iterator i = m_data.begin();
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i != m_data.end(); ++i) {
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if (maxindex == 0)
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break;
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maxindex--;
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if(minindex != 0)
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{
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if (minindex != 0) {
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minindex--;
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continue;
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}
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std::string name = i->first;
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int avgcount = 1;
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std::map<std::string, int>::iterator n = m_avgcounts.find(name);
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if(n != m_avgcounts.end()){
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std::map<std::string, int>::const_iterator n = m_avgcounts.find(i->first);
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if (n != m_avgcounts.end()) {
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if(n->second >= 1)
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avgcount = n->second;
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}
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o<<" "<<name<<": ";
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o << " " << i->first << ": ";
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s32 clampsize = 40;
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s32 space = clampsize - name.size();
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for(s32 j=0; j<space; j++)
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{
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if(j%2 == 0 && j < space - 1)
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o<<"-";
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s32 space = clampsize - i->first.size();
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for(s32 j = 0; j < space; j++) {
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if (j % 2 == 0 && j < space - 1)
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o << "-";
|
||||
else
|
||||
o<<" ";
|
||||
o << " ";
|
||||
}
|
||||
o<<(i->second / avgcount);
|
||||
o<<std::endl;
|
||||
o << (i->second / avgcount);
|
||||
o << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -141,7 +141,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
|
|||
|
||||
m_dirty = true;
|
||||
//args.getS32("version"); // Version field value not used
|
||||
std::string name = args.get("name");
|
||||
const std::string &name = args.get("name");
|
||||
strlcpy(m_name, name.c_str(), PLAYERNAME_SIZE);
|
||||
|
||||
if (sao) {
|
||||
|
@ -167,7 +167,7 @@ void RemotePlayer::deSerialize(std::istream &is, const std::string &playername,
|
|||
} catch (SettingNotFoundException &e) {}
|
||||
|
||||
try {
|
||||
std::string extended_attributes = args.get("extended_attributes");
|
||||
const std::string &extended_attributes = args.get("extended_attributes");
|
||||
Json::Reader reader;
|
||||
Json::Value attr_root;
|
||||
reader.parse(extended_attributes, attr_root);
|
||||
|
|
|
@ -190,7 +190,6 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
|
|||
case TYPE_MODIFY_INVENTORY_STACK: {
|
||||
InventoryLocation loc;
|
||||
loc.deSerialize(inventory_location);
|
||||
std::string real_name = gamedef->idef()->getAlias(inventory_stack.name);
|
||||
Inventory *inv = imgr->getInventory(loc);
|
||||
if (!inv) {
|
||||
infostream << "RollbackAction::applyRevert(): Could not get "
|
||||
|
@ -211,10 +210,12 @@ bool RollbackAction::applyRevert(Map *map, InventoryManager *imgr, IGameDef *gam
|
|||
<< inventory_location << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
// If item was added, take away item, otherwise add removed item
|
||||
if (inventory_add) {
|
||||
// Silently ignore different current item
|
||||
if (list->getItem(inventory_index).name != real_name)
|
||||
if (list->getItem(inventory_index).name !=
|
||||
gamedef->idef()->getAlias(inventory_stack.name))
|
||||
return false;
|
||||
list->takeItem(inventory_index, inventory_stack.count);
|
||||
} else {
|
||||
|
|
|
@ -90,33 +90,6 @@ bool Settings::checkValueValid(const std::string &value)
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
std::string Settings::sanitizeName(const std::string &name)
|
||||
{
|
||||
std::string n = trim(name);
|
||||
|
||||
for (const char *s = "=\"{}#"; *s; s++)
|
||||
n.erase(std::remove(n.begin(), n.end(), *s), n.end());
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
|
||||
std::string Settings::sanitizeValue(const std::string &value)
|
||||
{
|
||||
std::string v(value);
|
||||
size_t p = 0;
|
||||
|
||||
if (v.substr(0, 3) == "\"\"\"")
|
||||
v.erase(0, 3);
|
||||
|
||||
while ((p = v.find("\n\"\"\"")) != std::string::npos)
|
||||
v.erase(p, 4);
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
|
||||
std::string Settings::getMultiline(std::istream &is, size_t *num_lines)
|
||||
{
|
||||
size_t lines = 1;
|
||||
|
@ -398,7 +371,7 @@ Settings *Settings::getGroup(const std::string &name) const
|
|||
}
|
||||
|
||||
|
||||
std::string Settings::get(const std::string &name) const
|
||||
const std::string &Settings::get(const std::string &name) const
|
||||
{
|
||||
const SettingsEntry &entry = getEntry(name);
|
||||
if (entry.is_group)
|
||||
|
|
|
@ -129,8 +129,6 @@ public:
|
|||
|
||||
static bool checkNameValid(const std::string &name);
|
||||
static bool checkValueValid(const std::string &value);
|
||||
static std::string sanitizeName(const std::string &name);
|
||||
static std::string sanitizeValue(const std::string &value);
|
||||
static std::string getMultiline(std::istream &is, size_t *num_lines=NULL);
|
||||
static void printEntry(std::ostream &os, const std::string &name,
|
||||
const SettingsEntry &entry, u32 tab_depth=0);
|
||||
|
@ -141,7 +139,7 @@ public:
|
|||
|
||||
const SettingsEntry &getEntry(const std::string &name) const;
|
||||
Settings *getGroup(const std::string &name) const;
|
||||
std::string get(const std::string &name) const;
|
||||
const std::string &get(const std::string &name) const;
|
||||
bool getBool(const std::string &name) const;
|
||||
u16 getU16(const std::string &name) const;
|
||||
s16 getS16(const std::string &name) const;
|
||||
|
|
15
src/sky.h
15
src/sky.h
|
@ -56,18 +56,21 @@ public:
|
|||
void update(float m_time_of_day, float time_brightness,
|
||||
float direct_brightness, bool sunlight_seen, CameraMode cam_mode,
|
||||
float yaw, float pitch);
|
||||
|
||||
|
||||
float getBrightness(){ return m_brightness; }
|
||||
|
||||
video::SColor getBgColor(){
|
||||
const video::SColor &getBgColor() const
|
||||
{
|
||||
return m_visible ? m_bgcolor : m_fallback_bg_color;
|
||||
}
|
||||
video::SColor getSkyColor(){
|
||||
|
||||
const video::SColor &getSkyColor() const
|
||||
{
|
||||
return m_visible ? m_skycolor : m_fallback_bg_color;
|
||||
}
|
||||
|
||||
bool getCloudsVisible(){ return m_clouds_visible && m_visible; }
|
||||
video::SColorf getCloudColor(){ return m_cloudcolor_f; }
|
||||
|
||||
bool getCloudsVisible() { return m_clouds_visible && m_visible; }
|
||||
const video::SColorf &getCloudColor() { return m_cloudcolor_f; }
|
||||
|
||||
void setVisible(bool visible){ m_visible = visible; }
|
||||
void setFallbackBgColor(const video::SColor &fallback_bg_color){
|
||||
|
|
Loading…
Reference in New Issue