New way of determining the outcome of digging
parent
5573142a2b
commit
00810408a8
|
@ -140,6 +140,7 @@ void init_mapnode()
|
|||
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_GRASS;
|
||||
f = &g_content_features[i];
|
||||
|
@ -148,6 +149,7 @@ void init_mapnode()
|
|||
f->setTexture(1, "mud.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
|
||||
|
||||
i = CONTENT_GRASS_FOOTSTEPS;
|
||||
f = &g_content_features[i];
|
||||
|
@ -156,18 +158,21 @@ void init_mapnode()
|
|||
f->setTexture(1, "mud.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_MUD)+" 1";
|
||||
|
||||
i = CONTENT_MUD;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("mud.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_SAND;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("sand.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_TREE;
|
||||
f = &g_content_features[i];
|
||||
|
@ -176,6 +181,7 @@ void init_mapnode()
|
|||
f->setTexture(1, "tree_top.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_LEAVES;
|
||||
f = &g_content_features[i];
|
||||
|
@ -186,11 +192,13 @@ void init_mapnode()
|
|||
if(new_style_leaves)
|
||||
{
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
|
||||
}
|
||||
else
|
||||
{
|
||||
f->setAllTextures("[noalpha:leaves.png");
|
||||
}
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_COALSTONE;
|
||||
f = &g_content_features[i];
|
||||
|
@ -202,16 +210,19 @@ void init_mapnode()
|
|||
f = &g_content_features[i];
|
||||
f->setAllTextures("wood.png");
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_MESE;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("mese.png");
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_CLOUD;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("cloud.png");
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_AIR;
|
||||
f = &g_content_features[i];
|
||||
|
@ -263,6 +274,7 @@ void init_mapnode()
|
|||
f->diggable = false;
|
||||
f->buildable_to = true;
|
||||
f->liquid_type = LIQUID_SOURCE;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_TORCH;
|
||||
f = &g_content_features[i];
|
||||
|
@ -272,6 +284,7 @@ void init_mapnode()
|
|||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->walkable = false;
|
||||
f->wall_mounted = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -154,7 +154,13 @@ struct ContentFeatures
|
|||
bool diggable;
|
||||
bool buildable_to;
|
||||
enum LiquidType liquid_type;
|
||||
bool wall_mounted; // If true, param2 is set to direction when placed
|
||||
// If true, param2 is set to direction when placed
|
||||
// NOTE: the direction format is quite inefficient and should be changed
|
||||
bool wall_mounted;
|
||||
|
||||
// Inventory item string as which the node appears in inventory when dug.
|
||||
// Mineral overrides this.
|
||||
std::string dug_item;
|
||||
|
||||
//TODO: Move more properties here
|
||||
|
||||
|
@ -173,6 +179,7 @@ struct ContentFeatures
|
|||
buildable_to = false;
|
||||
liquid_type = LIQUID_NONE;
|
||||
wall_mounted = false;
|
||||
dug_item = "";
|
||||
}
|
||||
|
||||
~ContentFeatures();
|
||||
|
|
|
@ -1854,6 +1854,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
0: start digging
|
||||
1: place block
|
||||
2: stop digging (all parameters ignored)
|
||||
3: digging completed
|
||||
*/
|
||||
u8 action = readU8(&data[2]);
|
||||
v3s16 p_under;
|
||||
|
@ -1996,7 +1997,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
}
|
||||
|
||||
/*
|
||||
Add digged item to inventory
|
||||
Add dug item to inventory
|
||||
*/
|
||||
|
||||
InventoryItem *item = NULL;
|
||||
|
@ -2004,15 +2005,25 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|||
if(mineral != MINERAL_NONE)
|
||||
item = getDiggedMineralItem(mineral);
|
||||
|
||||
// If not mineral
|
||||
if(item == NULL)
|
||||
item = new MaterialItem(material, 1);
|
||||
{
|
||||
std::string &dug_s = content_features(material).dug_item;
|
||||
if(dug_s != "")
|
||||
{
|
||||
std::istringstream is(dug_s, std::ios::binary);
|
||||
item = InventoryItem::deSerialize(is);
|
||||
}
|
||||
}
|
||||
|
||||
player->inventory.addItem("main", item);
|
||||
if(item != NULL)
|
||||
{
|
||||
// Add a item to inventory
|
||||
player->inventory.addItem("main", item);
|
||||
|
||||
/*
|
||||
Send inventory
|
||||
*/
|
||||
SendInventory(player->peer_id);
|
||||
// Send inventory
|
||||
SendInventory(player->peer_id);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
Loading…
Reference in New Issue