marsu v0.2

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Version 0.3:
------------
- Fix dead tree generation
- Digged nodes are dropped and need to be collected by pressing "USE"-Key (default E)
- Fix some mapgen bugs and crashes
- Fix wheat bug (digging)
- Added zombies
- Reduce stack sizes (depending on context between 20 and 60)
- Added beds (currently no way to get wool for crafting)
- Chests in ruins (and coffins) cant be opened anymore (items are dropped when cracked)
- New formspec background
- Many, many smaller fixes and tweaks
Version 0.5 BETA:
-----------------
- Added mineralsand back (an restored original wasteland's sand texture)
- Made torches 3D
- Reduced water range
- Updated hud and hunger
- Removed remains of bronze (by andersje)
- A lot of cleanup (code, textures)
- Relicensed to GPL 3.0

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might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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name = Wasteland

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********************************************************************************
* *
* Advanced spawning mod (adv_spawning) 0.0.6 *
* *
* URL: http://github.com/sapier/adv_spawning *
* Author: sapier *
* *
********************************************************************************
Description:
--------------------
Advances spawning mod is designed to provide a feature rich yet easy to use
spawner for entites. It's purpose is to support spawning within large numbers
of different environments. While adv_spawning supports a wide configurable range
of spawning situations, it's performance impact is clamped at minimal level.
To achieve this performance goal adv_spawning is intended for low frequency
entity spawning only. Typical spawn rate will be a low single digit count of
entities per second throughout whole world.
API:
--------------------
adv_spawning.register(spawner_name,spawning_def) --> successfull true/false
^ register a spawn to adv_spawning mechanisms
^ spawner_name a unique spawner name
^ spawning_def is configuration of spawner
adv_spawning.statistics() --> statistics data about spawning
Spawning definition:
--------------------
{
spawnee = "some_mod:entity_name", -- name of entity to spawn OR function to be called e.g. func(pos)
absolute_height = -- absolute y value to check
{
min = 1, -- minimum height to spawn at
max = 5 -- maximum height to spawn at
}
relative_height = --relative y value to next non environment node
{
min = 1, -- minimum height above non environment node
max = 5 -- maximum height above non environment node
}
spawn_inside, -- [MANDATORY] list of nodes to to spawn within (see spawn inside example)
surfaces, -- list of nodes to spawn uppon (same format as spawn_inside)
entities_around = -- list of surrounding entity definitions
{
entity_def_1,
entity_def_2,
...
},
nodes_around = -- list of surrounding node definitions
{
node_def_1,
node_def_2,
...
},
light_around = -- list of light around definitions
{
light_around_def_1,
light_around_def_2,
...
},
humidity_around = -- list of humidity around definitions
{
humidity_around_def_1,
humidity_around_def_2,
...
},
temperature_around = -- list of temperature around definitions
{
temperature_around_def_1,
temperature_around_def_2,
...
},
mapgen = -- configuration for initial mapgen spawning
{
enabled = true, -- mapgen spawning enabled or not
retries = 5, -- number of tries to spawn a entity prior giving up
spawntotal = 3, -- number of entities to try on mapgen
},
flat_area = -- check for amount of flat area around,
-- (only usefull for ground bound mobs)
{
range = 3, -- range to be checked for flattness
deviation = 2, -- maximum number of nodes not matching flat check
},
daytimes = -- do only spawn within these daytimes
{
daytime_def_1,
daytime_def_2,
...
}
collisionbox = {}, -- collisionbox of entity to spawn (usually same as used for entiy itself)
spawn_interval = 200, -- [MANDATORY] interval to try to spawn a entity
spawns_per_interval = 1, -- try to spawn multiple mobs (if time available)
custom_check = fct(pos,spawndef), -- a custom check to be called return true for pass, false for not pass
cyclic_spawning = true -- spawn per spawner step (defaults to true)
}
Light around definition:
{
type = "TIMED_MIN", -- type of light around check
-- TIMED_MIN/TIMED_MAX at least this light level at specified time within whole distance
-- OVERALL_MAX,OVERALL_MIN at least this light level at any time
-- CURRENT_MIN,CURRENT_MAX at least this light level now
distance = 2, -- distance to check (be carefull high distances may cause lag)
-- WARNING: light check is a very very heavy operation don't use large distances
threashold = 2, -- value to match at max/at least to pass this check
time = 6000 -- time to do check at (TIMED_MIN/TIMED_MAX only)
}
Surrounding node definition:
{
type = "MIN", -- type of surround check valid types are MIN and MAX
name = { "default:tree" },-- name(s) of node(s) to check
distance = 7, -- distance to look for node
threshold = 1 -- number to match at max/at least to pass this check
}
Surrounding entity definition:
{
type = "MIN", -- type of surround check valid types are MIN and MAX
entityname = "mod:entity", -- name of entity to check (nil to match all)
distance = 3, -- distance to look for this entity
threshold = 2 -- number to match at max/at least to pass this check
}
Surrounding temperature definition:
{
type = "MIN", -- type of surround check valid types are MIN and MAX
distance = 3, -- distance to look for this temperature
threshold = 2 -- number to match at max/at least to pass this check
}
Surrounding humidity definition:
{
type = "MIN", -- type of surround check valid types are MIN and MAX
distance = 3, -- distance to look for this humidity
threshold = 2 -- number to match at max/at least to pass this check
}
spawn_inside definition (list of nodenames):
{
"air",
"default:water_source",
"default:water_flowing"
}
Daytime definition:
{
begin = 0.0, --minimum daytime
stop = 0.25, --maximum daytime
}
Statistics:
{
session =
{
spawners_created = 0, -- number of spawners created this session
entities_created = 0, -- number of spawns done
steps = 0, -- number of steps
},
step =
{
min = 0, -- minimum time required for a single step
max = 0, -- maximum time required for a single step
last = 0, -- last steps time
},
load =
{
min = 0, -- minimum load caused
max = 0, -- maximum load caused
cur = 0, -- load caused in last step
avg = 0 -- average load caused
}
}
Settings:
adv_spawning_validate_spawners = false
^ make advanced_spawning check area around active players for lost spawner seeds
Changelog:
0.0.9
-Fix broken spawner initialization
-Add support for regenerating spawner seeds (only around active players)
set >>adv_spawning_validate_spawners<< to true if you want advanced spawning
to do this.
Note: this might need some additional cpu time
0.0.8
-Fix large steps caused by uninterruptable spawn seed initialization within activation
0.0.7
-handle time steps backward without assertion
0.0.6
-add configuration option adv_spawing.debug to show or hide spawner entities
-fix quota overflow calculation
-add rightclick function to show debug info
0.0.5
-fix MIN/MAX to always return a number value
-fix default activity range to use a initial value if not manually configured
-don't calculate statistics with zero dtime
-fix invalid debug log using old variable name

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-------------------------------------------------------------------------------
-- advanced spawning mod
--
--@license WTFP
--@copyright Sapier
--@author Sapier
--@date 2013-12-05
--
-------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] register
-- @param spawn_definition a definition to use for spawning
--------------------------------------------------------------------------------
function adv_spawning.register(spawner_name,spawning_def)
if adv_spawning.spawner_definitions[spawner_name] == nil then
if not adv_spawning.verify_check_entities_around(spawning_def.entities_around) then
return false
end
if not adv_spawning.verify_check_nodes_around(spawning_def.nodes_around) then
return false
end
adv_spawning.spawner_definitions[spawner_name] = spawning_def
adv_spawning.dbg_log(0, "registering spawner \"" .. spawner_name .. "\"")
adv_spawning.dbg_log(0, "now handling: " ..
adv_spawning.table_count(adv_spawning.spawner_definitions) ..
" spawner definitions")
return true
else
return false
end
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] get_statistics
-- @return get snapshot of statistics
--------------------------------------------------------------------------------
function adv_spawning.get_statistics()
return minetest.deserialize(minetest.serialize(adv_spawning.statistics))
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] get_spawner_density
-- @return get snapshot of statistics
--------------------------------------------------------------------------------
function adv_spawning.get_spawner_density()
return adv_spawning.spawner_distance,adv_spawning.spawner_y_offset
end

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-------------------------------------------------------------------------------
-- advanced spawning mod
--
--@license WTFP
--@copyright Sapier
--@author Sapier
--@date 2013-12-05
--
-------------------------------------------------------------------------------
local version = "0.0.13"
if adv_spawning ~= nil then
core.log("error", "MOD: adv_spawning requires adv_spawning variable to be available")
end
--------------------------------------------------------------------------------
-- @type adv_spawning base element for usage of adv_spawning
-- -----------------------------------------------------------------------------
adv_spawning = {}
adv_spawning.debug = core.setting_get("adv_spawning.debug")
local adv_modpath = core.get_modpath("adv_spawning")
dofile (adv_modpath .. "/internal.lua")
dofile (adv_modpath .. "/spawndef_checks.lua")
dofile (adv_modpath .. "/api.lua")
dofile (adv_modpath .. "/spawn_seed.lua")
adv_spawning.initialize()
core.log("action", "Advanced spawning mod version " .. version .. " loaded")

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-------------------------------------------------------------------------------
-- advanced spawning mod
--
--@license WTFP
--@copyright Sapier
--@author Sapier
--@date 2013-12-05
--
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_step
-- @param self spawner entity
-- @param dtime time since last call
--------------------------------------------------------------------------------
function adv_spawning.seed_step(self,dtime)
if not self.activated then
local starttime = adv_spawning.gettime()
adv_spawning.seed_activate(self)
adv_spawning.check_time(starttime, "Initializing spawner on_step took way too much time")
return
end
self.mydtime = self.mydtime + dtime
if (self.mydtime < 1/adv_spawning.max_spawning_frequency_hz) then
return
end
--check if we did finish initialization of our spawner list by now
if not adv_spawning.seed_scan_for_applyable_spawners(self) then
return
end
if adv_spawning.quota_enter() then
self.pending_spawners = {}
adv_spawning.seed_countdown_spawners(self,self.mydtime)
self.mydtime = 0
--check quota again
adv_spawning.quota_leave()
if not adv_spawning.quota_enter() then
return
end
local per_step_count = 0
local key = nil
local starttime = adv_spawning.gettime()
while #self.pending_spawners > 0 and
per_step_count < adv_spawning.max_spawns_per_spawner and
(not adv_spawning.time_over(10)) do
local rand_spawner = math.random(1,#self.pending_spawners)
key = self.pending_spawners[rand_spawner]
local tries = 1
if adv_spawning.spawner_definitions[key].spawns_per_interval ~= nil then
tries = adv_spawning.spawner_definitions[key].spawns_per_interval
end
while tries > 0 do
local successfull, permanent_error, reason =
adv_spawning.handlespawner(key,self.object:getpos())
if successfull then
self.spawning_data[key] =
adv_spawning.spawner_definitions[key].spawn_interval
self.spawn_fail_reasons[key] = "successfull spawned"
else
self.spawning_data[key] =
adv_spawning.spawner_definitions[key].spawn_interval/4
self.spawn_fail_reasons[key] = reason
end
--check quota again
if not adv_spawning.quota_leave() then
adv_spawning.dbg_log(2, "spawner " .. key .. " did use way too much time")
end
if not adv_spawning.quota_enter() then
return
end
tries = tries -1
end
starttime = adv_spawning.check_time(starttime, key .. " for " ..
adv_spawning.spawner_definitions[key].spawnee .. " did use way too much time")
table.remove(self.pending_spawners,rand_spawner)
per_step_count = per_step_count +1
end
-- if (#self.pending_spawners > 0) then
-- adv_spawning.dbg_log(3, "Handled " .. per_step_count .. " spawners, spawners left: " .. #self.pending_spawners)
-- end
if not adv_spawning.quota_leave() then
adv_spawning.dbg_log(2, "spawner " .. key .. " did use way too much time")
end
end
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_activate
-- @param self spawner entity
--------------------------------------------------------------------------------
function adv_spawning.seed_activate(self)
if adv_spawning.quota_enter() then
if adv_spawning.seed_check_for_collision(self) then
adv_spawning.quota_leave()
return
end
if self.serialized_data ~= nil then
self.spawning_data = minetest.deserialize(self.serialized_data)
end
if self.spawning_data == nil then
self.spawning_data = {}
end
adv_spawning.seed_validate_spawndata(self)
self.pending_spawners = {}
self.spawn_fail_reasons = {}
self.initialized_spawners = 0
self.activated = true
-- fix unaligned own pos
local pos = self.object:getpos()
pos.x = math.floor(pos.x + 0.5)
pos.y = math.floor(pos.y + 0.5)
pos.z = math.floor(pos.z + 0.5)
self.object:setpos(pos)
if not adv_spawning.quota_leave() then
adv_spawning.dbg_log(2, "on activate " .. self.name .. " did use way too much time")
end
end
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] on_rightclick
-- @param self spawner entity
-- @param clicker (unused)
--------------------------------------------------------------------------------
function adv_spawning.on_rightclick(self, clicker)
if adv_spawning.debug then
print("ADV_SPAWNING: time till next spawn: " .. self.mydtime)
print("ADV_SPAWNING: pending spawners: " .. #self.pending_spawners)
print("ADV_SPAWNING: Spawner may spawn " .. adv_spawning.table_count(self.spawning_data) .. " mobs:")
local index = 1
for key,value in pairs(self.spawning_data) do
local reason = "unknown"
if self.spawn_fail_reasons[key] then
reason = self.spawn_fail_reasons[key]
end
print(string.format("%3d:",index) .. string.format("%30s ",key) .. string.format("%3d s (", value) .. reason .. ")")
index = index +1
end
end
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_initialize
--------------------------------------------------------------------------------
function adv_spawning.seed_initialize()
local spawner_texture = "adv_spawning_invisible.png^[makealpha:128,0,0^[makealpha:128,128,0"
local spawner_collisionbox = { 0.0,0.0,0.0,0.0,0.0,0.0}
if adv_spawning.debug then
spawner_texture = "adv_spawning_spawner.png"
spawner_collisionbox = { -0.5,-0.5,-0.5,0.5,0.5,0.5 }
end
minetest.register_entity("adv_spawning:spawn_seed",
{
collisionbox = spawner_collisionbox,
visual = "sprite",
textures = { spawner_texture },
physical = false,
groups = { "immortal" },
on_activate = function(self,staticdata,dtime_s)
self.activated = false
self.mydtime = dtime_s
self.serialized_data = staticdata
self.object:set_armor_groups({ immortal=100 })
adv_spawning.seed_activate(self)
end,
on_step = adv_spawning.seed_step,
get_staticdata = function(self)
return minetest.serialize(self.spawning_data)
end,
on_rightclick = adv_spawning.on_rightclick
}
)
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_validate_spawndata
-- @param self spawner entity
--------------------------------------------------------------------------------
function adv_spawning.seed_validate_spawndata(self)
for key,value in pairs(self.spawning_data) do
if adv_spawning.spawner_definitions[key] == nil then
self.spawning_data[key] = nil
end
end
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_countdown_spawners
-- @param self spawner entity
-- @param dtime time to decrement spawners
--------------------------------------------------------------------------------
function adv_spawning.seed_countdown_spawners(self,dtime)
for key,value in pairs(self.spawning_data) do
self.spawning_data[key] = self.spawning_data[key] - dtime
if self.spawning_data[key] < 0 then
table.insert(self.pending_spawners,key)
end
end
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_check_for_collision
-- @param self spawner entity
-- @return true/false
--------------------------------------------------------------------------------
function adv_spawning.seed_check_for_collision(self)
assert(self ~= nil)
local pos = self.object:getpos()
local objects = minetest.get_objects_inside_radius(pos, 0.5)
if objects == nil then
return false
end
-- check if any of those found objects is a spawning seed
for k,v in ipairs(objects) do
local entity = v:get_luaentity()
if entity ~= nil then
if entity.name == "adv_spawning:spawn_seed" and
entity.object ~= self.object then
self.object:remove()
return true
end
end
end
return false
end
function adv_spawning.init_spawner(self, pos, name, spawnerdef)
local starttime = adv_spawning.gettime()
if self.spawner_init_state ~= nil then
self.spawner_init_state = "initial"
end
local starttime = adv_spawning.gettime()
if self.spawner_init_state == "initial" then
--check if cyclic spawning is enabled
if spawnerdef.cyclic_spawning ~= nil and
spawnerdef.cyclic_spawning == false then
self.spawning_data[name] = nil
return true
end
self.spawner_init_state = "abs_height"
end
starttime = adv_spawning.check_time(starttime, name .. "cyclic check")
if self.spawner_init_state == "abs_height" then
--if spawner is far away from spawn area don't even try to spawn
if spawnerdef.absolute_height ~= nil then
if spawnerdef.absolute_height.min ~= nil and
spawnerdef.absolute_height.min
> pos.y + (adv_spawning.spawner_distance/2) then
self.spawning_data[name] = nil
return true
end
if spawnerdef.absolute_height.max ~= nil
and spawnerdef.absolute_height.max
< pos.y - (adv_spawning.spawner_distance/2) then
self.spawning_data[name] = nil
return true
end
end
self.spawner_init_state = "environment"
end
starttime = adv_spawning.check_time(starttime, name .. "height check")
if self.spawner_init_state == "environment" then
local runidx = 1
local radius = adv_spawning.spawner_distance / 2
if self.spawnerinit_env_radius ~= nil then
runidx = self.spawnerinit_env_radius
end
local found = false
for i = runidx , radius, 1 do
adv_spawning.quota_leave()
if not adv_spawning.quota_enter() then
self.spawnerinit_env_radius = runidx
return false
end
if spawnerdef.spawn_inside == nil then
print(name .. " tries to spawn within nil")
assert(false)
end
local resultpos = adv_spawning.find_nodes_in(pos, runidx, runidx, spawnerdef.spawn_inside)
if (resultpos ~= nil) then
local node = minetest.get_node_or_nil(resultpos)
found = true
break
end
end
starttime = adv_spawning.check_time(starttime, name ..
" at environment check radius was: " .. radius ..
" env: " .. dump(spawnerdef.spawn_inside))
if not found then
self.spawning_data[name] = nil
end
end
self.spawner_init_state = "initial"
self.spawning_data[name] = spawnerdef.spawn_interval * math.random()
return true
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] seed_scan_for_applyable_spawners
-- @param self spawner entity
-- @return true/false
--------------------------------------------------------------------------------
function adv_spawning.seed_scan_for_applyable_spawners(self)
if self.initialized_spawners >=
adv_spawning.table_count(adv_spawning.spawner_definitions) then
return true
end
local runindex = 0
if self.spawner_init_idx ~= nil then
runindex = self.spawner_init_idx
end
local pos = self.object:getpos()
for key,value in pairs(adv_spawning.spawner_definitions) do
if not adv_spawning.quota_enter() then
return false
end
local continue = false
if runindex >= self.initialized_spawners then
self.initialized_spawners = self.initialized_spawners + 1
else
continue = true
end
if not continue then
runindex = runindex + 1
if not adv_spawning.init_spawner(self, pos, key, value) then
return false
end
end
adv_spawning.quota_leave()
end
return self.initialized_spawners == #adv_spawning.spawner_definitions
end

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-------------------------------------------------------------------------------
-- advanced spawning mod
--
--@license WTFP
--@copyright Sapier
--@author Sapier
--@date 2013-12-05
--
-------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] verify_check_entities_around
-- @param entities_around a spawndef entities_around config
-- @return true/false
--------------------------------------------------------------------------------
function adv_spawning.verify_check_entities_around(entities_around)
if entities_around ~= nil then
for i=1,#entities_around,1 do
if type(entities_around[i].distance) ~= "number" then
adv_spawning.dbg_log(0, "missing distance in entities_around definition")
return false
end
if entities_around[i].type ~= "MIN" and
entities_around[i].type ~= "MAX" then
adv_spawning.dbg_log(0, "invalid type \"" ..
dump(entities_around[i].type) ..
"\" in entities_around definition")
return false
end
end
end
return true
end
--------------------------------------------------------------------------------
-- @function [parent=#adv_spawning] verify_check_nodes_around
-- @param nodes_around a spawndef entities_around config
-- @return true/false
--------------------------------------------------------------------------------
function adv_spawning.verify_check_nodes_around(nodes_around)
if nodes_around ~= nil then
for i=1,#nodes_around,1 do
if type(nodes_around[i].distance) ~= "number" then
adv_spawning.dbg_log(0, "missing distance in entities_around definition")
return false
end
if nodes_around[i].type ~= "MIN" and
nodes_around[i].type ~= "MAX" then
adv_spawning.dbg_log(0, "invalid type \"" ..
dump(nodes_around[i].type) ..
"\" in entities_around definition")
return false
end
if nodes_around[i].name == nil or
type(nodes_around[i].name) ~= "table" then
adv_spawning.dbg_log(0, "invalid type of name \"" ..
type(nodes_around[i].name) .. "\"" .. " Data: " ..
dump(nodes_around[i].name) ..
" in nodes_around definition")
return false
end
end
end
return true
end

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adv_spawning

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minetest.register_entity("testmod:bogus_1",
{
collisionbox = { -0.5,-0.5,-0.5,0.5,0.5,0.5 },
visual = "sprite",
textures = { "testmod_num1.png" },
physical = false,
groups = { "immortal" },
}
)
minetest.register_entity("testmod:bogus_2",
{
collisionbox = { -0.5,-0.5,-0.5,0.5,0.5,0.5 },
visual = "sprite",
textures = { "testmod_num2.png" },
physical = false,
groups = { "immortal" },
}
)
minetest.register_entity("testmod:bogus_3",
{
collisionbox = { -0.5,-0.5,-0.5,0.5,0.5,0.5 },
visual = "sprite",
textures = { "testmod_num3.png" },
physical = false,
groups = { "immortal" },
}
)
minetest.register_entity("testmod:bogus_4",
{
collisionbox = { -0.5,-0.5,-0.5,0.5,0.5,0.5 },
visual = "sprite",
textures = { "testmod_num4.png" },
physical = false,
groups = { "immortal" },
}
)
--adv_spawning.register("some_bogus_entity_1",
-- {
-- spawnee = "testmod:bogus_1",
-- spawn_interval = 10,
--
-- spawn_inside =
-- {
-- "air"
-- },
--
-- entities_around =
-- {
-- { type="MAX",entityname = "testmod:bogus_1",distance=20,threshold=1 }
-- },
--
-- relative_height =
-- {
-- max = 1
-- }
-- })
--adv_spawning.register("some_bogus_entity_2",
-- {
-- spawnee = "testmod:bogus_2",
-- spawn_interval = 5,
-- spawn_inside =
-- {
-- "air"
-- },
--
-- entities_around =
-- {
-- { type="MAX",distance=20,threshold=1 }
-- },
--
-- relative_height =
-- {
-- max = 1
-- },
--
-- surfaces =
-- {
-- "default:dirt_with_grass"
-- }
-- })
--adv_spawning.register("some_bogus_entity_3",
-- {
-- spawnee = "testmod:bogus_3",
-- spawn_interval = 3,
-- spawn_inside =
-- {
-- "air"
-- },
--
-- entities_around =
-- {
-- { type="MAX",entityname = "testmod:bogus_4",distance=20,threshold=1 }
-- },
--
-- relative_height =
-- {
-- max = 4,
-- min = 4,
-- },
-- })
adv_spawning.register("some_bogus_entity_4",
{
spawnee = "testmod:bogus_4",
spawn_interval = 3,
spawn_inside =
{
"air"
},
entities_around =
{
{ type="MAX",distance=30,threshold=1 }
},
relative_height =
{
max = 4,
min = 4,
},
surfaces =
{
"default:leaves"
}
})
minetest.register_chatcommand("adv_stats",
{
params = "",
description = "print advanced spawning satistics to logfile" ,
func = function()
local stats = adv_spawning.get_statistics()
adv_spawning.dbg_log(0, "Adv. Spawning stats:")
adv_spawning.dbg_log(0, "----------------------------------------")
adv_spawning.dbg_log(0, "Spawners added: " .. stats.session.spawners_created)
adv_spawning.dbg_log(0, "Spawnees added: " .. stats.session.entities_created)
adv_spawning.dbg_log(0, "")
adv_spawning.dbg_log(0, "Longest step: " .. stats.step.max)
adv_spawning.dbg_log(0, "")
adv_spawning.dbg_log(0, "Current load: " .. stats.load.cur)
adv_spawning.dbg_log(0, "Average load: " .. stats.load.avg)
adv_spawning.dbg_log(0, "Maximum load: " .. stats.load.max)
end
})

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4
mods/animalmaterials/.gitignore vendored Normal file
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*~
*.svn
*/models/*.png
*.project

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Licenses
CC0 only!

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-------------------------------------------------------------------------------
-- Animal Resources Mod by Sapier
--
--
--! @file init.lua
--! @brief main init file for animal resources
--! @copyright Sapier
--! @author Sapier
--! @date 2014-08-11
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
local ar_version = "0.0.1"
core.log("action", "MOD: loading animal resources mod ...")
--!path of mod
local ar_modpath = minetest.get_modpath("animal_resources")
dofile (ar_modpath .. "/tools.lua")
dofile (ar_modpath .. "/weapons.lua")
ar_init_weapons();
ar_init_tool_crafts();
core.log("action", "MOD: animal resources mod " .. ar_version .. " loaded.")

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-------------------------------------------------------------------------------
-- Mob Framework Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
--! @file tools.lua
--! @brief tool initialization
--! @copyright Sapier
--! @author Sapier
--! @date 2014-08-11
--
--! @defgroup tools
--! @brief tool entitys used by animals modpack
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
function ar_init_tool_crafts()
minetest.register_craft({
output = "animalmaterials:lasso 5",
recipe = {
{'', "wool:white",''},
{"wool:white",'', "wool:white"},
{'',"wool:white",''},
}
})
minetest.register_craft({
output = "animalmaterials:net 1",
recipe = {
{"wool:white",'',"wool:white"},
{'', "wool:white",''},
{"wool:white",'',"wool:white"},
}
})
minetest.register_craft({
output = 'animalmaterials:sword_deamondeath',
recipe = {
{'animalmaterials:bone'},
{'animalmaterials:bone'},
{'default:stick'},
}
})
end

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-------------------------------------------------------------------------------
-- Animal Resources Mod by Sapier
--
--! @file weapons.lua
--! @brief definition of some weapons used by animals modpack
--! @copyright Sapier
--! @author Sapier
--! @date 2012-08-09
--
--! @defgroup weapons Weapons
--! @brief weapon entitys examples used by animals modpack
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
assert(weapons_spacer == nil)
local weapons_spacer = {} --unused to fix lua doxygen bug only
-------------------------------------------------------------------------------
-- name: do_area_damage(pos,immune,damage_groups,range)
--
--! @brief damage all objects within a certain range
--
--! @param pos cennter of damage area
--! @param immune object immune to damage
--! @param damage_groups list of damage groups to do damage to
--! @param range range around pos
-------------------------------------------------------------------------------
local function do_area_damage(pos,immune,damage_groups,range)
--damage objects within inner blast radius
assert(type(range) ~= "table")
local objs = minetest.get_objects_inside_radius(pos, range)
for k, obj in pairs(objs) do
--don't do damage to issuer
if obj ~= immune and obj ~= nil then
--TODO as long as minetest still crashes without puncher use this workaround
local worst_damage = 0
if type(damage_groups) == "table" then
for k,v in pairs(damage_groups) do
if v > worst_damage then
worst_damage = v
end
end
elseif type(damage_groups) == "number" then
worst_damage = damage_groups
else
assert("invalid damage_groups" == "selected")
end
local current_hp = obj:get_hp()
obj:set_hp(current_hp - worst_damage)
--punch
--obj:punch(nil, 1.0, {
-- full_punch_interval=1.0,
-- damage_groups = damage_groups,
--}, nil)
end
end
end
-------------------------------------------------------------------------------
-- name: do_node_damage(pos,immune_list,range,chance)
--
--! @brief damage all nodes within a certain range
--
--! @param pos center of area
--! @param immune_list list of nodes immune to damage
--! @param range range to do damage
--! @param chance chance damage is done to a node
-------------------------------------------------------------------------------
local function do_node_damage(pos,immune_list,range,chance)
--do node damage
for i=pos.x-range, pos.x+range, 1 do
for j=pos.y-range, pos.y+range, 1 do
for k=pos.z-range,pos.z+range,1 do
--TODO create a little bit more sophisticated blast resistance
if math.random() < chance then
local toremove = core.get_node({x=i,y=j,z=k})
if toremove ~= nil then
local immune = false
if immune_list ~= nil then
for i,v in ipairs(immune_list) do
if (toremove.name == v) then
immune = true
end
end
end
if immune ~= true then
core.remove_node({x=i,y=j,z=k})
end
end
end
end
end
end
end
--! @class AR_FIREBALL_ENTITY
--! @ingroup weapons
--! @brief a fireball weapon entity
local AR_FIREBALL_ENTITY = {
physical = false,
textures = {"animal_resources_fireball.png"},
collisionbox = {0,0,0,0,0,0},
damage_range = 4,
velocity = 3,
gravity = -0.01,
damage_outer = {
fleshy=4,
},
damage_inner = {
fleshy=8,
},
owner = 0,
lifetime = 30,
created = -1,
}
-------------------------------------------------------------------------------
-- name: AR_FIREBALL_ENTITY.on_activate = function(self, staticdata)
--
--! @brief onactivate callback for fireball
--! @memberof AR_FIREBALL_ENTITY
--! @private
--
--! @param self fireball itself
--! @param staticdata
-------------------------------------------------------------------------------
function AR_FIREBALL_ENTITY.on_activate(self,staticdata)
self.created = os.clock()
end
-------------------------------------------------------------------------------
-- name: AR_FIREBALL_ENTITY.surfacefire = function(self, staticdata)
--
--! @brief place fire on surfaces around pos
--! @memberof AR_FIREBALL_ENTITY
--! @private
--
--! @param pos position to place fire around
--! @param range square around pos to set on fire
-------------------------------------------------------------------------------
function AR_FIREBALL_ENTITY.surfacefire(pos,range)
if mobf_rtd ~= nil and mobf_rtd.fire_enabled then
--start fire on any surface within inner damage range
for i=pos.x-range/2, pos.x+range/2, 1 do
for j=pos.y-range/2, pos.y+range/2, 1 do
for k=pos.z-range/2, pos.z+range/2, 1 do
local current = core.get_node({x=i,y=j,z=k})
local ontop = core.get_node({x=i,y=j+1,z=k})
--print("put fire? " .. printpos({x=i,y=j,z=k}) .. " " .. current.name .. " " ..ontop.name)
if (current.name ~= "air") and
(current.name ~= "fire:basic_flame") and
(ontop.name == "air") then
core.set_node({x=i,y=j+1,z=k}, {name="fire:basic_flame"})
end
end
end
end
else
core.log("error","AMR: A fireball without fire mod??!? You're kidding!!")
end
end
-------------------------------------------------------------------------------
-- name: AR_FIREBALL_ENTITY.on_step = function(self, dtime)
--
--! @brief onstep callback for fireball
--! @memberof AR_FIREBALL_ENTITY
--! @private
--
--! @param self fireball itself
--! @param dtime time since last callback
-------------------------------------------------------------------------------
function AR_FIREBALL_ENTITY.on_step(self, dtime)
local pos = self.object:getpos()
local node = core.get_node(pos)
--detect hit
local objs=core.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
local hit = false
for k, obj in pairs(objs) do
if obj:get_entity_name() ~= "animal_resources:fireball_entity" and
obj ~= self.owner then
hit=true
end
end
if hit then
--damage objects within inner blast radius
do_area_damage(pos,self.owner,self.damage_outer,self.damage_range/4)
--damage all objects within blast radius
do_area_damage(pos,self.owner,self.damage_inner,self.damage_range/2)
AR_FIREBALL_ENTITY.surfacefire(pos,self.damage_range)
self.object:remove()
end
-- vanish when hitting a node
if node.name ~= "air" then
AR_FIREBALL_ENTITY.surfacefire(pos,self.damage_range)
self.object:remove()
end
--remove after lifetime has passed
if self.created > 0 and
self.created + self.lifetime < os.clock() then
self.object:remove()
end
end
--! @class AR_PLASMABALL_ENTITY
--! @ingroup weapons
--! @brief a plasmaball weapon entity
local AR_PLASMABALL_ENTITY = {
physical = false,
textures = {"animal_resources_plasmaball.png"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
damage_range = 2,
velocity = 4,
gravity = -0.001,
damage = {
fleshy=4,
},
damage_pass = {
fleshy=2,
},
owner = 0,
lifetime = 30,
created = -1,
}
-------------------------------------------------------------------------------
-- name: AR_PLASMABALL_ENTITY.on_activate = function(self, staticdata)
--
--! @brief onactivate callback for plasmaball
--! @memberof AR_PLASMABALL_ENTITY
--! @private
--
--! @param self fireball itself
--! @param staticdata
-------------------------------------------------------------------------------
function AR_PLASMABALL_ENTITY.on_activate(self,staticdata)
self.created = os.clock()
end
-------------------------------------------------------------------------------
-- name: AR_PLASMABALL_ENTITY.on_step = function(self, dtime)
--
--! @brief onstep callback for plasmaball
--! @memberof AR_PLASMABALL_ENTITY
--! @private
--
--! @param self plasmaball itself
--! @param dtime time since last callback
-------------------------------------------------------------------------------
function AR_PLASMABALL_ENTITY.on_step(self, dtime)
local pos = self.object:getpos()
local node = core.get_node(pos)
--detect hit
local objs=core.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
local hit = false
for k, obj in pairs(objs) do
if obj:get_entity_name() ~= "animal_resources:plasmaball_entity" and
obj ~= self.owner then
hit=true
end
end
--damage all objects not hit but at least passed
do_area_damage(pos,self.owner,self.damage_pass,2)
if hit then
--damage objects within inner blast radius
do_area_damage(pos,self.owner,self.damage,self.damage_range/4)
--damage all objects within blast radius
do_area_damage(pos,self.owner,self.damage,self.damage_range/2)
end
-- vanish when hitting a node
if node.name ~= "air" or
hit then
--replace this loop by minetest.find_node_near?
--do node damage
for i=pos.x-1, pos.x+1, 1 do
for j=pos.y-1, pos.y+1, 1 do
for k=pos.z-1,pos.z+1,1 do
--TODO create a little bit more sophisticated blast resistance
if math.random() < 0.5 then
local toremove = minetest.get_node({x=i,y=j,z=k})
if toremove ~= nil and
toremove.name ~= "default:stone" and
toremove.name ~= "default:cobble" then
core.remove_node({x=i,y=j,z=k})
end
end
end
end
end
self.object:remove()
end
--remove after lifetime has passed
if self.created > 0 and
self.created + self.lifetime < mobf_get_current_time() then
self.object:remove()
end
end
-- -----------------------------------------------------------------------------
-- Code Below is by far extent taken from throwing mod by PilzAdam
-- -----------------------------------------------------------------------------
--! @class AR_ARROW_ENTITY
--! @ingroup weapons
--! @brief a arrow entity
local AR_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"animal_resources:arrow_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
velocity =6,
damage_groups = {
fleshy=3,
daemon=1.5
},
gravity =9.81,
}
-------------------------------------------------------------------------------
-- name: AR_ARROW_ENTITY.on_step = function(self, dtime)
--
--! @brief onstep callback for arrow
--! @memberof AR_ARROW_ENTITY
--! @private
--
--! @param self arrow itself
--! @param dtime time since last callback
-------------------------------------------------------------------------------
AR_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = core.get_node(pos)
if self.timer>0.2 then
local objs = core.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 2)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil and
obj ~= self.owner then
if obj:get_luaentity().name ~= "animal_resources:arrow_entity" and
obj:get_luaentity().name ~= "__builtin:item" then
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = self.damage_groups,
}, nil)
self.object:remove()
end
else
--punch a player
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups = self.damage_groups,
}, nil)
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
core.add_item(self.lastpos, 'animal_resources:arrow')
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
-------------------------------------------------------------------------------
-- name: ar_init_weapons = function(self, dtime)
--
--! @brief initialize weapons handled by mobf mod
--
-------------------------------------------------------------------------------
function ar_init_weapons()
core.register_entity(":animal_resources:fireball_entity", AR_FIREBALL_ENTITY)
core.register_entity(":animal_resources:plasmaball_entity", AR_PLASMABALL_ENTITY)
core.register_entity(":animal_resources:arrow_entity", AR_ARROW_ENTITY)
end
-- moved due to doxygen problems
core.register_node("animal_resources:arrow_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
--Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
--Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"animal_resources_arrow.png", "animal_resources_arrow.png",
"animal_resources_arrow_back.png", "animal_resources_arrow_front.png",
"animal_resources_arrow_2.png", "animal_resources_arrow.png"},
groups = {not_in_creative_inventory=1},
})
local mods = core.get_modnames()
for i,v in ipairs(mods) do
if v == element then
print("AR: throwing mod found!")
core.register_alias("animal_resources:arrow", "throwing:arrow")
end
end

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Licenses
Everything not mentioned:
CC-BY-SA 3.0, Author sapier
URL: http://creativecommons.org/licenses/by-sa/3.0/de/legalcode

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default
intllib?

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-------------------------------------------------------------------------------
-- Mob Framework Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
--! @file init.lua
--! @brief animalmaterials
--! @copyright Sapier
--! @author Sapier
--! @date 2013-01-27
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
-- Boilerplate to support localized strings if intllib mod is installed.
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
core.log("action","MOD: animalmaterials loading ...")
local version = "0.1.3"
animalmaterialsdata = {}
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-- Node definitions
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-- Item definitions
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
--+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- deamondeath sword
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_tool("animalmaterials:sword_deamondeath", {
description = S("Sword (Deamondeath)"),
inventory_image = "default_tool_steelsword.png",
tool_capabilities = {
full_punch_interval = 0.50,
max_drop_level=1,
groupcaps={
fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=1},
snappy={times={[2]=0.70, [3]=0.30}, uses=40, maxlevel=1},
choppy={times={[3]=0.70}, uses=40, maxlevel=0},
deamon={times={[1]=0.25, [2]=0.10, [3]=0.05}, uses=20, maxlevel=3},
}
}
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- scissors
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_tool("animalmaterials:scissors", {
description = S("Scissors"),
inventory_image = "animalmaterials_scissors.png",
tool_capabilities = {
max_drop_level=0,
groupcaps={
wool = {uses=40,maxlevel=1}
}
},
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- lasso
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:lasso", {
description = S("Lasso"),
image = "animalmaterials_lasso.png",
stack_max=10,
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- net
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:net", {
description = S("Net"),
image = "animalmaterials_net.png",
stack_max=10,
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- saddle
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:saddle", {
description = S("Saddle"),
image = "animalmaterials_saddle.png",
stack_max=1
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- contract
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:contract", {
description = S("Contract"),
image = "animalmaterials_contract.png",
stack_max=10,
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- meat
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:meat_raw", {
description = S("Raw meat"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_pork", {
description = S("Pork (raw)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_beef", {
description = S("Beef (raw)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_chicken", {
description = S("Chicken (raw)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_lamb", {
description = S("Lamb (raw)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_venison", {
description = S("Venison (raw)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:meat_undead", {
description = S("Meat (not quite dead)"),
image = "animalmaterials_meat_undead_raw.png",
on_use = minetest.item_eat(-2),
groups = { meat=1, eatable=1 },
stack_max=5
})
minetest.register_craftitem("animalmaterials:meat_toxic", {
description = S("Toxic Meat"),
image = "animalmaterials_meat_toxic_raw.png",
on_use = minetest.item_eat(-5),
groups = { meat=1, eatable=1 },
stack_max=5
})
minetest.register_craftitem("animalmaterials:meat_ostrich", {
description = S("Ostrich Meat"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(3),
groups = { meat=1, eatable=1 },
stack_max=5
})
minetest.register_craftitem("animalmaterials:pork_raw", {
description = S("Pork"),
image = "animalmaterials_pork_raw.png",
on_use = minetest.item_eat(4),
groups = { meat=1, eatable=1 },
stack_max=5
})
minetest.register_craftitem("animalmaterials:fish_bluewhite", {
description = S("Fish (bluewhite)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
minetest.register_craftitem("animalmaterials:fish_clownfish", {
description = S("Fish (clownfish)"),
image = "animalmaterials_meat_raw.png",
on_use = minetest.item_eat(1),
groups = { meat=1, eatable=1 },
stack_max=25
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- feather
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:feather", {
description = S("Feather"),
image = "animalmaterials_feather.png",
stack_max=25
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- milk
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:milk", {
description = S("Milk"),
image = "animalmaterials_milk.png",
on_use = minetest.item_eat(1),
groups = { eatable=1 },
stack_max=10
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- egg
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:egg", {
description = S("Egg"),
image = "animalmaterials_egg.png",
stack_max=10
})
minetest.register_craftitem("animalmaterials:egg_big", {
description = S("Egg (big)"),
image = "animalmaterials_egg_big.png",
stack_max=5
})
animalmaterialsdata["animalmaterials_egg"] = {
graphics_3d = {
visual = "mesh",
mesh = "animalmaterials_egg_ent.b3d",
textures = { "animalmaterials_egg_ent_mesh.png" },
collisionbox = { -0.12,-0.125,-0.12,0.12,0.125,0.12 },
visual_size = {x=1,y=1,z=1},
}
}
animalmaterialsdata["animalmaterials_egg_big"] = {
graphics_3d = {
visual = "mesh",
mesh = "animalmaterials_egg_ent.b3d",
textures = { "animalmaterials_egg_ent_mesh.png" },
collisionbox = { -0.24,-0.25,-0.24,0.24,0.25,0.24 },
visual_size = {x=2,y=2,z=2},
}
}
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- bone
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:bone", {
description = S("Bone"),
image = "animalmaterials_bone.png",
stack_max=25
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- furs
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:fur", {
description = S("Fur"),
image = "animalmaterials_fur.png",
stack_max=25
})
minetest.register_craftitem("animalmaterials:fur_deer", {
description = S("Deer fur"),
image = "animalmaterials_deer_fur.png",
stack_max=10
})
minetest.register_craftitem("animalmaterials:coat_cattle", {
description = S("Cattle coat"),
image = "animalmaterials_cattle_coat.png",
stack_max=10
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- horns
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:deer_horns", {
description = S("Deer horns"),
image = "animalmaterials_deer_horns.png",
stack_max=20
})
minetest.register_craftitem("animalmaterials:ivory", {
description = S("Ivory"),
image = "animalmaterials_ivory.png",
stack_max=20
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- scale
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craftitem("animalmaterials:scale_golden", {
description = S("Scale (golden)"),
image = "animalmaterials_scale_golden.png",
stack_max=25
})
minetest.register_craftitem("animalmaterials:scale_white", {
description = S("Scale (white)"),
image = "animalmaterials_scale_white.png",
stack_max=25
})
minetest.register_craftitem("animalmaterials:scale_grey", {
description = S("Scale (grey)"),
image = "animalmaterials_scale_grey.png",
stack_max=25
})
minetest.register_craftitem("animalmaterials:scale_blue", {
description = S("Scale (blue)"),
image = "animalmaterials_scale_blue.png",
stack_max=25
})
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- recipes
--
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
minetest.register_craft({
output = "wool:white",
recipe = {
{"animalmaterials:feather","animalmaterials:feather","animalmaterials:feather"},
{"animalmaterials:feather", "animalmaterials:feather","animalmaterials:feather"},
{"animalmaterials:feather","animalmaterials:feather","animalmaterials:feather"},
}
})
minetest.register_craft({
output = "animalmaterials:contract",
recipe = {
{"default:paper"},
{"default:paper"},
}
})
core.log("action","MOD: animalmaterials mod version " .. version .. " loaded")

View File

@ -0,0 +1,33 @@
# Translation by Xanthin
Sword (Deamondeath) = Schwert (Daemonentod)
Scissors = Schere
Lasso = Lasso
Net = Netz
Saddle = Sattel
Contract = Vertrag
Raw meat = Rohes Fleisch
Pork (raw) = Schweinefleisch (roh)
Beef (raw) = Rindfleisch (roh)
Chicken (raw) = Huehnerfleisch (roh)
Lamb (raw) = Lammfleisch (roh)
Venison (raw) = Hirschfleisch (roh)
Meat (not quite dead) = Fleisch (nicht ganz tot)
Toxic Meat = Giftiges Fleisch
Ostrich Meat = Straussenfleisch
Fish (bluewhite) = Fischfleisch (blau-weiss)
Fish (clownfish) = Fischfleisch (Clownfisch)
Feather = Feder
Milk = Milch
Egg = Ei
Egg (big) = Ei (gross)
Bone = Knochen
Fur = Fell
Deer fur = Hirschfell
Cattle coat = Kuhfell
Deer horns = Hirschgeweih
Ivory = Elfenbein
Scale (golden) = Schuppe (gold)
Scale (white) = Schuppe (weiss)
Scale (grey) = Schuppe (grau)
Scale (blue) = Schuppe (blau)

View File

@ -0,0 +1,33 @@
# Template
Sword (Deamondeath) =
Scissors =
Lasso =
Net =
Saddle =
Contract =
Raw meat =
Pork (raw) =
Beef (raw) =
Chicken (raw) =
Lamb (raw) =
Venison (raw) =
Meat (not quite dead) =
Toxic Meat =
Ostrich Meat =
Fish (bluewhite) =
Fish (clownfish) =
Feather =
Milk =
Egg =
Egg (big) =
Bone =
Fur =
Deer fur =
Cattle coat =
Deer horns =
Ivory =
Scale (golden) =
Scale (white) =
Scale (grey) =
Scale (blue) =

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