Add support for building the programs with MSVC
We add support for building all executable programs in `src/` to the native MSVC build script, except for `webpng.exe` due to #401.master
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@ -99,6 +99,19 @@ LIB_OBJS= \
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LIBS=kernel32.lib ole32.lib user32.lib advapi32.lib shell32.lib ws2_32.lib Dnsapi.lib Gdi32.Lib
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LIBS_GD=libjpeg_a.lib freetype_a.lib libpng_a.lib libiconv_a.lib zlib_a.lib libwebp_a.lib libxpm_a.lib libtiff.lib
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PROG_EXES= \
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$(LIBGD_OBJ_DIR)\gdcmpgif.exe \
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$(LIBGD_OBJ_DIR)\gdtopng.exe \
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$(LIBGD_OBJ_DIR)\pngtogd.exe \
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$(LIBGD_OBJ_DIR)\gdparttopng.exe \
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$(LIBGD_OBJ_DIR)\gd2topng.exe \
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$(LIBGD_OBJ_DIR)\pngtogd2.exe \
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$(LIBGD_OBJ_DIR)\annotate.exe \
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$(LIBGD_OBJ_DIR)\gd2copypal.exe \
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$(LIBGD_OBJ_DIR)\gd2togif.exe \
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$(LIBGD_OBJ_DIR)\giftogd2.exe
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PROG_OBJS=$(PROG_EXES:exe=obj)
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INCLUDES=/Isrc /I$(WITH_DEVEL)\include -I$(WITH_DEVEL)\include\libpng16 -I$(WITH_DEVEL)\include\freetype -I$(WITH_DEVEL)\include\freetype2 /Itests /Itests\gdtest -I$(WITH_DEVEL)\include\
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LDFLAGS=/nologo /nodefaultlib:libcmt /libpath:$(WITH_DEVEL)\lib /MACHINE:$(PLATFORM)
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@ -150,7 +163,8 @@ TEST_OBJS=$(TEST_OBJS:exe=obj)
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# pseudotargets
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build_libs: make_dirs $(TARGETDLL) $(TARGETLIB)
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all: build_libs build_tests
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build_progs: build_libs $(PROG_OBJS) $(PROG_EXES)
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all: build_libs build_tests build_progs
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check: all run_tests
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clean:
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@ -219,7 +233,7 @@ $(TARGETLIB): $(LIB_OBJS)
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all: $(LIBGD_OBJ_DIR) $(LIBGD_BIN_DIR) $(LIB_OBJS) $(STATICLIB)
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.SUFFIXES: .c .obj .res
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.SUFFIXES: .c .obj .res .exe
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# tests
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@ -234,4 +248,9 @@ $(SDR)readdir.obj: $(TARGETDLL) tests\gdtest\readdir.c
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pretest: $(TARGETDLL)
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if not exist $(TDR) mkdir $(TDR)
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copy $(TARGETDLL) $(TDR)$(GD_DLL)
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copy $(TARGETDLL) $(TDR)$(GD_DLL)
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# programs
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{$(LIBGD_OBJ_DIR)}.obj{$(LIBGD_OBJ_DIR)}.exe:
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$(LD) $(LDFLAGS) $** $(BUILD_DIR)\libgd.lib /out:$@
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@ -38,6 +38,11 @@ nmake /f windows\Makefile.vc
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nmake /f windows\Makefile.vc check
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````
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* To build the executable programs, do:
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````
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nmake /f windows\Makefile.vc build_progs
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````
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* After a successful build, you find the libraries and test executables in
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`..\gdbuild`. You can change the build folder by setting the environment
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variable `WITH_BUILD` to the desired path.
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